The Design and Implementation of the FreeBSD Operating System, Second Edition
Now available: The Design and Implementation of the FreeBSD Operating System (Second Edition)


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FreeBSD/Linux Kernel Cross Reference
sys/contrib/openzfs/include/sys/avl.h

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    1 /*
    2  * CDDL HEADER START
    3  *
    4  * The contents of this file are subject to the terms of the
    5  * Common Development and Distribution License (the "License").
    6  * You may not use this file except in compliance with the License.
    7  *
    8  * You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE
    9  * or https://opensource.org/licenses/CDDL-1.0.
   10  * See the License for the specific language governing permissions
   11  * and limitations under the License.
   12  *
   13  * When distributing Covered Code, include this CDDL HEADER in each
   14  * file and include the License file at usr/src/OPENSOLARIS.LICENSE.
   15  * If applicable, add the following below this CDDL HEADER, with the
   16  * fields enclosed by brackets "[]" replaced with your own identifying
   17  * information: Portions Copyright [yyyy] [name of copyright owner]
   18  *
   19  * CDDL HEADER END
   20  */
   21 /*
   22  * Copyright 2009 Sun Microsystems, Inc.  All rights reserved.
   23  * Use is subject to license terms.
   24  */
   25 
   26 /*
   27  * Copyright (c) 2014 by Delphix. All rights reserved.
   28  */
   29 
   30 #ifndef _AVL_H
   31 #define _AVL_H extern __attribute__((visibility("default")))
   32 
   33 /*
   34  * This is a private header file.  Applications should not directly include
   35  * this file.
   36  */
   37 
   38 #ifdef  __cplusplus
   39 extern "C" {
   40 #endif
   41 
   42 #include <sys/types.h>
   43 #include <sys/avl_impl.h>
   44 
   45 /*
   46  * This is a generic implementation of AVL trees for use in the Solaris kernel.
   47  * The interfaces provide an efficient way of implementing an ordered set of
   48  * data structures.
   49  *
   50  * AVL trees provide an alternative to using an ordered linked list. Using AVL
   51  * trees will usually be faster, however they requires more storage. An ordered
   52  * linked list in general requires 2 pointers in each data structure. The
   53  * AVL tree implementation uses 3 pointers. The following chart gives the
   54  * approximate performance of operations with the different approaches:
   55  *
   56  *      Operation        Link List      AVL tree
   57  *      ---------        --------       --------
   58  *      lookup             O(n)         O(log(n))
   59  *
   60  *      insert 1 node    constant       constant
   61  *
   62  *      delete 1 node    constant       between constant and O(log(n))
   63  *
   64  *      delete all nodes   O(n)         O(n)
   65  *
   66  *      visit the next
   67  *      or prev node     constant       between constant and O(log(n))
   68  *
   69  *
   70  * The data structure nodes are anchored at an "avl_tree_t" (the equivalent
   71  * of a list header) and the individual nodes will have a field of
   72  * type "avl_node_t" (corresponding to list pointers).
   73  *
   74  * The type "avl_index_t" is used to indicate a position in the list for
   75  * certain calls.
   76  *
   77  * The usage scenario is generally:
   78  *
   79  * 1. Create the list/tree with: avl_create()
   80  *
   81  * followed by any mixture of:
   82  *
   83  * 2a. Insert nodes with: avl_add(), or avl_find() and avl_insert()
   84  *
   85  * 2b. Visited elements with:
   86  *       avl_first() - returns the lowest valued node
   87  *       avl_last() - returns the highest valued node
   88  *       AVL_NEXT() - given a node go to next higher one
   89  *       AVL_PREV() - given a node go to previous lower one
   90  *
   91  * 2c.  Find the node with the closest value either less than or greater
   92  *      than a given value with avl_nearest().
   93  *
   94  * 2d. Remove individual nodes from the list/tree with avl_remove().
   95  *
   96  * and finally when the list is being destroyed
   97  *
   98  * 3. Use avl_destroy_nodes() to quickly process/free up any remaining nodes.
   99  *    Note that once you use avl_destroy_nodes(), you can no longer
  100  *    use any routine except avl_destroy_nodes() and avl_destroy().
  101  *
  102  * 4. Use avl_destroy() to destroy the AVL tree itself.
  103  *
  104  * Any locking for multiple thread access is up to the user to provide, just
  105  * as is needed for any linked list implementation.
  106  */
  107 
  108 /*
  109  * AVL comparator helpers
  110  */
  111 #define TREE_ISIGN(a)   (((a) > 0) - ((a) < 0))
  112 #define TREE_CMP(a, b)  (((a) > (b)) - ((a) < (b)))
  113 #define TREE_PCMP(a, b) \
  114         (((uintptr_t)(a) > (uintptr_t)(b)) - ((uintptr_t)(a) < (uintptr_t)(b)))
  115 
  116 /*
  117  * Type used for the root of the AVL tree.
  118  */
  119 typedef struct avl_tree avl_tree_t;
  120 
  121 /*
  122  * The data nodes in the AVL tree must have a field of this type.
  123  */
  124 typedef struct avl_node avl_node_t;
  125 
  126 /*
  127  * An opaque type used to locate a position in the tree where a node
  128  * would be inserted.
  129  */
  130 typedef uintptr_t avl_index_t;
  131 
  132 
  133 /*
  134  * Direction constants used for avl_nearest().
  135  */
  136 #define AVL_BEFORE      (0)
  137 #define AVL_AFTER       (1)
  138 
  139 
  140 /*
  141  * Prototypes
  142  *
  143  * Where not otherwise mentioned, "void *" arguments are a pointer to the
  144  * user data structure which must contain a field of type avl_node_t.
  145  *
  146  * Also assume the user data structures looks like:
  147  *      struct my_type {
  148  *              ...
  149  *              avl_node_t      my_link;
  150  *              ...
  151  *      };
  152  */
  153 
  154 /*
  155  * Initialize an AVL tree. Arguments are:
  156  *
  157  * tree   - the tree to be initialized
  158  * compar - function to compare two nodes, it must return exactly: -1, 0, or +1
  159  *          -1 for <, 0 for ==, and +1 for >
  160  * size   - the value of sizeof(struct my_type)
  161  * offset - the value of OFFSETOF(struct my_type, my_link)
  162  */
  163 _AVL_H void avl_create(avl_tree_t *tree,
  164         int (*compar) (const void *, const void *), size_t size, size_t offset);
  165 
  166 
  167 /*
  168  * Find a node with a matching value in the tree. Returns the matching node
  169  * found. If not found, it returns NULL and then if "where" is not NULL it sets
  170  * "where" for use with avl_insert() or avl_nearest().
  171  *
  172  * node   - node that has the value being looked for
  173  * where  - position for use with avl_nearest() or avl_insert(), may be NULL
  174  */
  175 _AVL_H void *avl_find(avl_tree_t *tree, const void *node, avl_index_t *where);
  176 
  177 /*
  178  * Insert a node into the tree.
  179  *
  180  * node   - the node to insert
  181  * where  - position as returned from avl_find()
  182  */
  183 _AVL_H void avl_insert(avl_tree_t *tree, void *node, avl_index_t where);
  184 
  185 /*
  186  * Insert "new_data" in "tree" in the given "direction" either after
  187  * or before the data "here".
  188  *
  189  * This might be useful for avl clients caching recently accessed
  190  * data to avoid doing avl_find() again for insertion.
  191  *
  192  * new_data     - new data to insert
  193  * here         - existing node in "tree"
  194  * direction    - either AVL_AFTER or AVL_BEFORE the data "here".
  195  */
  196 _AVL_H void avl_insert_here(avl_tree_t *tree, void *new_data, void *here,
  197     int direction);
  198 
  199 
  200 /*
  201  * Return the first or last valued node in the tree. Will return NULL
  202  * if the tree is empty.
  203  *
  204  */
  205 _AVL_H void *avl_first(avl_tree_t *tree);
  206 _AVL_H void *avl_last(avl_tree_t *tree);
  207 
  208 
  209 /*
  210  * Return the next or previous valued node in the tree.
  211  * AVL_NEXT() will return NULL if at the last node.
  212  * AVL_PREV() will return NULL if at the first node.
  213  *
  214  * node   - the node from which the next or previous node is found
  215  */
  216 #define AVL_NEXT(tree, node)    avl_walk(tree, node, AVL_AFTER)
  217 #define AVL_PREV(tree, node)    avl_walk(tree, node, AVL_BEFORE)
  218 
  219 
  220 /*
  221  * Find the node with the nearest value either greater or less than
  222  * the value from a previous avl_find(). Returns the node or NULL if
  223  * there isn't a matching one.
  224  *
  225  * where     - position as returned from avl_find()
  226  * direction - either AVL_BEFORE or AVL_AFTER
  227  *
  228  * EXAMPLE get the greatest node that is less than a given value:
  229  *
  230  *      avl_tree_t *tree;
  231  *      struct my_data look_for_value = {....};
  232  *      struct my_data *node;
  233  *      struct my_data *less;
  234  *      avl_index_t where;
  235  *
  236  *      node = avl_find(tree, &look_for_value, &where);
  237  *      if (node != NULL)
  238  *              less = AVL_PREV(tree, node);
  239  *      else
  240  *              less = avl_nearest(tree, where, AVL_BEFORE);
  241  */
  242 _AVL_H void *avl_nearest(avl_tree_t *tree, avl_index_t where, int direction);
  243 
  244 
  245 /*
  246  * Add a single node to the tree.
  247  * The node must not be in the tree, and it must not
  248  * compare equal to any other node already in the tree.
  249  *
  250  * node   - the node to add
  251  */
  252 _AVL_H void avl_add(avl_tree_t *tree, void *node);
  253 
  254 
  255 /*
  256  * Remove a single node from the tree.  The node must be in the tree.
  257  *
  258  * node   - the node to remove
  259  */
  260 _AVL_H void avl_remove(avl_tree_t *tree, void *node);
  261 
  262 /*
  263  * Reinsert a node only if its order has changed relative to its nearest
  264  * neighbors. To optimize performance avl_update_lt() checks only the previous
  265  * node and avl_update_gt() checks only the next node. Use avl_update_lt() and
  266  * avl_update_gt() only if you know the direction in which the order of the
  267  * node may change.
  268  */
  269 _AVL_H boolean_t avl_update(avl_tree_t *, void *);
  270 _AVL_H boolean_t avl_update_lt(avl_tree_t *, void *);
  271 _AVL_H boolean_t avl_update_gt(avl_tree_t *, void *);
  272 
  273 /*
  274  * Swaps the contents of the two trees.
  275  */
  276 _AVL_H void avl_swap(avl_tree_t *tree1, avl_tree_t *tree2);
  277 
  278 /*
  279  * Return the number of nodes in the tree
  280  */
  281 _AVL_H ulong_t avl_numnodes(avl_tree_t *tree);
  282 
  283 /*
  284  * Return B_TRUE if there are zero nodes in the tree, B_FALSE otherwise.
  285  */
  286 _AVL_H boolean_t avl_is_empty(avl_tree_t *tree);
  287 
  288 /*
  289  * Used to destroy any remaining nodes in a tree. The cookie argument should
  290  * be initialized to NULL before the first call. Returns a node that has been
  291  * removed from the tree and may be free()'d. Returns NULL when the tree is
  292  * empty.
  293  *
  294  * Once you call avl_destroy_nodes(), you can only continuing calling it and
  295  * finally avl_destroy(). No other AVL routines will be valid.
  296  *
  297  * cookie - a "void *" used to save state between calls to avl_destroy_nodes()
  298  *
  299  * EXAMPLE:
  300  *      avl_tree_t *tree;
  301  *      struct my_data *node;
  302  *      void *cookie;
  303  *
  304  *      cookie = NULL;
  305  *      while ((node = avl_destroy_nodes(tree, &cookie)) != NULL)
  306  *              free(node);
  307  *      avl_destroy(tree);
  308  */
  309 _AVL_H void *avl_destroy_nodes(avl_tree_t *tree, void **cookie);
  310 
  311 
  312 /*
  313  * Final destroy of an AVL tree. Arguments are:
  314  *
  315  * tree   - the empty tree to destroy
  316  */
  317 _AVL_H void avl_destroy(avl_tree_t *tree);
  318 
  319 
  320 
  321 #ifdef  __cplusplus
  322 }
  323 #endif
  324 
  325 #endif  /* _AVL_H */

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