The Design and Implementation of the FreeBSD Operating System, Second Edition
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FreeBSD/Linux Kernel Cross Reference
sys/contrib/xz-embedded/linux/lib/xz/xz_lzma2.h

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    1 /*
    2  * LZMA2 definitions
    3  *
    4  * Authors: Lasse Collin <lasse.collin@tukaani.org>
    5  *          Igor Pavlov <https://7-zip.org/>
    6  *
    7  * This file has been put into the public domain.
    8  * You can do whatever you want with this file.
    9  */
   10 
   11 #ifndef XZ_LZMA2_H
   12 #define XZ_LZMA2_H
   13 
   14 /* Range coder constants */
   15 #define RC_SHIFT_BITS 8
   16 #define RC_TOP_BITS 24
   17 #define RC_TOP_VALUE (1 << RC_TOP_BITS)
   18 #define RC_BIT_MODEL_TOTAL_BITS 11
   19 #define RC_BIT_MODEL_TOTAL (1 << RC_BIT_MODEL_TOTAL_BITS)
   20 #define RC_MOVE_BITS 5
   21 
   22 /*
   23  * Maximum number of position states. A position state is the lowest pb
   24  * number of bits of the current uncompressed offset. In some places there
   25  * are different sets of probabilities for different position states.
   26  */
   27 #define POS_STATES_MAX (1 << 4)
   28 
   29 /*
   30  * This enum is used to track which LZMA symbols have occurred most recently
   31  * and in which order. This information is used to predict the next symbol.
   32  *
   33  * Symbols:
   34  *  - Literal: One 8-bit byte
   35  *  - Match: Repeat a chunk of data at some distance
   36  *  - Long repeat: Multi-byte match at a recently seen distance
   37  *  - Short repeat: One-byte repeat at a recently seen distance
   38  *
   39  * The symbol names are in from STATE_oldest_older_previous. REP means
   40  * either short or long repeated match, and NONLIT means any non-literal.
   41  */
   42 enum lzma_state {
   43         STATE_LIT_LIT,
   44         STATE_MATCH_LIT_LIT,
   45         STATE_REP_LIT_LIT,
   46         STATE_SHORTREP_LIT_LIT,
   47         STATE_MATCH_LIT,
   48         STATE_REP_LIT,
   49         STATE_SHORTREP_LIT,
   50         STATE_LIT_MATCH,
   51         STATE_LIT_LONGREP,
   52         STATE_LIT_SHORTREP,
   53         STATE_NONLIT_MATCH,
   54         STATE_NONLIT_REP
   55 };
   56 
   57 /* Total number of states */
   58 #define STATES 12
   59 
   60 /* The lowest 7 states indicate that the previous state was a literal. */
   61 #define LIT_STATES 7
   62 
   63 /* Indicate that the latest symbol was a literal. */
   64 static inline void lzma_state_literal(enum lzma_state *state)
   65 {
   66         if (*state <= STATE_SHORTREP_LIT_LIT)
   67                 *state = STATE_LIT_LIT;
   68         else if (*state <= STATE_LIT_SHORTREP)
   69                 *state -= 3;
   70         else
   71                 *state -= 6;
   72 }
   73 
   74 /* Indicate that the latest symbol was a match. */
   75 static inline void lzma_state_match(enum lzma_state *state)
   76 {
   77         *state = *state < LIT_STATES ? STATE_LIT_MATCH : STATE_NONLIT_MATCH;
   78 }
   79 
   80 /* Indicate that the latest state was a long repeated match. */
   81 static inline void lzma_state_long_rep(enum lzma_state *state)
   82 {
   83         *state = *state < LIT_STATES ? STATE_LIT_LONGREP : STATE_NONLIT_REP;
   84 }
   85 
   86 /* Indicate that the latest symbol was a short match. */
   87 static inline void lzma_state_short_rep(enum lzma_state *state)
   88 {
   89         *state = *state < LIT_STATES ? STATE_LIT_SHORTREP : STATE_NONLIT_REP;
   90 }
   91 
   92 /* Test if the previous symbol was a literal. */
   93 static inline bool lzma_state_is_literal(enum lzma_state state)
   94 {
   95         return state < LIT_STATES;
   96 }
   97 
   98 /* Each literal coder is divided in three sections:
   99  *   - 0x001-0x0FF: Without match byte
  100  *   - 0x101-0x1FF: With match byte; match bit is 0
  101  *   - 0x201-0x2FF: With match byte; match bit is 1
  102  *
  103  * Match byte is used when the previous LZMA symbol was something else than
  104  * a literal (that is, it was some kind of match).
  105  */
  106 #define LITERAL_CODER_SIZE 0x300
  107 
  108 /* Maximum number of literal coders */
  109 #define LITERAL_CODERS_MAX (1 << 4)
  110 
  111 /* Minimum length of a match is two bytes. */
  112 #define MATCH_LEN_MIN 2
  113 
  114 /* Match length is encoded with 4, 5, or 10 bits.
  115  *
  116  * Length   Bits
  117  *  2-9      4 = Choice=0 + 3 bits
  118  * 10-17     5 = Choice=1 + Choice2=0 + 3 bits
  119  * 18-273   10 = Choice=1 + Choice2=1 + 8 bits
  120  */
  121 #define LEN_LOW_BITS 3
  122 #define LEN_LOW_SYMBOLS (1 << LEN_LOW_BITS)
  123 #define LEN_MID_BITS 3
  124 #define LEN_MID_SYMBOLS (1 << LEN_MID_BITS)
  125 #define LEN_HIGH_BITS 8
  126 #define LEN_HIGH_SYMBOLS (1 << LEN_HIGH_BITS)
  127 #define LEN_SYMBOLS (LEN_LOW_SYMBOLS + LEN_MID_SYMBOLS + LEN_HIGH_SYMBOLS)
  128 
  129 /*
  130  * Maximum length of a match is 273 which is a result of the encoding
  131  * described above.
  132  */
  133 #define MATCH_LEN_MAX (MATCH_LEN_MIN + LEN_SYMBOLS - 1)
  134 
  135 /*
  136  * Different sets of probabilities are used for match distances that have
  137  * very short match length: Lengths of 2, 3, and 4 bytes have a separate
  138  * set of probabilities for each length. The matches with longer length
  139  * use a shared set of probabilities.
  140  */
  141 #define DIST_STATES 4
  142 
  143 /*
  144  * Get the index of the appropriate probability array for decoding
  145  * the distance slot.
  146  */
  147 static inline uint32_t lzma_get_dist_state(uint32_t len)
  148 {
  149         return len < DIST_STATES + MATCH_LEN_MIN
  150                         ? len - MATCH_LEN_MIN : DIST_STATES - 1;
  151 }
  152 
  153 /*
  154  * The highest two bits of a 32-bit match distance are encoded using six bits.
  155  * This six-bit value is called a distance slot. This way encoding a 32-bit
  156  * value takes 6-36 bits, larger values taking more bits.
  157  */
  158 #define DIST_SLOT_BITS 6
  159 #define DIST_SLOTS (1 << DIST_SLOT_BITS)
  160 
  161 /* Match distances up to 127 are fully encoded using probabilities. Since
  162  * the highest two bits (distance slot) are always encoded using six bits,
  163  * the distances 0-3 don't need any additional bits to encode, since the
  164  * distance slot itself is the same as the actual distance. DIST_MODEL_START
  165  * indicates the first distance slot where at least one additional bit is
  166  * needed.
  167  */
  168 #define DIST_MODEL_START 4
  169 
  170 /*
  171  * Match distances greater than 127 are encoded in three pieces:
  172  *   - distance slot: the highest two bits
  173  *   - direct bits: 2-26 bits below the highest two bits
  174  *   - alignment bits: four lowest bits
  175  *
  176  * Direct bits don't use any probabilities.
  177  *
  178  * The distance slot value of 14 is for distances 128-191.
  179  */
  180 #define DIST_MODEL_END 14
  181 
  182 /* Distance slots that indicate a distance <= 127. */
  183 #define FULL_DISTANCES_BITS (DIST_MODEL_END / 2)
  184 #define FULL_DISTANCES (1 << FULL_DISTANCES_BITS)
  185 
  186 /*
  187  * For match distances greater than 127, only the highest two bits and the
  188  * lowest four bits (alignment) is encoded using probabilities.
  189  */
  190 #define ALIGN_BITS 4
  191 #define ALIGN_SIZE (1 << ALIGN_BITS)
  192 #define ALIGN_MASK (ALIGN_SIZE - 1)
  193 
  194 /* Total number of all probability variables */
  195 #define PROBS_TOTAL (1846 + LITERAL_CODERS_MAX * LITERAL_CODER_SIZE)
  196 
  197 /*
  198  * LZMA remembers the four most recent match distances. Reusing these
  199  * distances tends to take less space than re-encoding the actual
  200  * distance value.
  201  */
  202 #define REPS 4
  203 
  204 #endif

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