1 Zstandard Compression Format
2 ============================
3
4 ### Notices
5
6 Copyright (c) 2016-2021 Yann Collet, Facebook, Inc.
7
8 Permission is granted to copy and distribute this document
9 for any purpose and without charge,
10 including translations into other languages
11 and incorporation into compilations,
12 provided that the copyright notice and this notice are preserved,
13 and that any substantive changes or deletions from the original
14 are clearly marked.
15 Distribution of this document is unlimited.
16
17 ### Version
18
19 0.3.7 (2020-12-09)
20
21
22 Introduction
23 ------------
24
25 The purpose of this document is to define a lossless compressed data format,
26 that is independent of CPU type, operating system,
27 file system and character set, suitable for
28 file compression, pipe and streaming compression,
29 using the [Zstandard algorithm](http://www.zstandard.org).
30 The text of the specification assumes a basic background in programming
31 at the level of bits and other primitive data representations.
32
33 The data can be produced or consumed,
34 even for an arbitrarily long sequentially presented input data stream,
35 using only an a priori bounded amount of intermediate storage,
36 and hence can be used in data communications.
37 The format uses the Zstandard compression method,
38 and optional [xxHash-64 checksum method](http://www.xxhash.org),
39 for detection of data corruption.
40
41 The data format defined by this specification
42 does not attempt to allow random access to compressed data.
43
44 Unless otherwise indicated below,
45 a compliant compressor must produce data sets
46 that conform to the specifications presented here.
47 It doesn’t need to support all options though.
48
49 A compliant decompressor must be able to decompress
50 at least one working set of parameters
51 that conforms to the specifications presented here.
52 It may also ignore informative fields, such as checksum.
53 Whenever it does not support a parameter defined in the compressed stream,
54 it must produce a non-ambiguous error code and associated error message
55 explaining which parameter is unsupported.
56
57 This specification is intended for use by implementers of software
58 to compress data into Zstandard format and/or decompress data from Zstandard format.
59 The Zstandard format is supported by an open source reference implementation,
60 written in portable C, and available at : https://github.com/facebook/zstd .
61
62
63 ### Overall conventions
64 In this document:
65 - square brackets i.e. `[` and `]` are used to indicate optional fields or parameters.
66 - the naming convention for identifiers is `Mixed_Case_With_Underscores`
67
68 ### Definitions
69 Content compressed by Zstandard is transformed into a Zstandard __frame__.
70 Multiple frames can be appended into a single file or stream.
71 A frame is completely independent, has a defined beginning and end,
72 and a set of parameters which tells the decoder how to decompress it.
73
74 A frame encapsulates one or multiple __blocks__.
75 Each block contains arbitrary content, which is described by its header,
76 and has a guaranteed maximum content size, which depends on frame parameters.
77 Unlike frames, each block depends on previous blocks for proper decoding.
78 However, each block can be decompressed without waiting for its successor,
79 allowing streaming operations.
80
81 Overview
82 ---------
83 - [Frames](#frames)
84 - [Zstandard frames](#zstandard-frames)
85 - [Blocks](#blocks)
86 - [Literals Section](#literals-section)
87 - [Sequences Section](#sequences-section)
88 - [Sequence Execution](#sequence-execution)
89 - [Skippable frames](#skippable-frames)
90 - [Entropy Encoding](#entropy-encoding)
91 - [FSE](#fse)
92 - [Huffman Coding](#huffman-coding)
93 - [Dictionary Format](#dictionary-format)
94
95 Frames
96 ------
97 Zstandard compressed data is made of one or more __frames__.
98 Each frame is independent and can be decompressed independently of other frames.
99 The decompressed content of multiple concatenated frames is the concatenation of
100 each frame decompressed content.
101
102 There are two frame formats defined by Zstandard:
103 Zstandard frames and Skippable frames.
104 Zstandard frames contain compressed data, while
105 skippable frames contain custom user metadata.
106
107 ## Zstandard frames
108 The structure of a single Zstandard frame is following:
109
110 | `Magic_Number` | `Frame_Header` |`Data_Block`| [More data blocks] | [`Content_Checksum`] |
111 |:--------------:|:--------------:|:----------:| ------------------ |:--------------------:|
112 | 4 bytes | 2-14 bytes | n bytes | | 0-4 bytes |
113
114 __`Magic_Number`__
115
116 4 Bytes, __little-endian__ format.
117 Value : 0xFD2FB528
118 Note: This value was selected to be less probable to find at the beginning of some random file.
119 It avoids trivial patterns (0x00, 0xFF, repeated bytes, increasing bytes, etc.),
120 contains byte values outside of ASCII range,
121 and doesn't map into UTF8 space.
122 It reduces the chances that a text file represent this value by accident.
123
124 __`Frame_Header`__
125
126 2 to 14 Bytes, detailed in [`Frame_Header`](#frame_header).
127
128 __`Data_Block`__
129
130 Detailed in [`Blocks`](#blocks).
131 That’s where compressed data is stored.
132
133 __`Content_Checksum`__
134
135 An optional 32-bit checksum, only present if `Content_Checksum_flag` is set.
136 The content checksum is the result
137 of [xxh64() hash function](http://www.xxhash.org)
138 digesting the original (decoded) data as input, and a seed of zero.
139 The low 4 bytes of the checksum are stored in __little-endian__ format.
140
141 ### `Frame_Header`
142
143 The `Frame_Header` has a variable size, with a minimum of 2 bytes,
144 and up to 14 bytes depending on optional parameters.
145 The structure of `Frame_Header` is following:
146
147 | `Frame_Header_Descriptor` | [`Window_Descriptor`] | [`Dictionary_ID`] | [`Frame_Content_Size`] |
148 | ------------------------- | --------------------- | ----------------- | ---------------------- |
149 | 1 byte | 0-1 byte | 0-4 bytes | 0-8 bytes |
150
151 #### `Frame_Header_Descriptor`
152
153 The first header's byte is called the `Frame_Header_Descriptor`.
154 It describes which other fields are present.
155 Decoding this byte is enough to tell the size of `Frame_Header`.
156
157 | Bit number | Field name |
158 | ---------- | ---------- |
159 | 7-6 | `Frame_Content_Size_flag` |
160 | 5 | `Single_Segment_flag` |
161 | 4 | `Unused_bit` |
162 | 3 | `Reserved_bit` |
163 | 2 | `Content_Checksum_flag` |
164 | 1-0 | `Dictionary_ID_flag` |
165
166 In this table, bit 7 is the highest bit, while bit 0 is the lowest one.
167
168 __`Frame_Content_Size_flag`__
169
170 This is a 2-bits flag (`= Frame_Header_Descriptor >> 6`),
171 specifying if `Frame_Content_Size` (the decompressed data size)
172 is provided within the header.
173 `Flag_Value` provides `FCS_Field_Size`,
174 which is the number of bytes used by `Frame_Content_Size`
175 according to the following table:
176
177 | `Flag_Value` | 0 | 1 | 2 | 3 |
178 | -------------- | ------ | --- | --- | --- |
179 |`FCS_Field_Size`| 0 or 1 | 2 | 4 | 8 |
180
181 When `Flag_Value` is `0`, `FCS_Field_Size` depends on `Single_Segment_flag` :
182 if `Single_Segment_flag` is set, `FCS_Field_Size` is 1.
183 Otherwise, `FCS_Field_Size` is 0 : `Frame_Content_Size` is not provided.
184
185 __`Single_Segment_flag`__
186
187 If this flag is set,
188 data must be regenerated within a single continuous memory segment.
189
190 In this case, `Window_Descriptor` byte is skipped,
191 but `Frame_Content_Size` is necessarily present.
192 As a consequence, the decoder must allocate a memory segment
193 of size equal or larger than `Frame_Content_Size`.
194
195 In order to preserve the decoder from unreasonable memory requirements,
196 a decoder is allowed to reject a compressed frame
197 which requests a memory size beyond decoder's authorized range.
198
199 For broader compatibility, decoders are recommended to support
200 memory sizes of at least 8 MB.
201 This is only a recommendation,
202 each decoder is free to support higher or lower limits,
203 depending on local limitations.
204
205 __`Unused_bit`__
206
207 A decoder compliant with this specification version shall not interpret this bit.
208 It might be used in any future version,
209 to signal a property which is transparent to properly decode the frame.
210 An encoder compliant with this specification version must set this bit to zero.
211
212 __`Reserved_bit`__
213
214 This bit is reserved for some future feature.
215 Its value _must be zero_.
216 A decoder compliant with this specification version must ensure it is not set.
217 This bit may be used in a future revision,
218 to signal a feature that must be interpreted to decode the frame correctly.
219
220 __`Content_Checksum_flag`__
221
222 If this flag is set, a 32-bits `Content_Checksum` will be present at frame's end.
223 See `Content_Checksum` paragraph.
224
225 __`Dictionary_ID_flag`__
226
227 This is a 2-bits flag (`= FHD & 3`),
228 telling if a dictionary ID is provided within the header.
229 It also specifies the size of this field as `DID_Field_Size`.
230
231 |`Flag_Value` | 0 | 1 | 2 | 3 |
232 | -------------- | --- | --- | --- | --- |
233 |`DID_Field_Size`| 0 | 1 | 2 | 4 |
234
235 #### `Window_Descriptor`
236
237 Provides guarantees on minimum memory buffer required to decompress a frame.
238 This information is important for decoders to allocate enough memory.
239
240 The `Window_Descriptor` byte is optional.
241 When `Single_Segment_flag` is set, `Window_Descriptor` is not present.
242 In this case, `Window_Size` is `Frame_Content_Size`,
243 which can be any value from 0 to 2^64-1 bytes (16 ExaBytes).
244
245 | Bit numbers | 7-3 | 2-0 |
246 | ----------- | ---------- | ---------- |
247 | Field name | `Exponent` | `Mantissa` |
248
249 The minimum memory buffer size is called `Window_Size`.
250 It is described by the following formulas :
251 ```
252 windowLog = 10 + Exponent;
253 windowBase = 1 << windowLog;
254 windowAdd = (windowBase / 8) * Mantissa;
255 Window_Size = windowBase + windowAdd;
256 ```
257 The minimum `Window_Size` is 1 KB.
258 The maximum `Window_Size` is `(1<<41) + 7*(1<<38)` bytes, which is 3.75 TB.
259
260 In general, larger `Window_Size` tend to improve compression ratio,
261 but at the cost of memory usage.
262
263 To properly decode compressed data,
264 a decoder will need to allocate a buffer of at least `Window_Size` bytes.
265
266 In order to preserve decoder from unreasonable memory requirements,
267 a decoder is allowed to reject a compressed frame
268 which requests a memory size beyond decoder's authorized range.
269
270 For improved interoperability,
271 it's recommended for decoders to support `Window_Size` of up to 8 MB,
272 and it's recommended for encoders to not generate frame requiring `Window_Size` larger than 8 MB.
273 It's merely a recommendation though,
274 decoders are free to support larger or lower limits,
275 depending on local limitations.
276
277 #### `Dictionary_ID`
278
279 This is a variable size field, which contains
280 the ID of the dictionary required to properly decode the frame.
281 `Dictionary_ID` field is optional. When it's not present,
282 it's up to the decoder to know which dictionary to use.
283
284 `Dictionary_ID` field size is provided by `DID_Field_Size`.
285 `DID_Field_Size` is directly derived from value of `Dictionary_ID_flag`.
286 1 byte can represent an ID 0-255.
287 2 bytes can represent an ID 0-65535.
288 4 bytes can represent an ID 0-4294967295.
289 Format is __little-endian__.
290
291 It's allowed to represent a small ID (for example `13`)
292 with a large 4-bytes dictionary ID, even if it is less efficient.
293
294 A value of `0` has same meaning as no `Dictionary_ID`,
295 in which case the frame may or may not need a dictionary to be decoded,
296 and the ID of such a dictionary is not specified.
297 The decoder must know this information by other means.
298
299 #### `Frame_Content_Size`
300
301 This is the original (uncompressed) size. This information is optional.
302 `Frame_Content_Size` uses a variable number of bytes, provided by `FCS_Field_Size`.
303 `FCS_Field_Size` is provided by the value of `Frame_Content_Size_flag`.
304 `FCS_Field_Size` can be equal to 0 (not present), 1, 2, 4 or 8 bytes.
305
306 | `FCS_Field_Size` | Range |
307 | ---------------- | ---------- |
308 | 0 | unknown |
309 | 1 | 0 - 255 |
310 | 2 | 256 - 65791|
311 | 4 | 0 - 2^32-1 |
312 | 8 | 0 - 2^64-1 |
313
314 `Frame_Content_Size` format is __little-endian__.
315 When `FCS_Field_Size` is 1, 4 or 8 bytes, the value is read directly.
316 When `FCS_Field_Size` is 2, _the offset of 256 is added_.
317 It's allowed to represent a small size (for example `18`) using any compatible variant.
318
319
320 Blocks
321 -------
322
323 After `Magic_Number` and `Frame_Header`, there are some number of blocks.
324 Each frame must have at least one block,
325 but there is no upper limit on the number of blocks per frame.
326
327 The structure of a block is as follows:
328
329 | `Block_Header` | `Block_Content` |
330 |:--------------:|:---------------:|
331 | 3 bytes | n bytes |
332
333 __`Block_Header`__
334
335 `Block_Header` uses 3 bytes, written using __little-endian__ convention.
336 It contains 3 fields :
337
338 | `Last_Block` | `Block_Type` | `Block_Size` |
339 |:------------:|:------------:|:------------:|
340 | bit 0 | bits 1-2 | bits 3-23 |
341
342 __`Last_Block`__
343
344 The lowest bit signals if this block is the last one.
345 The frame will end after this last block.
346 It may be followed by an optional `Content_Checksum`
347 (see [Zstandard Frames](#zstandard-frames)).
348
349 __`Block_Type`__
350
351 The next 2 bits represent the `Block_Type`.
352 `Block_Type` influences the meaning of `Block_Size`.
353 There are 4 block types :
354
355 | Value | 0 | 1 | 2 | 3 |
356 | ------------ | ----------- | ----------- | ------------------ | --------- |
357 | `Block_Type` | `Raw_Block` | `RLE_Block` | `Compressed_Block` | `Reserved`|
358
359 - `Raw_Block` - this is an uncompressed block.
360 `Block_Content` contains `Block_Size` bytes.
361
362 - `RLE_Block` - this is a single byte, repeated `Block_Size` times.
363 `Block_Content` consists of a single byte.
364 On the decompression side, this byte must be repeated `Block_Size` times.
365
366 - `Compressed_Block` - this is a [Zstandard compressed block](#compressed-blocks),
367 explained later on.
368 `Block_Size` is the length of `Block_Content`, the compressed data.
369 The decompressed size is not known,
370 but its maximum possible value is guaranteed (see below)
371
372 - `Reserved` - this is not a block.
373 This value cannot be used with current version of this specification.
374 If such a value is present, it is considered corrupted data.
375
376 __`Block_Size`__
377
378 The upper 21 bits of `Block_Header` represent the `Block_Size`.
379
380 When `Block_Type` is `Compressed_Block` or `Raw_Block`,
381 `Block_Size` is the size of `Block_Content` (hence excluding `Block_Header`).
382
383 When `Block_Type` is `RLE_Block`, since `Block_Content`’s size is always 1,
384 `Block_Size` represents the number of times this byte must be repeated.
385
386 `Block_Size` is limited by `Block_Maximum_Size` (see below).
387
388 __`Block_Content`__ and __`Block_Maximum_Size`__
389
390 The size of `Block_Content` is limited by `Block_Maximum_Size`,
391 which is the smallest of:
392 - `Window_Size`
393 - 128 KB
394
395 `Block_Maximum_Size` is constant for a given frame.
396 This maximum is applicable to both the decompressed size
397 and the compressed size of any block in the frame.
398
399 The reasoning for this limit is that a decoder can read this information
400 at the beginning of a frame and use it to allocate buffers.
401 The guarantees on the size of blocks ensure that
402 the buffers will be large enough for any following block of the valid frame.
403
404
405 Compressed Blocks
406 -----------------
407 To decompress a compressed block, the compressed size must be provided
408 from `Block_Size` field within `Block_Header`.
409
410 A compressed block consists of 2 sections :
411 - [Literals Section](#literals-section)
412 - [Sequences Section](#sequences-section)
413
414 The results of the two sections are then combined to produce the decompressed
415 data in [Sequence Execution](#sequence-execution)
416
417 #### Prerequisites
418 To decode a compressed block, the following elements are necessary :
419 - Previous decoded data, up to a distance of `Window_Size`,
420 or beginning of the Frame, whichever is smaller.
421 - List of "recent offsets" from previous `Compressed_Block`.
422 - The previous Huffman tree, required by `Treeless_Literals_Block` type
423 - Previous FSE decoding tables, required by `Repeat_Mode`
424 for each symbol type (literals lengths, match lengths, offsets)
425
426 Note that decoding tables aren't always from the previous `Compressed_Block`.
427
428 - Every decoding table can come from a dictionary.
429 - The Huffman tree comes from the previous `Compressed_Literals_Block`.
430
431 Literals Section
432 ----------------
433 All literals are regrouped in the first part of the block.
434 They can be decoded first, and then copied during [Sequence Execution],
435 or they can be decoded on the flow during [Sequence Execution].
436
437 Literals can be stored uncompressed or compressed using Huffman prefix codes.
438 When compressed, an optional tree description can be present,
439 followed by 1 or 4 streams.
440
441 | `Literals_Section_Header` | [`Huffman_Tree_Description`] | [jumpTable] | Stream1 | [Stream2] | [Stream3] | [Stream4] |
442 | ------------------------- | ---------------------------- | ----------- | ------- | --------- | --------- | --------- |
443
444
445 ### `Literals_Section_Header`
446
447 Header is in charge of describing how literals are packed.
448 It's a byte-aligned variable-size bitfield, ranging from 1 to 5 bytes,
449 using __little-endian__ convention.
450
451 | `Literals_Block_Type` | `Size_Format` | `Regenerated_Size` | [`Compressed_Size`] |
452 | --------------------- | ------------- | ------------------ | ------------------- |
453 | 2 bits | 1 - 2 bits | 5 - 20 bits | 0 - 18 bits |
454
455 In this representation, bits on the left are the lowest bits.
456
457 __`Literals_Block_Type`__
458
459 This field uses 2 lowest bits of first byte, describing 4 different block types :
460
461 | `Literals_Block_Type` | Value |
462 | --------------------------- | ----- |
463 | `Raw_Literals_Block` | 0 |
464 | `RLE_Literals_Block` | 1 |
465 | `Compressed_Literals_Block` | 2 |
466 | `Treeless_Literals_Block` | 3 |
467
468 - `Raw_Literals_Block` - Literals are stored uncompressed.
469 - `RLE_Literals_Block` - Literals consist of a single byte value
470 repeated `Regenerated_Size` times.
471 - `Compressed_Literals_Block` - This is a standard Huffman-compressed block,
472 starting with a Huffman tree description.
473 See details below.
474 - `Treeless_Literals_Block` - This is a Huffman-compressed block,
475 using Huffman tree _from previous Huffman-compressed literals block_.
476 `Huffman_Tree_Description` will be skipped.
477 Note: If this mode is triggered without any previous Huffman-table in the frame
478 (or [dictionary](#dictionary-format)), this should be treated as data corruption.
479
480 __`Size_Format`__
481
482 `Size_Format` is divided into 2 families :
483
484 - For `Raw_Literals_Block` and `RLE_Literals_Block`,
485 it's only necessary to decode `Regenerated_Size`.
486 There is no `Compressed_Size` field.
487 - For `Compressed_Block` and `Treeless_Literals_Block`,
488 it's required to decode both `Compressed_Size`
489 and `Regenerated_Size` (the decompressed size).
490 It's also necessary to decode the number of streams (1 or 4).
491
492 For values spanning several bytes, convention is __little-endian__.
493
494 __`Size_Format` for `Raw_Literals_Block` and `RLE_Literals_Block`__ :
495
496 `Size_Format` uses 1 _or_ 2 bits.
497 Its value is : `Size_Format = (Literals_Section_Header[0]>>2) & 3`
498
499 - `Size_Format` == 00 or 10 : `Size_Format` uses 1 bit.
500 `Regenerated_Size` uses 5 bits (0-31).
501 `Literals_Section_Header` uses 1 byte.
502 `Regenerated_Size = Literals_Section_Header[0]>>3`
503 - `Size_Format` == 01 : `Size_Format` uses 2 bits.
504 `Regenerated_Size` uses 12 bits (0-4095).
505 `Literals_Section_Header` uses 2 bytes.
506 `Regenerated_Size = (Literals_Section_Header[0]>>4) + (Literals_Section_Header[1]<<4)`
507 - `Size_Format` == 11 : `Size_Format` uses 2 bits.
508 `Regenerated_Size` uses 20 bits (0-1048575).
509 `Literals_Section_Header` uses 3 bytes.
510 `Regenerated_Size = (Literals_Section_Header[0]>>4) + (Literals_Section_Header[1]<<4) + (Literals_Section_Header[2]<<12)`
511
512 Only Stream1 is present for these cases.
513 Note : it's allowed to represent a short value (for example `13`)
514 using a long format, even if it's less efficient.
515
516 __`Size_Format` for `Compressed_Literals_Block` and `Treeless_Literals_Block`__ :
517
518 `Size_Format` always uses 2 bits.
519
520 - `Size_Format` == 00 : _A single stream_.
521 Both `Regenerated_Size` and `Compressed_Size` use 10 bits (0-1023).
522 `Literals_Section_Header` uses 3 bytes.
523 - `Size_Format` == 01 : 4 streams.
524 Both `Regenerated_Size` and `Compressed_Size` use 10 bits (0-1023).
525 `Literals_Section_Header` uses 3 bytes.
526 - `Size_Format` == 10 : 4 streams.
527 Both `Regenerated_Size` and `Compressed_Size` use 14 bits (0-16383).
528 `Literals_Section_Header` uses 4 bytes.
529 - `Size_Format` == 11 : 4 streams.
530 Both `Regenerated_Size` and `Compressed_Size` use 18 bits (0-262143).
531 `Literals_Section_Header` uses 5 bytes.
532
533 Both `Compressed_Size` and `Regenerated_Size` fields follow __little-endian__ convention.
534 Note: `Compressed_Size` __includes__ the size of the Huffman Tree description
535 _when_ it is present.
536
537 #### Raw Literals Block
538 The data in Stream1 is `Regenerated_Size` bytes long,
539 it contains the raw literals data to be used during [Sequence Execution].
540
541 #### RLE Literals Block
542 Stream1 consists of a single byte which should be repeated `Regenerated_Size` times
543 to generate the decoded literals.
544
545 #### Compressed Literals Block and Treeless Literals Block
546 Both of these modes contain Huffman encoded data.
547
548 For `Treeless_Literals_Block`,
549 the Huffman table comes from previously compressed literals block,
550 or from a dictionary.
551
552
553 ### `Huffman_Tree_Description`
554 This section is only present when `Literals_Block_Type` type is `Compressed_Literals_Block` (`2`).
555 The format of the Huffman tree description can be found at [Huffman Tree description](#huffman-tree-description).
556 The size of `Huffman_Tree_Description` is determined during decoding process,
557 it must be used to determine where streams begin.
558 `Total_Streams_Size = Compressed_Size - Huffman_Tree_Description_Size`.
559
560
561 ### Jump Table
562 The Jump Table is only present when there are 4 Huffman-coded streams.
563
564 Reminder : Huffman compressed data consists of either 1 or 4 Huffman-coded streams.
565
566 If only one stream is present, it is a single bitstream occupying the entire
567 remaining portion of the literals block, encoded as described within
568 [Huffman-Coded Streams](#huffman-coded-streams).
569
570 If there are four streams, `Literals_Section_Header` only provided
571 enough information to know the decompressed and compressed sizes
572 of all four streams _combined_.
573 The decompressed size of _each_ stream is equal to `(Regenerated_Size+3)/4`,
574 except for the last stream which may be up to 3 bytes smaller,
575 to reach a total decompressed size as specified in `Regenerated_Size`.
576
577 The compressed size of each stream is provided explicitly in the Jump Table.
578 Jump Table is 6 bytes long, and consist of three 2-byte __little-endian__ fields,
579 describing the compressed sizes of the first three streams.
580 `Stream4_Size` is computed from total `Total_Streams_Size` minus sizes of other streams.
581
582 `Stream4_Size = Total_Streams_Size - 6 - Stream1_Size - Stream2_Size - Stream3_Size`.
583
584 Note: if `Stream1_Size + Stream2_Size + Stream3_Size > Total_Streams_Size`,
585 data is considered corrupted.
586
587 Each of these 4 bitstreams is then decoded independently as a Huffman-Coded stream,
588 as described at [Huffman-Coded Streams](#huffman-coded-streams)
589
590
591 Sequences Section
592 -----------------
593 A compressed block is a succession of _sequences_ .
594 A sequence is a literal copy command, followed by a match copy command.
595 A literal copy command specifies a length.
596 It is the number of bytes to be copied (or extracted) from the Literals Section.
597 A match copy command specifies an offset and a length.
598
599 When all _sequences_ are decoded,
600 if there are literals left in the _literals section_,
601 these bytes are added at the end of the block.
602
603 This is described in more detail in [Sequence Execution](#sequence-execution).
604
605 The `Sequences_Section` regroup all symbols required to decode commands.
606 There are 3 symbol types : literals lengths, offsets and match lengths.
607 They are encoded together, interleaved, in a single _bitstream_.
608
609 The `Sequences_Section` starts by a header,
610 followed by optional probability tables for each symbol type,
611 followed by the bitstream.
612
613 | `Sequences_Section_Header` | [`Literals_Length_Table`] | [`Offset_Table`] | [`Match_Length_Table`] | bitStream |
614 | -------------------------- | ------------------------- | ---------------- | ---------------------- | --------- |
615
616 To decode the `Sequences_Section`, it's required to know its size.
617 Its size is deduced from the size of `Literals_Section`:
618 `Sequences_Section_Size = Block_Size - Literals_Section_Size`.
619
620
621 #### `Sequences_Section_Header`
622
623 Consists of 2 items:
624 - `Number_of_Sequences`
625 - Symbol compression modes
626
627 __`Number_of_Sequences`__
628
629 This is a variable size field using between 1 and 3 bytes.
630 Let's call its first byte `byte0`.
631 - `if (byte0 == 0)` : there are no sequences.
632 The sequence section stops there.
633 Decompressed content is defined entirely as Literals Section content.
634 The FSE tables used in `Repeat_Mode` aren't updated.
635 - `if (byte0 < 128)` : `Number_of_Sequences = byte0` . Uses 1 byte.
636 - `if (byte0 < 255)` : `Number_of_Sequences = ((byte0-128) << 8) + byte1` . Uses 2 bytes.
637 - `if (byte0 == 255)`: `Number_of_Sequences = byte1 + (byte2<<8) + 0x7F00` . Uses 3 bytes.
638
639 __Symbol compression modes__
640
641 This is a single byte, defining the compression mode of each symbol type.
642
643 |Bit number| 7-6 | 5-4 | 3-2 | 1-0 |
644 | -------- | ----------------------- | -------------- | -------------------- | ---------- |
645 |Field name| `Literals_Lengths_Mode` | `Offsets_Mode` | `Match_Lengths_Mode` | `Reserved` |
646
647 The last field, `Reserved`, must be all-zeroes.
648
649 `Literals_Lengths_Mode`, `Offsets_Mode` and `Match_Lengths_Mode` define the `Compression_Mode` of
650 literals lengths, offsets, and match lengths symbols respectively.
651
652 They follow the same enumeration :
653
654 | Value | 0 | 1 | 2 | 3 |
655 | ------------------ | ----------------- | ---------- | --------------------- | ------------- |
656 | `Compression_Mode` | `Predefined_Mode` | `RLE_Mode` | `FSE_Compressed_Mode` | `Repeat_Mode` |
657
658 - `Predefined_Mode` : A predefined FSE distribution table is used, defined in
659 [default distributions](#default-distributions).
660 No distribution table will be present.
661 - `RLE_Mode` : The table description consists of a single byte, which contains the symbol's value.
662 This symbol will be used for all sequences.
663 - `FSE_Compressed_Mode` : standard FSE compression.
664 A distribution table will be present.
665 The format of this distribution table is described in [FSE Table Description](#fse-table-description).
666 Note that the maximum allowed accuracy log for literals length and match length tables is 9,
667 and the maximum accuracy log for the offsets table is 8.
668 `FSE_Compressed_Mode` must not be used when only one symbol is present,
669 `RLE_Mode` should be used instead (although any other mode will work).
670 - `Repeat_Mode` : The table used in the previous `Compressed_Block` with `Number_of_Sequences > 0` will be used again,
671 or if this is the first block, table in the dictionary will be used.
672 Note that this includes `RLE_mode`, so if `Repeat_Mode` follows `RLE_Mode`, the same symbol will be repeated.
673 It also includes `Predefined_Mode`, in which case `Repeat_Mode` will have same outcome as `Predefined_Mode`.
674 No distribution table will be present.
675 If this mode is used without any previous sequence table in the frame
676 (nor [dictionary](#dictionary-format)) to repeat, this should be treated as corruption.
677
678 #### The codes for literals lengths, match lengths, and offsets.
679
680 Each symbol is a _code_ in its own context,
681 which specifies `Baseline` and `Number_of_Bits` to add.
682 _Codes_ are FSE compressed,
683 and interleaved with raw additional bits in the same bitstream.
684
685 ##### Literals length codes
686
687 Literals length codes are values ranging from `0` to `35` included.
688 They define lengths from 0 to 131071 bytes.
689 The literals length is equal to the decoded `Baseline` plus
690 the result of reading `Number_of_Bits` bits from the bitstream,
691 as a __little-endian__ value.
692
693 | `Literals_Length_Code` | 0-15 |
694 | ---------------------- | ---------------------- |
695 | length | `Literals_Length_Code` |
696 | `Number_of_Bits` | 0 |
697
698 | `Literals_Length_Code` | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 |
699 | ---------------------- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- |
700 | `Baseline` | 16 | 18 | 20 | 22 | 24 | 28 | 32 | 40 |
701 | `Number_of_Bits` | 1 | 1 | 1 | 1 | 2 | 2 | 3 | 3 |
702
703 | `Literals_Length_Code` | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
704 | ---------------------- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- |
705 | `Baseline` | 48 | 64 | 128 | 256 | 512 | 1024 | 2048 | 4096 |
706 | `Number_of_Bits` | 4 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
707
708 | `Literals_Length_Code` | 32 | 33 | 34 | 35 |
709 | ---------------------- | ---- | ---- | ---- | ---- |
710 | `Baseline` | 8192 |16384 |32768 |65536 |
711 | `Number_of_Bits` | 13 | 14 | 15 | 16 |
712
713
714 ##### Match length codes
715
716 Match length codes are values ranging from `0` to `52` included.
717 They define lengths from 3 to 131074 bytes.
718 The match length is equal to the decoded `Baseline` plus
719 the result of reading `Number_of_Bits` bits from the bitstream,
720 as a __little-endian__ value.
721
722 | `Match_Length_Code` | 0-31 |
723 | ------------------- | ----------------------- |
724 | value | `Match_Length_Code` + 3 |
725 | `Number_of_Bits` | 0 |
726
727 | `Match_Length_Code` | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 |
728 | ------------------- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- |
729 | `Baseline` | 35 | 37 | 39 | 41 | 43 | 47 | 51 | 59 |
730 | `Number_of_Bits` | 1 | 1 | 1 | 1 | 2 | 2 | 3 | 3 |
731
732 | `Match_Length_Code` | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 |
733 | ------------------- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- |
734 | `Baseline` | 67 | 83 | 99 | 131 | 259 | 515 | 1027 | 2051 |
735 | `Number_of_Bits` | 4 | 4 | 5 | 7 | 8 | 9 | 10 | 11 |
736
737 | `Match_Length_Code` | 48 | 49 | 50 | 51 | 52 |
738 | ------------------- | ---- | ---- | ---- | ---- | ---- |
739 | `Baseline` | 4099 | 8195 |16387 |32771 |65539 |
740 | `Number_of_Bits` | 12 | 13 | 14 | 15 | 16 |
741
742 ##### Offset codes
743
744 Offset codes are values ranging from `0` to `N`.
745
746 A decoder is free to limit its maximum `N` supported.
747 Recommendation is to support at least up to `22`.
748 For information, at the time of this writing.
749 the reference decoder supports a maximum `N` value of `31`.
750
751 An offset code is also the number of additional bits to read in __little-endian__ fashion,
752 and can be translated into an `Offset_Value` using the following formulas :
753
754 ```
755 Offset_Value = (1 << offsetCode) + readNBits(offsetCode);
756 if (Offset_Value > 3) offset = Offset_Value - 3;
757 ```
758 It means that maximum `Offset_Value` is `(2^(N+1))-1`
759 supporting back-reference distances up to `(2^(N+1))-4`,
760 but is limited by [maximum back-reference distance](#window_descriptor).
761
762 `Offset_Value` from 1 to 3 are special : they define "repeat codes".
763 This is described in more detail in [Repeat Offsets](#repeat-offsets).
764
765 #### Decoding Sequences
766 FSE bitstreams are read in reverse direction than written. In zstd,
767 the compressor writes bits forward into a block and the decompressor
768 must read the bitstream _backwards_.
769
770 To find the start of the bitstream it is therefore necessary to
771 know the offset of the last byte of the block which can be found
772 by counting `Block_Size` bytes after the block header.
773
774 After writing the last bit containing information, the compressor
775 writes a single `1`-bit and then fills the byte with 0-7 `0` bits of
776 padding. The last byte of the compressed bitstream cannot be `0` for
777 that reason.
778
779 When decompressing, the last byte containing the padding is the first
780 byte to read. The decompressor needs to skip 0-7 initial `0`-bits and
781 the first `1`-bit it occurs. Afterwards, the useful part of the bitstream
782 begins.
783
784 FSE decoding requires a 'state' to be carried from symbol to symbol.
785 For more explanation on FSE decoding, see the [FSE section](#fse).
786
787 For sequence decoding, a separate state keeps track of each
788 literal lengths, offsets, and match lengths symbols.
789 Some FSE primitives are also used.
790 For more details on the operation of these primitives, see the [FSE section](#fse).
791
792 ##### Starting states
793 The bitstream starts with initial FSE state values,
794 each using the required number of bits in their respective _accuracy_,
795 decoded previously from their normalized distribution.
796
797 It starts by `Literals_Length_State`,
798 followed by `Offset_State`,
799 and finally `Match_Length_State`.
800
801 Reminder : always keep in mind that all values are read _backward_,
802 so the 'start' of the bitstream is at the highest position in memory,
803 immediately before the last `1`-bit for padding.
804
805 After decoding the starting states, a single sequence is decoded
806 `Number_Of_Sequences` times.
807 These sequences are decoded in order from first to last.
808 Since the compressor writes the bitstream in the forward direction,
809 this means the compressor must encode the sequences starting with the last
810 one and ending with the first.
811
812 ##### Decoding a sequence
813 For each of the symbol types, the FSE state can be used to determine the appropriate code.
814 The code then defines the `Baseline` and `Number_of_Bits` to read for each type.
815 See the [description of the codes] for how to determine these values.
816
817 [description of the codes]: #the-codes-for-literals-lengths-match-lengths-and-offsets
818
819 Decoding starts by reading the `Number_of_Bits` required to decode `Offset`.
820 It then does the same for `Match_Length`, and then for `Literals_Length`.
821 This sequence is then used for [sequence execution](#sequence-execution).
822
823 If it is not the last sequence in the block,
824 the next operation is to update states.
825 Using the rules pre-calculated in the decoding tables,
826 `Literals_Length_State` is updated,
827 followed by `Match_Length_State`,
828 and then `Offset_State`.
829 See the [FSE section](#fse) for details on how to update states from the bitstream.
830
831 This operation will be repeated `Number_of_Sequences` times.
832 At the end, the bitstream shall be entirely consumed,
833 otherwise the bitstream is considered corrupted.
834
835 #### Default Distributions
836 If `Predefined_Mode` is selected for a symbol type,
837 its FSE decoding table is generated from a predefined distribution table defined here.
838 For details on how to convert this distribution into a decoding table, see the [FSE section].
839
840 [FSE section]: #from-normalized-distribution-to-decoding-tables
841
842 ##### Literals Length
843 The decoding table uses an accuracy log of 6 bits (64 states).
844 ```
845 short literalsLength_defaultDistribution[36] =
846 { 4, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1,
847 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 2, 1, 1, 1, 1, 1,
848 -1,-1,-1,-1 };
849 ```
850
851 ##### Match Length
852 The decoding table uses an accuracy log of 6 bits (64 states).
853 ```
854 short matchLengths_defaultDistribution[53] =
855 { 1, 4, 3, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1,
856 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
857 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,-1,-1,
858 -1,-1,-1,-1,-1 };
859 ```
860
861 ##### Offset Codes
862 The decoding table uses an accuracy log of 5 bits (32 states),
863 and supports a maximum `N` value of 28, allowing offset values up to 536,870,908 .
864
865 If any sequence in the compressed block requires a larger offset than this,
866 it's not possible to use the default distribution to represent it.
867 ```
868 short offsetCodes_defaultDistribution[29] =
869 { 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1,
870 1, 1, 1, 1, 1, 1, 1, 1,-1,-1,-1,-1,-1 };
871 ```
872
873
874 Sequence Execution
875 ------------------
876 Once literals and sequences have been decoded,
877 they are combined to produce the decoded content of a block.
878
879 Each sequence consists of a tuple of (`literals_length`, `offset_value`, `match_length`),
880 decoded as described in the [Sequences Section](#sequences-section).
881 To execute a sequence, first copy `literals_length` bytes
882 from the decoded literals to the output.
883
884 Then `match_length` bytes are copied from previous decoded data.
885 The offset to copy from is determined by `offset_value`:
886 if `offset_value > 3`, then the offset is `offset_value - 3`.
887 If `offset_value` is from 1-3, the offset is a special repeat offset value.
888 See the [repeat offset](#repeat-offsets) section for how the offset is determined
889 in this case.
890
891 The offset is defined as from the current position, so an offset of 6
892 and a match length of 3 means that 3 bytes should be copied from 6 bytes back.
893 Note that all offsets leading to previously decoded data
894 must be smaller than `Window_Size` defined in `Frame_Header_Descriptor`.
895
896 #### Repeat offsets
897 As seen in [Sequence Execution](#sequence-execution),
898 the first 3 values define a repeated offset and we will call them
899 `Repeated_Offset1`, `Repeated_Offset2`, and `Repeated_Offset3`.
900 They are sorted in recency order, with `Repeated_Offset1` meaning "most recent one".
901
902 If `offset_value == 1`, then the offset used is `Repeated_Offset1`, etc.
903
904 There is an exception though, when current sequence's `literals_length = 0`.
905 In this case, repeated offsets are shifted by one,
906 so an `offset_value` of 1 means `Repeated_Offset2`,
907 an `offset_value` of 2 means `Repeated_Offset3`,
908 and an `offset_value` of 3 means `Repeated_Offset1 - 1_byte`.
909
910 For the first block, the starting offset history is populated with following values :
911 `Repeated_Offset1`=1, `Repeated_Offset2`=4, `Repeated_Offset3`=8,
912 unless a dictionary is used, in which case they come from the dictionary.
913
914 Then each block gets its starting offset history from the ending values of the most recent `Compressed_Block`.
915 Note that blocks which are not `Compressed_Block` are skipped, they do not contribute to offset history.
916
917 [Offset Codes]: #offset-codes
918
919 ###### Offset updates rules
920
921 During the execution of the sequences of a `Compressed_Block`, the
922 `Repeated_Offsets`' values are kept up to date, so that they always represent
923 the three most-recently used offsets. In order to achieve that, they are
924 updated after executing each sequence in the following way:
925
926 When the sequence's `offset_value` does not refer to one of the
927 `Repeated_Offsets`--when it has value greater than 3, or when it has value 3
928 and the sequence's `literals_length` is zero--the `Repeated_Offsets`' values
929 are shifted back one, and `Repeated_Offset1` takes on the value of the
930 just-used offset.
931
932 Otherwise, when the sequence's `offset_value` refers to one of the
933 `Repeated_Offsets`--when it has value 1 or 2, or when it has value 3 and the
934 sequence's `literals_length` is non-zero--the `Repeated_Offsets` are re-ordered
935 so that `Repeated_Offset1` takes on the value of the used Repeated_Offset, and
936 the existing values are pushed back from the first `Repeated_Offset` through to
937 the `Repeated_Offset` selected by the `offset_value`. This effectively performs
938 a single-stepped wrapping rotation of the values of these offsets, so that
939 their order again reflects the recency of their use.
940
941 The following table shows the values of the `Repeated_Offsets` as a series of
942 sequences are applied to them:
943
944 | `offset_value` | `literals_length` | `Repeated_Offset1` | `Repeated_Offset2` | `Repeated_Offset3` | Comment |
945 |:--------------:|:-----------------:|:------------------:|:------------------:|:------------------:|:-----------------------:|
946 | | | 1 | 4 | 8 | starting values |
947 | 1114 | 11 | 1111 | 1 | 4 | non-repeat |
948 | 1 | 22 | 1111 | 1 | 4 | repeat 1; no change |
949 | 2225 | 22 | 2222 | 1111 | 1 | non-repeat |
950 | 1114 | 111 | 1111 | 2222 | 1111 | non-repeat |
951 | 3336 | 33 | 3333 | 1111 | 2222 | non-repeat |
952 | 2 | 22 | 1111 | 3333 | 2222 | repeat 2; swap 1 & 2 |
953 | 3 | 33 | 2222 | 1111 | 3333 | repeat 3; rotate 3 to 1 |
954 | 3 | 0 | 2221 | 2222 | 1111 | insert resolved offset |
955 | 1 | 0 | 2222 | 2221 | 3333 | repeat 2 |
956
957
958 Skippable Frames
959 ----------------
960
961 | `Magic_Number` | `Frame_Size` | `User_Data` |
962 |:--------------:|:------------:|:-----------:|
963 | 4 bytes | 4 bytes | n bytes |
964
965 Skippable frames allow the insertion of user-defined metadata
966 into a flow of concatenated frames.
967
968 Skippable frames defined in this specification are compatible with [LZ4] ones.
969
970 [LZ4]:http://www.lz4.org
971
972 From a compliant decoder perspective, skippable frames need just be skipped,
973 and their content ignored, resuming decoding after the skippable frame.
974
975 It can be noted that a skippable frame
976 can be used to watermark a stream of concatenated frames
977 embedding any kind of tracking information (even just an UUID).
978 Users wary of such possibility should scan the stream of concatenated frames
979 in an attempt to detect such frame for analysis or removal.
980
981 __`Magic_Number`__
982
983 4 Bytes, __little-endian__ format.
984 Value : 0x184D2A5?, which means any value from 0x184D2A50 to 0x184D2A5F.
985 All 16 values are valid to identify a skippable frame.
986 This specification doesn't detail any specific tagging for skippable frames.
987
988 __`Frame_Size`__
989
990 This is the size, in bytes, of the following `User_Data`
991 (without including the magic number nor the size field itself).
992 This field is represented using 4 Bytes, __little-endian__ format, unsigned 32-bits.
993 This means `User_Data` can’t be bigger than (2^32-1) bytes.
994
995 __`User_Data`__
996
997 The `User_Data` can be anything. Data will just be skipped by the decoder.
998
999
1000
1001 Entropy Encoding
1002 ----------------
1003 Two types of entropy encoding are used by the Zstandard format:
1004 FSE, and Huffman coding.
1005 Huffman is used to compress literals,
1006 while FSE is used for all other symbols
1007 (`Literals_Length_Code`, `Match_Length_Code`, offset codes)
1008 and to compress Huffman headers.
1009
1010
1011 FSE
1012 ---
1013 FSE, short for Finite State Entropy, is an entropy codec based on [ANS].
1014 FSE encoding/decoding involves a state that is carried over between symbols,
1015 so decoding must be done in the opposite direction as encoding.
1016 Therefore, all FSE bitstreams are read from end to beginning.
1017 Note that the order of the bits in the stream is not reversed,
1018 we just read the elements in the reverse order they are written.
1019
1020 For additional details on FSE, see [Finite State Entropy].
1021
1022 [Finite State Entropy]:https://github.com/Cyan4973/FiniteStateEntropy/
1023
1024 FSE decoding involves a decoding table which has a power of 2 size, and contain three elements:
1025 `Symbol`, `Num_Bits`, and `Baseline`.
1026 The `log2` of the table size is its `Accuracy_Log`.
1027 An FSE state value represents an index in this table.
1028
1029 To obtain the initial state value, consume `Accuracy_Log` bits from the stream as a __little-endian__ value.
1030 The next symbol in the stream is the `Symbol` indicated in the table for that state.
1031 To obtain the next state value,
1032 the decoder should consume `Num_Bits` bits from the stream as a __little-endian__ value and add it to `Baseline`.
1033
1034 [ANS]: https://en.wikipedia.org/wiki/Asymmetric_Numeral_Systems
1035
1036 ### FSE Table Description
1037 To decode FSE streams, it is necessary to construct the decoding table.
1038 The Zstandard format encodes FSE table descriptions as follows:
1039
1040 An FSE distribution table describes the probabilities of all symbols
1041 from `0` to the last present one (included)
1042 on a normalized scale of `1 << Accuracy_Log` .
1043 Note that there must be two or more symbols with nonzero probability.
1044
1045 It's a bitstream which is read forward, in __little-endian__ fashion.
1046 It's not necessary to know bitstream exact size,
1047 it will be discovered and reported by the decoding process.
1048
1049 The bitstream starts by reporting on which scale it operates.
1050 Let's `low4Bits` designate the lowest 4 bits of the first byte :
1051 `Accuracy_Log = low4bits + 5`.
1052
1053 Then follows each symbol value, from `0` to last present one.
1054 The number of bits used by each field is variable.
1055 It depends on :
1056
1057 - Remaining probabilities + 1 :
1058 __example__ :
1059 Presuming an `Accuracy_Log` of 8,
1060 and presuming 100 probabilities points have already been distributed,
1061 the decoder may read any value from `0` to `256 - 100 + 1 == 157` (inclusive).
1062 Therefore, it must read `log2sup(157) == 8` bits.
1063
1064 - Value decoded : small values use 1 less bit :
1065 __example__ :
1066 Presuming values from 0 to 157 (inclusive) are possible,
1067 255-157 = 98 values are remaining in an 8-bits field.
1068 They are used this way :
1069 first 98 values (hence from 0 to 97) use only 7 bits,
1070 values from 98 to 157 use 8 bits.
1071 This is achieved through this scheme :
1072
1073 | Value read | Value decoded | Number of bits used |
1074 | ---------- | ------------- | ------------------- |
1075 | 0 - 97 | 0 - 97 | 7 |
1076 | 98 - 127 | 98 - 127 | 8 |
1077 | 128 - 225 | 0 - 97 | 7 |
1078 | 226 - 255 | 128 - 157 | 8 |
1079
1080 Symbols probabilities are read one by one, in order.
1081
1082 Probability is obtained from Value decoded by following formula :
1083 `Proba = value - 1`
1084
1085 It means value `0` becomes negative probability `-1`.
1086 `-1` is a special probability, which means "less than 1".
1087 Its effect on distribution table is described in the [next section].
1088 For the purpose of calculating total allocated probability points, it counts as one.
1089
1090 [next section]:#from-normalized-distribution-to-decoding-tables
1091
1092 When a symbol has a __probability__ of `zero`,
1093 it is followed by a 2-bits repeat flag.
1094 This repeat flag tells how many probabilities of zeroes follow the current one.
1095 It provides a number ranging from 0 to 3.
1096 If it is a 3, another 2-bits repeat flag follows, and so on.
1097
1098 When last symbol reaches cumulated total of `1 << Accuracy_Log`,
1099 decoding is complete.
1100 If the last symbol makes cumulated total go above `1 << Accuracy_Log`,
1101 distribution is considered corrupted.
1102
1103 Then the decoder can tell how many bytes were used in this process,
1104 and how many symbols are present.
1105 The bitstream consumes a round number of bytes.
1106 Any remaining bit within the last byte is just unused.
1107
1108 #### From normalized distribution to decoding tables
1109
1110 The distribution of normalized probabilities is enough
1111 to create a unique decoding table.
1112
1113 It follows the following build rule :
1114
1115 The table has a size of `Table_Size = 1 << Accuracy_Log`.
1116 Each cell describes the symbol decoded,
1117 and instructions to get the next state (`Number_of_Bits` and `Baseline`).
1118
1119 Symbols are scanned in their natural order for "less than 1" probabilities.
1120 Symbols with this probability are being attributed a single cell,
1121 starting from the end of the table and retreating.
1122 These symbols define a full state reset, reading `Accuracy_Log` bits.
1123
1124 Then, all remaining symbols, sorted in natural order, are allocated cells.
1125 Starting from symbol `0` (if it exists), and table position `0`,
1126 each symbol gets allocated as many cells as its probability.
1127 Cell allocation is spread, not linear :
1128 each successor position follows this rule :
1129
1130 ```
1131 position += (tableSize>>1) + (tableSize>>3) + 3;
1132 position &= tableSize-1;
1133 ```
1134
1135 A position is skipped if already occupied by a "less than 1" probability symbol.
1136 `position` does not reset between symbols, it simply iterates through
1137 each position in the table, switching to the next symbol when enough
1138 states have been allocated to the current one.
1139
1140 The process guarantees that the table is entirely filled.
1141 Each cell corresponds to a state value, which contains the symbol being decoded.
1142
1143 To add the `Number_of_Bits` and `Baseline` required to retrieve next state,
1144 it's first necessary to sort all occurrences of each symbol in state order.
1145 Lower states will need 1 more bit than higher ones.
1146 The process is repeated for each symbol.
1147
1148 __Example__ :
1149 Presuming a symbol has a probability of 5,
1150 it receives 5 cells, corresponding to 5 state values.
1151 These state values are then sorted in natural order.
1152
1153 Next power of 2 after 5 is 8.
1154 Space of probabilities must be divided into 8 equal parts.
1155 Presuming the `Accuracy_Log` is 7, it defines a space of 128 states.
1156 Divided by 8, each share is 16 large.
1157
1158 In order to reach 8 shares, 8-5=3 lowest states will count "double",
1159 doubling their shares (32 in width), hence requiring one more bit.
1160
1161 Baseline is assigned starting from the higher states using fewer bits,
1162 increasing at each state, then resuming at the first state,
1163 each state takes its allocated width from Baseline.
1164
1165 | state value | 1 | 39 | 77 | 84 | 122 |
1166 | state order | 0 | 1 | 2 | 3 | 4 |
1167 | ---------------- | ----- | ----- | ------ | ---- | ------ |
1168 | width | 32 | 32 | 32 | 16 | 16 |
1169 | `Number_of_Bits` | 5 | 5 | 5 | 4 | 4 |
1170 | range number | 2 | 4 | 6 | 0 | 1 |
1171 | `Baseline` | 32 | 64 | 96 | 0 | 16 |
1172 | range | 32-63 | 64-95 | 96-127 | 0-15 | 16-31 |
1173
1174 During decoding, the next state value is determined from current state value,
1175 by reading the required `Number_of_Bits`, and adding the specified `Baseline`.
1176
1177 See [Appendix A] for the results of this process applied to the default distributions.
1178
1179 [Appendix A]: #appendix-a---decoding-tables-for-predefined-codes
1180
1181
1182 Huffman Coding
1183 --------------
1184 Zstandard Huffman-coded streams are read backwards,
1185 similar to the FSE bitstreams.
1186 Therefore, to find the start of the bitstream, it is therefore to
1187 know the offset of the last byte of the Huffman-coded stream.
1188
1189 After writing the last bit containing information, the compressor
1190 writes a single `1`-bit and then fills the byte with 0-7 `0` bits of
1191 padding. The last byte of the compressed bitstream cannot be `0` for
1192 that reason.
1193
1194 When decompressing, the last byte containing the padding is the first
1195 byte to read. The decompressor needs to skip 0-7 initial `0`-bits and
1196 the first `1`-bit it occurs. Afterwards, the useful part of the bitstream
1197 begins.
1198
1199 The bitstream contains Huffman-coded symbols in __little-endian__ order,
1200 with the codes defined by the method below.
1201
1202 ### Huffman Tree Description
1203
1204 Prefix coding represents symbols from an a priori known alphabet
1205 by bit sequences (codewords), one codeword for each symbol,
1206 in a manner such that different symbols may be represented
1207 by bit sequences of different lengths,
1208 but a parser can always parse an encoded string
1209 unambiguously symbol-by-symbol.
1210
1211 Given an alphabet with known symbol frequencies,
1212 the Huffman algorithm allows the construction of an optimal prefix code
1213 using the fewest bits of any possible prefix codes for that alphabet.
1214
1215 Prefix code must not exceed a maximum code length.
1216 More bits improve accuracy but cost more header size,
1217 and require more memory or more complex decoding operations.
1218 This specification limits maximum code length to 11 bits.
1219
1220 #### Representation
1221
1222 All literal values from zero (included) to last present one (excluded)
1223 are represented by `Weight` with values from `0` to `Max_Number_of_Bits`.
1224 Transformation from `Weight` to `Number_of_Bits` follows this formula :
1225 ```
1226 Number_of_Bits = Weight ? (Max_Number_of_Bits + 1 - Weight) : 0
1227 ```
1228 The last symbol's `Weight` is deduced from previously decoded ones,
1229 by completing to the nearest power of 2.
1230 This power of 2 gives `Max_Number_of_Bits`, the depth of the current tree.
1231 `Max_Number_of_Bits` must be <= 11,
1232 otherwise the representation is considered corrupted.
1233
1234 __Example__ :
1235 Let's presume the following Huffman tree must be described :
1236
1237 | literal value | 0 | 1 | 2 | 3 | 4 | 5 |
1238 | ---------------- | --- | --- | --- | --- | --- | --- |
1239 | `Number_of_Bits` | 1 | 2 | 3 | 0 | 4 | 4 |
1240
1241 The tree depth is 4, since its longest elements uses 4 bits
1242 (longest elements are the one with smallest frequency).
1243 Value `5` will not be listed, as it can be determined from values for 0-4,
1244 nor will values above `5` as they are all 0.
1245 Values from `0` to `4` will be listed using `Weight` instead of `Number_of_Bits`.
1246 Weight formula is :
1247 ```
1248 Weight = Number_of_Bits ? (Max_Number_of_Bits + 1 - Number_of_Bits) : 0
1249 ```
1250 It gives the following series of weights :
1251
1252 | literal value | 0 | 1 | 2 | 3 | 4 |
1253 | ------------- | --- | --- | --- | --- | --- |
1254 | `Weight` | 4 | 3 | 2 | 0 | 1 |
1255
1256 The decoder will do the inverse operation :
1257 having collected weights of literal symbols from `0` to `4`,
1258 it knows the last literal, `5`, is present with a non-zero `Weight`.
1259 The `Weight` of `5` can be determined by advancing to the next power of 2.
1260 The sum of `2^(Weight-1)` (excluding 0's) is :
1261 `8 + 4 + 2 + 0 + 1 = 15`.
1262 Nearest larger power of 2 value is 16.
1263 Therefore, `Max_Number_of_Bits = 4` and `Weight[5] = 16-15 = 1`.
1264
1265 #### Huffman Tree header
1266
1267 This is a single byte value (0-255),
1268 which describes how the series of weights is encoded.
1269
1270 - if `headerByte` < 128 :
1271 the series of weights is compressed using FSE (see below).
1272 The length of the FSE-compressed series is equal to `headerByte` (0-127).
1273
1274 - if `headerByte` >= 128 :
1275 + the series of weights uses a direct representation,
1276 where each `Weight` is encoded directly as a 4 bits field (0-15).
1277 + They are encoded forward, 2 weights to a byte,
1278 first weight taking the top four bits and second one taking the bottom four.
1279 * e.g. the following operations could be used to read the weights:
1280 `Weight[0] = (Byte[0] >> 4), Weight[1] = (Byte[0] & 0xf)`, etc.
1281 + The full representation occupies `Ceiling(Number_of_Weights/2)` bytes,
1282 meaning it uses only full bytes even if `Number_of_Weights` is odd.
1283 + `Number_of_Weights = headerByte - 127`.
1284 * Note that maximum `Number_of_Weights` is 255-127 = 128,
1285 therefore, only up to 128 `Weight` can be encoded using direct representation.
1286 * Since the last non-zero `Weight` is _not_ encoded,
1287 this scheme is compatible with alphabet sizes of up to 129 symbols,
1288 hence including literal symbol 128.
1289 * If any literal symbol > 128 has a non-zero `Weight`,
1290 direct representation is not possible.
1291 In such case, it's necessary to use FSE compression.
1292
1293
1294 #### Finite State Entropy (FSE) compression of Huffman weights
1295
1296 In this case, the series of Huffman weights is compressed using FSE compression.
1297 It's a single bitstream with 2 interleaved states,
1298 sharing a single distribution table.
1299
1300 To decode an FSE bitstream, it is necessary to know its compressed size.
1301 Compressed size is provided by `headerByte`.
1302 It's also necessary to know its _maximum possible_ decompressed size,
1303 which is `255`, since literal values span from `0` to `255`,
1304 and last symbol's `Weight` is not represented.
1305
1306 An FSE bitstream starts by a header, describing probabilities distribution.
1307 It will create a Decoding Table.
1308 For a list of Huffman weights, the maximum accuracy log is 6 bits.
1309 For more description see the [FSE header description](#fse-table-description)
1310
1311 The Huffman header compression uses 2 states,
1312 which share the same FSE distribution table.
1313 The first state (`State1`) encodes the even indexed symbols,
1314 and the second (`State2`) encodes the odd indexed symbols.
1315 `State1` is initialized first, and then `State2`, and they take turns
1316 decoding a single symbol and updating their state.
1317 For more details on these FSE operations, see the [FSE section](#fse).
1318
1319 The number of symbols to decode is determined
1320 by tracking bitStream overflow condition:
1321 If updating state after decoding a symbol would require more bits than
1322 remain in the stream, it is assumed that extra bits are 0. Then,
1323 symbols for each of the final states are decoded and the process is complete.
1324
1325 #### Conversion from weights to Huffman prefix codes
1326
1327 All present symbols shall now have a `Weight` value.
1328 It is possible to transform weights into `Number_of_Bits`, using this formula:
1329 ```
1330 Number_of_Bits = (Weight>0) ? Max_Number_of_Bits + 1 - Weight : 0
1331 ```
1332 Symbols are sorted by `Weight`.
1333 Within same `Weight`, symbols keep natural sequential order.
1334 Symbols with a `Weight` of zero are removed.
1335 Then, starting from lowest `Weight`, prefix codes are distributed in sequential order.
1336
1337 __Example__ :
1338 Let's presume the following list of weights has been decoded :
1339
1340 | Literal | 0 | 1 | 2 | 3 | 4 | 5 |
1341 | -------- | --- | --- | --- | --- | --- | --- |
1342 | `Weight` | 4 | 3 | 2 | 0 | 1 | 1 |
1343
1344 Sorted by weight and then natural sequential order,
1345 it gives the following distribution :
1346
1347 | Literal | 3 | 4 | 5 | 2 | 1 | 0 |
1348 | ---------------- | --- | --- | --- | --- | --- | ---- |
1349 | `Weight` | 0 | 1 | 1 | 2 | 3 | 4 |
1350 | `Number_of_Bits` | 0 | 4 | 4 | 3 | 2 | 1 |
1351 | prefix codes | N/A | 0000| 0001| 001 | 01 | 1 |
1352
1353 ### Huffman-coded Streams
1354
1355 Given a Huffman decoding table,
1356 it's possible to decode a Huffman-coded stream.
1357
1358 Each bitstream must be read _backward_,
1359 that is starting from the end down to the beginning.
1360 Therefore it's necessary to know the size of each bitstream.
1361
1362 It's also necessary to know exactly which _bit_ is the last one.
1363 This is detected by a final bit flag :
1364 the highest bit of latest byte is a final-bit-flag.
1365 Consequently, a last byte of `0` is not possible.
1366 And the final-bit-flag itself is not part of the useful bitstream.
1367 Hence, the last byte contains between 0 and 7 useful bits.
1368
1369 Starting from the end,
1370 it's possible to read the bitstream in a __little-endian__ fashion,
1371 keeping track of already used bits. Since the bitstream is encoded in reverse
1372 order, starting from the end read symbols in forward order.
1373
1374 For example, if the literal sequence "0145" was encoded using above prefix code,
1375 it would be encoded (in reverse order) as:
1376
1377 |Symbol | 5 | 4 | 1 | 0 | Padding |
1378 |--------|------|------|----|---|---------|
1379 |Encoding|`0000`|`0001`|`01`|`1`| `00001` |
1380
1381 Resulting in following 2-bytes bitstream :
1382 ```
1383 00010000 00001101
1384 ```
1385
1386 Here is an alternative representation with the symbol codes separated by underscore:
1387 ```
1388 0001_0000 00001_1_01
1389 ```
1390
1391 Reading highest `Max_Number_of_Bits` bits,
1392 it's possible to compare extracted value to decoding table,
1393 determining the symbol to decode and number of bits to discard.
1394
1395 The process continues up to reading the required number of symbols per stream.
1396 If a bitstream is not entirely and exactly consumed,
1397 hence reaching exactly its beginning position with _all_ bits consumed,
1398 the decoding process is considered faulty.
1399
1400
1401 Dictionary Format
1402 -----------------
1403
1404 Zstandard is compatible with "raw content" dictionaries,
1405 free of any format restriction, except that they must be at least 8 bytes.
1406 These dictionaries function as if they were just the `Content` part
1407 of a formatted dictionary.
1408
1409 But dictionaries created by `zstd --train` follow a format, described here.
1410
1411 __Pre-requisites__ : a dictionary has a size,
1412 defined either by a buffer limit, or a file size.
1413
1414 | `Magic_Number` | `Dictionary_ID` | `Entropy_Tables` | `Content` |
1415 | -------------- | --------------- | ---------------- | --------- |
1416
1417 __`Magic_Number`__ : 4 bytes ID, value 0xEC30A437, __little-endian__ format
1418
1419 __`Dictionary_ID`__ : 4 bytes, stored in __little-endian__ format.
1420 `Dictionary_ID` can be any value, except 0 (which means no `Dictionary_ID`).
1421 It's used by decoders to check if they use the correct dictionary.
1422
1423 _Reserved ranges :_
1424 If the dictionary is going to be distributed in a public environment,
1425 the following ranges of `Dictionary_ID` are reserved for some future registrar
1426 and shall not be used :
1427
1428 - low range : <= 32767
1429 - high range : >= (2^31)
1430
1431 Outside of these ranges, any value of `Dictionary_ID`
1432 which is both `>= 32768` and `< (1<<31)` can be used freely,
1433 even in public environment.
1434
1435
1436 __`Entropy_Tables`__ : follow the same format as tables in [compressed blocks].
1437 See the relevant [FSE](#fse-table-description)
1438 and [Huffman](#huffman-tree-description) sections for how to decode these tables.
1439 They are stored in following order :
1440 Huffman tables for literals, FSE table for offsets,
1441 FSE table for match lengths, and FSE table for literals lengths.
1442 These tables populate the Repeat Stats literals mode and
1443 Repeat distribution mode for sequence decoding.
1444 It's finally followed by 3 offset values, populating recent offsets (instead of using `{1,4,8}`),
1445 stored in order, 4-bytes __little-endian__ each, for a total of 12 bytes.
1446 Each recent offset must have a value <= dictionary content size, and cannot equal 0.
1447
1448 __`Content`__ : The rest of the dictionary is its content.
1449 The content act as a "past" in front of data to compress or decompress,
1450 so it can be referenced in sequence commands.
1451 As long as the amount of data decoded from this frame is less than or
1452 equal to `Window_Size`, sequence commands may specify offsets longer
1453 than the total length of decoded output so far to reference back to the
1454 dictionary, even parts of the dictionary with offsets larger than `Window_Size`.
1455 After the total output has surpassed `Window_Size` however,
1456 this is no longer allowed and the dictionary is no longer accessible.
1457
1458 [compressed blocks]: #the-format-of-compressed_block
1459
1460 If a dictionary is provided by an external source,
1461 it should be loaded with great care, its content considered untrusted.
1462
1463
1464
1465 Appendix A - Decoding tables for predefined codes
1466 -------------------------------------------------
1467
1468 This appendix contains FSE decoding tables
1469 for the predefined literal length, match length, and offset codes.
1470 The tables have been constructed using the algorithm as given above in chapter
1471 "from normalized distribution to decoding tables".
1472 The tables here can be used as examples
1473 to crosscheck that an implementation build its decoding tables correctly.
1474
1475 #### Literal Length Code:
1476
1477 | State | Symbol | Number_Of_Bits | Base |
1478 | ----- | ------ | -------------- | ---- |
1479 | 0 | 0 | 4 | 0 |
1480 | 1 | 0 | 4 | 16 |
1481 | 2 | 1 | 5 | 32 |
1482 | 3 | 3 | 5 | 0 |
1483 | 4 | 4 | 5 | 0 |
1484 | 5 | 6 | 5 | 0 |
1485 | 6 | 7 | 5 | 0 |
1486 | 7 | 9 | 5 | 0 |
1487 | 8 | 10 | 5 | 0 |
1488 | 9 | 12 | 5 | 0 |
1489 | 10 | 14 | 6 | 0 |
1490 | 11 | 16 | 5 | 0 |
1491 | 12 | 18 | 5 | 0 |
1492 | 13 | 19 | 5 | 0 |
1493 | 14 | 21 | 5 | 0 |
1494 | 15 | 22 | 5 | 0 |
1495 | 16 | 24 | 5 | 0 |
1496 | 17 | 25 | 5 | 32 |
1497 | 18 | 26 | 5 | 0 |
1498 | 19 | 27 | 6 | 0 |
1499 | 20 | 29 | 6 | 0 |
1500 | 21 | 31 | 6 | 0 |
1501 | 22 | 0 | 4 | 32 |
1502 | 23 | 1 | 4 | 0 |
1503 | 24 | 2 | 5 | 0 |
1504 | 25 | 4 | 5 | 32 |
1505 | 26 | 5 | 5 | 0 |
1506 | 27 | 7 | 5 | 32 |
1507 | 28 | 8 | 5 | 0 |
1508 | 29 | 10 | 5 | 32 |
1509 | 30 | 11 | 5 | 0 |
1510 | 31 | 13 | 6 | 0 |
1511 | 32 | 16 | 5 | 32 |
1512 | 33 | 17 | 5 | 0 |
1513 | 34 | 19 | 5 | 32 |
1514 | 35 | 20 | 5 | 0 |
1515 | 36 | 22 | 5 | 32 |
1516 | 37 | 23 | 5 | 0 |
1517 | 38 | 25 | 4 | 0 |
1518 | 39 | 25 | 4 | 16 |
1519 | 40 | 26 | 5 | 32 |
1520 | 41 | 28 | 6 | 0 |
1521 | 42 | 30 | 6 | 0 |
1522 | 43 | 0 | 4 | 48 |
1523 | 44 | 1 | 4 | 16 |
1524 | 45 | 2 | 5 | 32 |
1525 | 46 | 3 | 5 | 32 |
1526 | 47 | 5 | 5 | 32 |
1527 | 48 | 6 | 5 | 32 |
1528 | 49 | 8 | 5 | 32 |
1529 | 50 | 9 | 5 | 32 |
1530 | 51 | 11 | 5 | 32 |
1531 | 52 | 12 | 5 | 32 |
1532 | 53 | 15 | 6 | 0 |
1533 | 54 | 17 | 5 | 32 |
1534 | 55 | 18 | 5 | 32 |
1535 | 56 | 20 | 5 | 32 |
1536 | 57 | 21 | 5 | 32 |
1537 | 58 | 23 | 5 | 32 |
1538 | 59 | 24 | 5 | 32 |
1539 | 60 | 35 | 6 | 0 |
1540 | 61 | 34 | 6 | 0 |
1541 | 62 | 33 | 6 | 0 |
1542 | 63 | 32 | 6 | 0 |
1543
1544 #### Match Length Code:
1545
1546 | State | Symbol | Number_Of_Bits | Base |
1547 | ----- | ------ | -------------- | ---- |
1548 | 0 | 0 | 6 | 0 |
1549 | 1 | 1 | 4 | 0 |
1550 | 2 | 2 | 5 | 32 |
1551 | 3 | 3 | 5 | 0 |
1552 | 4 | 5 | 5 | 0 |
1553 | 5 | 6 | 5 | 0 |
1554 | 6 | 8 | 5 | 0 |
1555 | 7 | 10 | 6 | 0 |
1556 | 8 | 13 | 6 | 0 |
1557 | 9 | 16 | 6 | 0 |
1558 | 10 | 19 | 6 | 0 |
1559 | 11 | 22 | 6 | 0 |
1560 | 12 | 25 | 6 | 0 |
1561 | 13 | 28 | 6 | 0 |
1562 | 14 | 31 | 6 | 0 |
1563 | 15 | 33 | 6 | 0 |
1564 | 16 | 35 | 6 | 0 |
1565 | 17 | 37 | 6 | 0 |
1566 | 18 | 39 | 6 | 0 |
1567 | 19 | 41 | 6 | 0 |
1568 | 20 | 43 | 6 | 0 |
1569 | 21 | 45 | 6 | 0 |
1570 | 22 | 1 | 4 | 16 |
1571 | 23 | 2 | 4 | 0 |
1572 | 24 | 3 | 5 | 32 |
1573 | 25 | 4 | 5 | 0 |
1574 | 26 | 6 | 5 | 32 |
1575 | 27 | 7 | 5 | 0 |
1576 | 28 | 9 | 6 | 0 |
1577 | 29 | 12 | 6 | 0 |
1578 | 30 | 15 | 6 | 0 |
1579 | 31 | 18 | 6 | 0 |
1580 | 32 | 21 | 6 | 0 |
1581 | 33 | 24 | 6 | 0 |
1582 | 34 | 27 | 6 | 0 |
1583 | 35 | 30 | 6 | 0 |
1584 | 36 | 32 | 6 | 0 |
1585 | 37 | 34 | 6 | 0 |
1586 | 38 | 36 | 6 | 0 |
1587 | 39 | 38 | 6 | 0 |
1588 | 40 | 40 | 6 | 0 |
1589 | 41 | 42 | 6 | 0 |
1590 | 42 | 44 | 6 | 0 |
1591 | 43 | 1 | 4 | 32 |
1592 | 44 | 1 | 4 | 48 |
1593 | 45 | 2 | 4 | 16 |
1594 | 46 | 4 | 5 | 32 |
1595 | 47 | 5 | 5 | 32 |
1596 | 48 | 7 | 5 | 32 |
1597 | 49 | 8 | 5 | 32 |
1598 | 50 | 11 | 6 | 0 |
1599 | 51 | 14 | 6 | 0 |
1600 | 52 | 17 | 6 | 0 |
1601 | 53 | 20 | 6 | 0 |
1602 | 54 | 23 | 6 | 0 |
1603 | 55 | 26 | 6 | 0 |
1604 | 56 | 29 | 6 | 0 |
1605 | 57 | 52 | 6 | 0 |
1606 | 58 | 51 | 6 | 0 |
1607 | 59 | 50 | 6 | 0 |
1608 | 60 | 49 | 6 | 0 |
1609 | 61 | 48 | 6 | 0 |
1610 | 62 | 47 | 6 | 0 |
1611 | 63 | 46 | 6 | 0 |
1612
1613 #### Offset Code:
1614
1615 | State | Symbol | Number_Of_Bits | Base |
1616 | ----- | ------ | -------------- | ---- |
1617 | 0 | 0 | 5 | 0 |
1618 | 1 | 6 | 4 | 0 |
1619 | 2 | 9 | 5 | 0 |
1620 | 3 | 15 | 5 | 0 |
1621 | 4 | 21 | 5 | 0 |
1622 | 5 | 3 | 5 | 0 |
1623 | 6 | 7 | 4 | 0 |
1624 | 7 | 12 | 5 | 0 |
1625 | 8 | 18 | 5 | 0 |
1626 | 9 | 23 | 5 | 0 |
1627 | 10 | 5 | 5 | 0 |
1628 | 11 | 8 | 4 | 0 |
1629 | 12 | 14 | 5 | 0 |
1630 | 13 | 20 | 5 | 0 |
1631 | 14 | 2 | 5 | 0 |
1632 | 15 | 7 | 4 | 16 |
1633 | 16 | 11 | 5 | 0 |
1634 | 17 | 17 | 5 | 0 |
1635 | 18 | 22 | 5 | 0 |
1636 | 19 | 4 | 5 | 0 |
1637 | 20 | 8 | 4 | 16 |
1638 | 21 | 13 | 5 | 0 |
1639 | 22 | 19 | 5 | 0 |
1640 | 23 | 1 | 5 | 0 |
1641 | 24 | 6 | 4 | 16 |
1642 | 25 | 10 | 5 | 0 |
1643 | 26 | 16 | 5 | 0 |
1644 | 27 | 28 | 5 | 0 |
1645 | 28 | 27 | 5 | 0 |
1646 | 29 | 26 | 5 | 0 |
1647 | 30 | 25 | 5 | 0 |
1648 | 31 | 24 | 5 | 0 |
1649
1650
1651
1652 Appendix B - Resources for implementers
1653 -------------------------------------------------
1654
1655 An open source reference implementation is available on :
1656 https://github.com/facebook/zstd
1657
1658 The project contains a frame generator, called [decodeCorpus],
1659 which can be used by any 3rd-party implementation
1660 to verify that a tested decoder is compliant with the specification.
1661
1662 [decodeCorpus]: https://github.com/facebook/zstd/tree/v1.3.4/tests#decodecorpus---tool-to-generate-zstandard-frames-for-decoder-testing
1663
1664 `decodeCorpus` generates random valid frames.
1665 A compliant decoder should be able to decode them all,
1666 or at least provide a meaningful error code explaining for which reason it cannot
1667 (memory limit restrictions for example).
1668
1669
1670 Version changes
1671 ---------------
1672 - 0.3.7 : clarifications for Repeat_Offsets, matching RFC8878
1673 - 0.3.6 : clarifications for Dictionary_ID
1674 - 0.3.5 : clarifications for Block_Maximum_Size
1675 - 0.3.4 : clarifications for FSE decoding table
1676 - 0.3.3 : clarifications for field Block_Size
1677 - 0.3.2 : remove additional block size restriction on compressed blocks
1678 - 0.3.1 : minor clarification regarding offset history update rules
1679 - 0.3.0 : minor edits to match RFC8478
1680 - 0.2.9 : clarifications for huffman weights direct representation, by Ulrich Kunitz
1681 - 0.2.8 : clarifications for IETF RFC discuss
1682 - 0.2.7 : clarifications from IETF RFC review, by Vijay Gurbani and Nick Terrell
1683 - 0.2.6 : fixed an error in huffman example, by Ulrich Kunitz
1684 - 0.2.5 : minor typos and clarifications
1685 - 0.2.4 : section restructuring, by Sean Purcell
1686 - 0.2.3 : clarified several details, by Sean Purcell
1687 - 0.2.2 : added predefined codes, by Johannes Rudolph
1688 - 0.2.1 : clarify field names, by Przemyslaw Skibinski
1689 - 0.2.0 : numerous format adjustments for zstd v0.8+
1690 - 0.1.2 : limit Huffman tree depth to 11 bits
1691 - 0.1.1 : reserved dictID ranges
1692 - 0.1.0 : initial release
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