The Design and Implementation of the FreeBSD Operating System, Second Edition
Now available: The Design and Implementation of the FreeBSD Operating System (Second Edition)


[ source navigation ] [ diff markup ] [ identifier search ] [ freetext search ] [ file search ] [ list types ] [ track identifier ]

FreeBSD/Linux Kernel Cross Reference
sys/contrib/zstd/lib/README.md

Version: -  FREEBSD  -  FREEBSD-13-STABLE  -  FREEBSD-13-0  -  FREEBSD-12-STABLE  -  FREEBSD-12-0  -  FREEBSD-11-STABLE  -  FREEBSD-11-0  -  FREEBSD-10-STABLE  -  FREEBSD-10-0  -  FREEBSD-9-STABLE  -  FREEBSD-9-0  -  FREEBSD-8-STABLE  -  FREEBSD-8-0  -  FREEBSD-7-STABLE  -  FREEBSD-7-0  -  FREEBSD-6-STABLE  -  FREEBSD-6-0  -  FREEBSD-5-STABLE  -  FREEBSD-5-0  -  FREEBSD-4-STABLE  -  FREEBSD-3-STABLE  -  FREEBSD22  -  l41  -  OPENBSD  -  linux-2.6  -  MK84  -  PLAN9  -  xnu-8792 
SearchContext: -  none  -  3  -  10 

    1 Zstandard library files
    2 ================================
    3 
    4 The __lib__ directory is split into several sub-directories,
    5 in order to make it easier to select or exclude features.
    6 
    7 
    8 #### Building
    9 
   10 `Makefile` script is provided, supporting [Makefile conventions](https://www.gnu.org/prep/standards/html_node/Makefile-Conventions.html#Makefile-Conventions),
   11 including commands variables, staged install, directory variables and standard targets.
   12 - `make` : generates both static and dynamic libraries
   13 - `make install` : install libraries and headers in target system directories
   14 
   15 `libzstd` default scope is pretty large, including compression, decompression, dictionary builder,
   16 and support for decoding legacy formats >= v0.5.0.
   17 The scope can be reduced on demand (see paragraph _modular build_).
   18 
   19 
   20 #### Multithreading support
   21 
   22 When building with `make`, by default the dynamic library is multithreaded and static library is single-threaded (for compatibility reasons).
   23 
   24 Enabling multithreading requires 2 conditions :
   25 - set build macro `ZSTD_MULTITHREAD` (`-DZSTD_MULTITHREAD` for `gcc`)
   26 - for POSIX systems : compile with pthread (`-pthread` compilation flag for `gcc`)
   27 
   28 For convenience, we provide a build target to generate multi and single threaded libraries:
   29 - Force enable multithreading on both dynamic and static libraries by appending `-mt` to the target, e.g. `make lib-mt`.
   30 - Force disable multithreading on both dynamic and static libraries by appending `-nomt` to the target, e.g. `make lib-nomt`.
   31 - By default, as mentioned before, dynamic library is multithreaded, and static library is single-threaded, e.g. `make lib`.
   32 
   33 When linking a POSIX program with a multithreaded version of `libzstd`,
   34 note that it's necessary to invoke the `-pthread` flag during link stage.
   35 
   36 Multithreading capabilities are exposed
   37 via the [advanced API defined in `lib/zstd.h`](https://github.com/facebook/zstd/blob/v1.4.3/lib/zstd.h#L351).
   38 
   39 
   40 #### API
   41 
   42 Zstandard's stable API is exposed within [lib/zstd.h](zstd.h).
   43 
   44 
   45 #### Advanced API
   46 
   47 Optional advanced features are exposed via :
   48 
   49 - `lib/zstd_errors.h` : translates `size_t` function results
   50                         into a `ZSTD_ErrorCode`, for accurate error handling.
   51 
   52 - `ZSTD_STATIC_LINKING_ONLY` : if this macro is defined _before_ including `zstd.h`,
   53                           it unlocks access to the experimental API,
   54                           exposed in the second part of `zstd.h`.
   55                           All definitions in the experimental APIs are unstable,
   56                           they may still change in the future, or even be removed.
   57                           As a consequence, experimental definitions shall ___never be used with dynamic library___ !
   58                           Only static linking is allowed.
   59 
   60 
   61 #### Modular build
   62 
   63 It's possible to compile only a limited set of features within `libzstd`.
   64 The file structure is designed to make this selection manually achievable for any build system :
   65 
   66 - Directory `lib/common` is always required, for all variants.
   67 
   68 - Compression source code lies in `lib/compress`
   69 
   70 - Decompression source code lies in `lib/decompress`
   71 
   72 - It's possible to include only `compress` or only `decompress`, they don't depend on each other.
   73 
   74 - `lib/dictBuilder` : makes it possible to generate dictionaries from a set of samples.
   75         The API is exposed in `lib/dictBuilder/zdict.h`.
   76         This module depends on both `lib/common` and `lib/compress` .
   77 
   78 - `lib/legacy` : makes it possible to decompress legacy zstd formats, starting from `v0.1.0`.
   79         This module depends on `lib/common` and `lib/decompress`.
   80         To enable this feature, define `ZSTD_LEGACY_SUPPORT` during compilation.
   81         Specifying a number limits versions supported to that version onward.
   82         For example, `ZSTD_LEGACY_SUPPORT=2` means : "support legacy formats >= v0.2.0".
   83         Conversely, `ZSTD_LEGACY_SUPPORT=0` means "do __not__ support legacy formats".
   84         By default, this build macro is set as `ZSTD_LEGACY_SUPPORT=5`.
   85         Decoding supported legacy format is a transparent capability triggered within decompression functions.
   86         It's also allowed to invoke legacy API directly, exposed in `lib/legacy/zstd_legacy.h`.
   87         Each version does also provide its own set of advanced API.
   88         For example, advanced API for version `v0.4` is exposed in `lib/legacy/zstd_v04.h` .
   89 
   90 - While invoking `make libzstd`, it's possible to define build macros
   91         `ZSTD_LIB_COMPRESSION, ZSTD_LIB_DECOMPRESSION`, `ZSTD_LIB_DICTBUILDER`,
   92         and `ZSTD_LIB_DEPRECATED` as `0` to forgo compilation of the
   93         corresponding features. This will also disable compilation of all
   94         dependencies (eg. `ZSTD_LIB_COMPRESSION=0` will also disable
   95         dictBuilder).
   96 
   97 - There are a number of options that can help minimize the binary size of
   98   `libzstd`.
   99 
  100   The first step is to select the components needed (using the above-described
  101   `ZSTD_LIB_COMPRESSION` etc.).
  102 
  103   The next step is to set `ZSTD_LIB_MINIFY` to `1` when invoking `make`. This
  104   disables various optional components and changes the compilation flags to
  105   prioritize space-saving.
  106 
  107   Detailed options: Zstandard's code and build environment is set up by default
  108   to optimize above all else for performance. In pursuit of this goal, Zstandard
  109   makes significant trade-offs in code size. For example, Zstandard often has
  110   more than one implementation of a particular component, with each
  111   implementation optimized for different scenarios. For example, the Huffman
  112   decoder has complementary implementations that decode the stream one symbol at
  113   a time or two symbols at a time. Zstd normally includes both (and dispatches
  114   between them at runtime), but by defining `HUF_FORCE_DECOMPRESS_X1` or
  115   `HUF_FORCE_DECOMPRESS_X2`, you can force the use of one or the other, avoiding
  116   compilation of the other. Similarly, `ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT`
  117   and `ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG` force the compilation and use of
  118   only one or the other of two decompression implementations. The smallest
  119   binary is achieved by using `HUF_FORCE_DECOMPRESS_X1` and
  120   `ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT` (implied by `ZSTD_LIB_MINIFY`).
  121 
  122   For squeezing the last ounce of size out, you can also define
  123   `ZSTD_NO_INLINE`, which disables inlining, and `ZSTD_STRIP_ERROR_STRINGS`,
  124   which removes the error messages that are otherwise returned by
  125   `ZSTD_getErrorName` (implied by `ZSTD_LIB_MINIFY`).
  126 
  127   Finally, when integrating into your application, make sure you're doing link-
  128   time optimization and unused symbol garbage collection (via some combination of,
  129   e.g., `-flto`, `-ffat-lto-objects`, `-fuse-linker-plugin`,
  130   `-ffunction-sections`, `-fdata-sections`, `-fmerge-all-constants`,
  131   `-Wl,--gc-sections`, `-Wl,-z,norelro`, and an archiver that understands
  132   the compiler's intermediate representation, e.g., `AR=gcc-ar`). Consult your
  133   compiler's documentation.
  134 
  135 - While invoking `make libzstd`, the build macro `ZSTD_LEGACY_MULTITHREADED_API=1`
  136   will expose the deprecated `ZSTDMT` API exposed by `zstdmt_compress.h` in
  137   the shared library, which is now hidden by default.
  138 
  139 - The build macro `DYNAMIC_BMI2` can be set to 1 or 0 in order to generate binaries
  140   which can detect at runtime the presence of BMI2 instructions, and use them only if present.
  141   These instructions contribute to better performance, notably on the decoder side.
  142   By default, this feature is automatically enabled on detecting
  143   the right instruction set (x64) and compiler (clang or gcc >= 5).
  144   It's obviously disabled for different cpus,
  145   or when BMI2 instruction set is _required_ by the compiler command line
  146   (in this case, only the BMI2 code path is generated).
  147   Setting this macro will either force to generate the BMI2 dispatcher (1)
  148   or prevent it (0). It overrides automatic detection.
  149 
  150 - The build macro `ZSTD_NO_UNUSED_FUNCTIONS` can be defined to hide the definitions of functions
  151   that zstd does not use. Not all unused functions are hidden, but they can be if needed.
  152   Currently, this macro will hide function definitions in FSE and HUF that use an excessive
  153   amount of stack space.
  154 
  155 - The build macro `ZSTD_NO_INTRINSICS` can be defined to disable all explicit intrinsics.
  156   Compiler builtins are still used.
  157 
  158 - The build macro `ZSTD_DECODER_INTERNAL_BUFFER` can be set to control
  159   the amount of extra memory used during decompression to store literals.
  160   This defaults to 64kB.  Reducing this value reduces the memory footprint of
  161   `ZSTD_DCtx` decompression contexts,
  162   but might also result in a small decompression speed cost.
  163 
  164 
  165 #### Windows : using MinGW+MSYS to create DLL
  166 
  167 DLL can be created using MinGW+MSYS with the `make libzstd` command.
  168 This command creates `dll\libzstd.dll` and the import library `dll\libzstd.lib`.
  169 The import library is only required with Visual C++.
  170 The header file `zstd.h` and the dynamic library `dll\libzstd.dll` are required to
  171 compile a project using gcc/MinGW.
  172 The dynamic library has to be added to linking options.
  173 It means that if a project that uses ZSTD consists of a single `test-dll.c`
  174 file it should be linked with `dll\libzstd.dll`. For example:
  175 ```
  176     gcc $(CFLAGS) -Iinclude/ test-dll.c -o test-dll dll\libzstd.dll
  177 ```
  178 The compiled executable will require ZSTD DLL which is available at `dll\libzstd.dll`.
  179 
  180 
  181 #### Advanced Build options
  182 
  183 The build system requires a hash function in order to
  184 separate object files created with different compilation flags.
  185 By default, it tries to use `md5sum` or equivalent.
  186 The hash function can be manually switched by setting the `HASH` variable.
  187 For example : `make HASH=xxhsum`
  188 The hash function needs to generate at least 64-bit using hexadecimal format.
  189 When no hash function is found,
  190 the Makefile just generates all object files into the same default directory,
  191 irrespective of compilation flags.
  192 This functionality only matters if `libzstd` is compiled multiple times
  193 with different build flags.
  194 
  195 The build directory, where object files are stored
  196 can also be manually controlled using variable `BUILD_DIR`,
  197 for example `make BUILD_DIR=objectDir/v1`.
  198 In which case, the hash function doesn't matter.
  199 
  200 
  201 #### Deprecated API
  202 
  203 Obsolete API on their way out are stored in directory `lib/deprecated`.
  204 At this stage, it contains older streaming prototypes, in `lib/deprecated/zbuff.h`.
  205 These prototypes will be removed in some future version.
  206 Consider migrating code towards supported streaming API exposed in `zstd.h`.
  207 
  208 
  209 #### Miscellaneous
  210 
  211 The other files are not source code. There are :
  212 
  213  - `BUCK` : support for `buck` build system (https://buckbuild.com/)
  214  - `Makefile` : `make` script to build and install zstd library (static and dynamic)
  215  - `README.md` : this file
  216  - `dll/` : resources directory for Windows compilation
  217  - `libzstd.pc.in` : script for `pkg-config` (used in `make install`)

Cache object: cce34fd02c1ef79c4c7815c90e471741


[ source navigation ] [ diff markup ] [ identifier search ] [ freetext search ] [ file search ] [ list types ] [ track identifier ]


This page is part of the FreeBSD/Linux Linux Kernel Cross-Reference, and was automatically generated using a modified version of the LXR engine.