FreeBSD/Linux Kernel Cross Reference
sys/dev/drm/r128_drm.h
1 /* r128_drm.h -- Public header for the r128 driver -*- linux-c -*-
2 * Created: Wed Apr 5 19:24:19 2000 by kevin@precisioninsight.com
3 *
4 * Copyright 2000 Precision Insight, Inc., Cedar Park, Texas.
5 * Copyright 2000 VA Linux Systems, Inc., Sunnyvale, California.
6 * All rights reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
17 * Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
23 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
24 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
25 * DEALINGS IN THE SOFTWARE.
26 *
27 * Authors:
28 * Gareth Hughes <gareth@valinux.com>
29 * Kevin E. Martin <martin@valinux.com>
30 *
31 * $FreeBSD: releng/5.0/sys/dev/drm/r128_drm.h 95746 2002-04-29 18:18:42Z anholt $
32 */
33
34 #ifndef __R128_DRM_H__
35 #define __R128_DRM_H__
36
37 /* WARNING: If you change any of these defines, make sure to change the
38 * defines in the X server file (r128_sarea.h)
39 */
40 #ifndef __R128_SAREA_DEFINES__
41 #define __R128_SAREA_DEFINES__
42
43 /* What needs to be changed for the current vertex buffer?
44 */
45 #define R128_UPLOAD_CONTEXT 0x001
46 #define R128_UPLOAD_SETUP 0x002
47 #define R128_UPLOAD_TEX0 0x004
48 #define R128_UPLOAD_TEX1 0x008
49 #define R128_UPLOAD_TEX0IMAGES 0x010
50 #define R128_UPLOAD_TEX1IMAGES 0x020
51 #define R128_UPLOAD_CORE 0x040
52 #define R128_UPLOAD_MASKS 0x080
53 #define R128_UPLOAD_WINDOW 0x100
54 #define R128_UPLOAD_CLIPRECTS 0x200 /* handled client-side */
55 #define R128_REQUIRE_QUIESCENCE 0x400
56 #define R128_UPLOAD_ALL 0x7ff
57
58 #define R128_FRONT 0x1
59 #define R128_BACK 0x2
60 #define R128_DEPTH 0x4
61
62 /* Primitive types
63 */
64 #define R128_POINTS 0x1
65 #define R128_LINES 0x2
66 #define R128_LINE_STRIP 0x3
67 #define R128_TRIANGLES 0x4
68 #define R128_TRIANGLE_FAN 0x5
69 #define R128_TRIANGLE_STRIP 0x6
70
71 /* Vertex/indirect buffer size
72 */
73 #define R128_BUFFER_SIZE 16384
74
75 /* Byte offsets for indirect buffer data
76 */
77 #define R128_INDEX_PRIM_OFFSET 20
78 #define R128_HOSTDATA_BLIT_OFFSET 32
79
80 /* Keep these small for testing.
81 */
82 #define R128_NR_SAREA_CLIPRECTS 12
83
84 /* There are 2 heaps (local/AGP). Each region within a heap is a
85 * minimum of 64k, and there are at most 64 of them per heap.
86 */
87 #define R128_LOCAL_TEX_HEAP 0
88 #define R128_AGP_TEX_HEAP 1
89 #define R128_NR_TEX_HEAPS 2
90 #define R128_NR_TEX_REGIONS 64
91 #define R128_LOG_TEX_GRANULARITY 16
92
93 #define R128_NR_CONTEXT_REGS 12
94
95 #define R128_MAX_TEXTURE_LEVELS 11
96 #define R128_MAX_TEXTURE_UNITS 2
97
98 #endif /* __R128_SAREA_DEFINES__ */
99
100 typedef struct {
101 /* Context state - can be written in one large chunk */
102 unsigned int dst_pitch_offset_c;
103 unsigned int dp_gui_master_cntl_c;
104 unsigned int sc_top_left_c;
105 unsigned int sc_bottom_right_c;
106 unsigned int z_offset_c;
107 unsigned int z_pitch_c;
108 unsigned int z_sten_cntl_c;
109 unsigned int tex_cntl_c;
110 unsigned int misc_3d_state_cntl_reg;
111 unsigned int texture_clr_cmp_clr_c;
112 unsigned int texture_clr_cmp_msk_c;
113 unsigned int fog_color_c;
114
115 /* Texture state */
116 unsigned int tex_size_pitch_c;
117 unsigned int constant_color_c;
118
119 /* Setup state */
120 unsigned int pm4_vc_fpu_setup;
121 unsigned int setup_cntl;
122
123 /* Mask state */
124 unsigned int dp_write_mask;
125 unsigned int sten_ref_mask_c;
126 unsigned int plane_3d_mask_c;
127
128 /* Window state */
129 unsigned int window_xy_offset;
130
131 /* Core state */
132 unsigned int scale_3d_cntl;
133 } drm_r128_context_regs_t;
134
135 /* Setup registers for each texture unit
136 */
137 typedef struct {
138 unsigned int tex_cntl;
139 unsigned int tex_combine_cntl;
140 unsigned int tex_size_pitch;
141 unsigned int tex_offset[R128_MAX_TEXTURE_LEVELS];
142 unsigned int tex_border_color;
143 } drm_r128_texture_regs_t;
144
145
146 typedef struct drm_r128_sarea {
147 /* The channel for communication of state information to the kernel
148 * on firing a vertex buffer.
149 */
150 drm_r128_context_regs_t context_state;
151 drm_r128_texture_regs_t tex_state[R128_MAX_TEXTURE_UNITS];
152 unsigned int dirty;
153 unsigned int vertsize;
154 unsigned int vc_format;
155
156 /* The current cliprects, or a subset thereof.
157 */
158 drm_clip_rect_t boxes[R128_NR_SAREA_CLIPRECTS];
159 unsigned int nbox;
160
161 /* Counters for client-side throttling of rendering clients.
162 */
163 unsigned int last_frame;
164 unsigned int last_dispatch;
165
166 drm_tex_region_t tex_list[R128_NR_TEX_HEAPS][R128_NR_TEX_REGIONS+1];
167 int tex_age[R128_NR_TEX_HEAPS];
168 int ctx_owner;
169 } drm_r128_sarea_t;
170
171
172 /* WARNING: If you change any of these defines, make sure to change the
173 * defines in the Xserver file (xf86drmR128.h)
174 */
175
176 /* Rage 128 specific ioctls */
177 #define DRM_IOCTL_R128_INIT DRM_IOW( 0x40, drm_r128_init_t)
178 #define DRM_IOCTL_R128_CCE_START DRM_IO( 0x41)
179 #define DRM_IOCTL_R128_CCE_STOP DRM_IOW( 0x42, drm_r128_cce_stop_t)
180 #define DRM_IOCTL_R128_CCE_RESET DRM_IO( 0x43)
181 #define DRM_IOCTL_R128_CCE_IDLE DRM_IO( 0x44)
182 #define DRM_IOCTL_R128_RESET DRM_IO( 0x46)
183 #define DRM_IOCTL_R128_SWAP DRM_IO( 0x47)
184 #define DRM_IOCTL_R128_CLEAR DRM_IOW( 0x48, drm_r128_clear_t)
185 #define DRM_IOCTL_R128_VERTEX DRM_IOW( 0x49, drm_r128_vertex_t)
186 #define DRM_IOCTL_R128_INDICES DRM_IOW( 0x4a, drm_r128_indices_t)
187 #define DRM_IOCTL_R128_BLIT DRM_IOW( 0x4b, drm_r128_blit_t)
188 #define DRM_IOCTL_R128_DEPTH DRM_IOW( 0x4c, drm_r128_depth_t)
189 #define DRM_IOCTL_R128_STIPPLE DRM_IOW( 0x4d, drm_r128_stipple_t)
190 #define DRM_IOCTL_R128_INDIRECT DRM_IOWR(0x4f, drm_r128_indirect_t)
191 #define DRM_IOCTL_R128_FULLSCREEN DRM_IOW( 0x50, drm_r128_fullscreen_t)
192
193 typedef struct drm_r128_init {
194 enum {
195 R128_INIT_CCE = 0x01,
196 R128_CLEANUP_CCE = 0x02
197 } func;
198 #if CONFIG_XFREE86_VERSION < XFREE86_VERSION(4,1,0,0)
199 int sarea_priv_offset;
200 #else
201 unsigned long sarea_priv_offset;
202 #endif
203 int is_pci;
204 int cce_mode;
205 int cce_secure;
206 int ring_size;
207 int usec_timeout;
208
209 unsigned int fb_bpp;
210 unsigned int front_offset, front_pitch;
211 unsigned int back_offset, back_pitch;
212 unsigned int depth_bpp;
213 unsigned int depth_offset, depth_pitch;
214 unsigned int span_offset;
215
216 #if CONFIG_XFREE86_VERSION < XFREE86_VERSION(4,1,0,0)
217 unsigned int fb_offset;
218 unsigned int mmio_offset;
219 unsigned int ring_offset;
220 unsigned int ring_rptr_offset;
221 unsigned int buffers_offset;
222 unsigned int agp_textures_offset;
223 #else
224 unsigned long fb_offset;
225 unsigned long mmio_offset;
226 unsigned long ring_offset;
227 unsigned long ring_rptr_offset;
228 unsigned long buffers_offset;
229 unsigned long agp_textures_offset;
230 #endif
231 } drm_r128_init_t;
232
233 typedef struct drm_r128_cce_stop {
234 int flush;
235 int idle;
236 } drm_r128_cce_stop_t;
237
238 typedef struct drm_r128_clear {
239 unsigned int flags;
240 #if CONFIG_XFREE86_VERSION < XFREE86_VERSION(4,1,0,0)
241 int x, y, w, h;
242 #endif
243 unsigned int clear_color;
244 unsigned int clear_depth;
245 #if CONFIG_XFREE86_VERSION >= XFREE86_VERSION(4,1,0,0)
246 unsigned int color_mask;
247 unsigned int depth_mask;
248 #endif
249 } drm_r128_clear_t;
250
251 typedef struct drm_r128_vertex {
252 int prim;
253 int idx; /* Index of vertex buffer */
254 int count; /* Number of vertices in buffer */
255 int discard; /* Client finished with buffer? */
256 } drm_r128_vertex_t;
257
258 typedef struct drm_r128_indices {
259 int prim;
260 int idx;
261 int start;
262 int end;
263 int discard; /* Client finished with buffer? */
264 } drm_r128_indices_t;
265
266 typedef struct drm_r128_blit {
267 int idx;
268 int pitch;
269 int offset;
270 int format;
271 unsigned short x, y;
272 unsigned short width, height;
273 } drm_r128_blit_t;
274
275 typedef struct drm_r128_depth {
276 enum {
277 R128_WRITE_SPAN = 0x01,
278 R128_WRITE_PIXELS = 0x02,
279 R128_READ_SPAN = 0x03,
280 R128_READ_PIXELS = 0x04
281 } func;
282 int n;
283 int *x;
284 int *y;
285 unsigned int *buffer;
286 unsigned char *mask;
287 } drm_r128_depth_t;
288
289 typedef struct drm_r128_stipple {
290 unsigned int *mask;
291 } drm_r128_stipple_t;
292
293 typedef struct drm_r128_indirect {
294 int idx;
295 int start;
296 int end;
297 int discard;
298 } drm_r128_indirect_t;
299
300 typedef struct drm_r128_fullscreen {
301 enum {
302 R128_INIT_FULLSCREEN = 0x01,
303 R128_CLEANUP_FULLSCREEN = 0x02
304 } func;
305 } drm_r128_fullscreen_t;
306
307 #endif
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