The Design and Implementation of the FreeBSD Operating System, Second Edition
Now available: The Design and Implementation of the FreeBSD Operating System (Second Edition)


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FreeBSD/Linux Kernel Cross Reference
sys/dev/hid/hgame.h

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    1 /*-
    2  * SPDX-License-Identifier: BSD-2-Clause-FreeBSD
    3  *
    4  * Copyright (c) 2020 Vladimir Kondratyev <wulf@FreeBSD.org>
    5  * Copyright (c) 2020 Val Packett <val@packett.cool>
    6  *
    7  * Redistribution and use in source and binary forms, with or without
    8  * modification, are permitted provided that the following conditions
    9  * are met:
   10  * 1. Redistributions of source code must retain the above copyright
   11  *    notice, this list of conditions and the following disclaimer.
   12  * 2. Redistributions in binary form must reproduce the above copyright
   13  *    notice, this list of conditions and the following disclaimer in the
   14  *    documentation and/or other materials provided with the distribution.
   15  *
   16  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
   17  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
   18  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
   19  * ARE DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
   20  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
   21  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
   22  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
   23  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
   24  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
   25  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
   26  * SUCH DAMAGE.
   27  */
   28 
   29 #ifndef _HID_HGAME_H_
   30 #define _HID_HGAME_H_
   31 
   32 #include <dev/hid/hidmap.h>
   33 
   34 hidmap_cb_t     hgame_hat_switch_cb;
   35 hidmap_cb_t     hgame_dpad_cb;
   36 hidmap_cb_t     hgame_final_cb;
   37 
   38 struct hgame_softc {
   39         struct hidmap   hm;
   40         bool            dpad_up;
   41         bool            dpad_down;
   42         bool            dpad_right;
   43         bool            dpad_left;
   44 };
   45 
   46 #endif /* !_HGAME_H_ */

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