The Design and Implementation of the FreeBSD Operating System, Second Edition
Now available: The Design and Implementation of the FreeBSD Operating System (Second Edition)


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FreeBSD/Linux Kernel Cross Reference
sys/dev/vt/hw/vga/vt_vga.c

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    1 /*-
    2  * Copyright (c) 2005 Marcel Moolenaar
    3  * All rights reserved.
    4  *
    5  * Copyright (c) 2009 The FreeBSD Foundation
    6  * All rights reserved.
    7  *
    8  * Portions of this software were developed by Ed Schouten
    9  * under sponsorship from the FreeBSD Foundation.
   10  *
   11  * Redistribution and use in source and binary forms, with or without
   12  * modification, are permitted provided that the following conditions
   13  * are met:
   14  * 1. Redistributions of source code must retain the above copyright
   15  *    notice, this list of conditions and the following disclaimer.
   16  * 2. Redistributions in binary form must reproduce the above copyright
   17  *    notice, this list of conditions and the following disclaimer in the
   18  *    documentation and/or other materials provided with the distribution.
   19  *
   20  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
   21  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
   22  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
   23  * ARE DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
   24  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
   25  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
   26  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
   27  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
   28  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
   29  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
   30  * SUCH DAMAGE.
   31  */
   32 
   33 #include "opt_acpi.h"
   34 
   35 #include <sys/cdefs.h>
   36 __FBSDID("$FreeBSD$");
   37 
   38 #include <sys/param.h>
   39 #include <sys/kernel.h>
   40 #include <sys/systm.h>
   41 #include <sys/bus.h>
   42 #include <sys/module.h>
   43 #include <sys/rman.h>
   44 
   45 #include <dev/vt/vt.h>
   46 #include <dev/vt/colors/vt_termcolors.h>
   47 #include <dev/vt/hw/vga/vt_vga_reg.h>
   48 #include <dev/pci/pcivar.h>
   49 
   50 #include <machine/bus.h>
   51 #if defined(__amd64__) || defined(__i386__)
   52 #include <contrib/dev/acpica/include/acpi.h>
   53 #include <machine/md_var.h>
   54 #endif
   55 
   56 struct vga_softc {
   57         bus_space_tag_t          vga_fb_tag;
   58         bus_space_handle_t       vga_fb_handle;
   59         bus_space_tag_t          vga_reg_tag;
   60         bus_space_handle_t       vga_reg_handle;
   61         int                      vga_wmode;
   62         term_color_t             vga_curfg, vga_curbg;
   63         boolean_t                vga_enabled;
   64 };
   65 
   66 /* Convenience macros. */
   67 #define MEM_READ1(sc, ofs) \
   68         bus_space_read_1(sc->vga_fb_tag, sc->vga_fb_handle, ofs)
   69 #define MEM_WRITE1(sc, ofs, val) \
   70         bus_space_write_1(sc->vga_fb_tag, sc->vga_fb_handle, ofs, val)
   71 #define MEM_WRITE2(sc, ofs, val) \
   72         bus_space_write_2(sc->vga_fb_tag, sc->vga_fb_handle, ofs, val)
   73 #define REG_READ1(sc, reg) \
   74         bus_space_read_1(sc->vga_reg_tag, sc->vga_reg_handle, reg)
   75 #define REG_WRITE1(sc, reg, val) \
   76         bus_space_write_1(sc->vga_reg_tag, sc->vga_reg_handle, reg, val)
   77 
   78 #define VT_VGA_WIDTH    640
   79 #define VT_VGA_HEIGHT   480
   80 #define VT_VGA_MEMSIZE  (VT_VGA_WIDTH * VT_VGA_HEIGHT / 8)
   81 
   82 /*
   83  * VGA is designed to handle 8 pixels at a time (8 pixels in one byte of
   84  * memory).
   85  */
   86 #define VT_VGA_PIXELS_BLOCK     8
   87 
   88 /*
   89  * We use an off-screen addresses to:
   90  *     o  store the background color;
   91  *     o  store pixels pattern.
   92  * Those addresses are then loaded in the latches once.
   93  */
   94 #define VT_VGA_BGCOLOR_OFFSET   VT_VGA_MEMSIZE
   95 
   96 static vd_probe_t       vga_probe;
   97 static vd_init_t        vga_init;
   98 static vd_blank_t       vga_blank;
   99 static vd_bitblt_text_t vga_bitblt_text;
  100 static vd_invalidate_text_t     vga_invalidate_text;
  101 static vd_bitblt_bmp_t  vga_bitblt_bitmap;
  102 static vd_drawrect_t    vga_drawrect;
  103 static vd_setpixel_t    vga_setpixel;
  104 static vd_postswitch_t  vga_postswitch;
  105 
  106 static const struct vt_driver vt_vga_driver = {
  107         .vd_name        = "vga",
  108         .vd_probe       = vga_probe,
  109         .vd_init        = vga_init,
  110         .vd_blank       = vga_blank,
  111         .vd_bitblt_text = vga_bitblt_text,
  112         .vd_invalidate_text = vga_invalidate_text,
  113         .vd_bitblt_bmp  = vga_bitblt_bitmap,
  114         .vd_drawrect    = vga_drawrect,
  115         .vd_setpixel    = vga_setpixel,
  116         .vd_postswitch  = vga_postswitch,
  117         .vd_priority    = VD_PRIORITY_GENERIC,
  118 };
  119 
  120 /*
  121  * Driver supports both text mode and graphics mode.  Make sure the
  122  * buffer is always big enough to support both.
  123  */
  124 static struct vga_softc vga_conssoftc;
  125 VT_DRIVER_DECLARE(vt_vga, vt_vga_driver);
  126 
  127 static inline void
  128 vga_setwmode(struct vt_device *vd, int wmode)
  129 {
  130         struct vga_softc *sc = vd->vd_softc;
  131 
  132         if (sc->vga_wmode == wmode)
  133                 return;
  134 
  135         REG_WRITE1(sc, VGA_GC_ADDRESS, VGA_GC_MODE);
  136         REG_WRITE1(sc, VGA_GC_DATA, wmode);
  137         sc->vga_wmode = wmode;
  138 
  139         switch (wmode) {
  140         case 3:
  141                 /* Re-enable all planes. */
  142                 REG_WRITE1(sc, VGA_SEQ_ADDRESS, VGA_SEQ_MAP_MASK);
  143                 REG_WRITE1(sc, VGA_SEQ_DATA, VGA_SEQ_MM_EM3 | VGA_SEQ_MM_EM2 |
  144                     VGA_SEQ_MM_EM1 | VGA_SEQ_MM_EM0);
  145                 break;
  146         }
  147 }
  148 
  149 static inline void
  150 vga_setfg(struct vt_device *vd, term_color_t color)
  151 {
  152         struct vga_softc *sc = vd->vd_softc;
  153 
  154         vga_setwmode(vd, 3);
  155 
  156         if (sc->vga_curfg == color)
  157                 return;
  158 
  159         REG_WRITE1(sc, VGA_GC_ADDRESS, VGA_GC_SET_RESET);
  160         REG_WRITE1(sc, VGA_GC_DATA, cons_to_vga_colors[color]);
  161         sc->vga_curfg = color;
  162 }
  163 
  164 static inline void
  165 vga_setbg(struct vt_device *vd, term_color_t color)
  166 {
  167         struct vga_softc *sc = vd->vd_softc;
  168 
  169         vga_setwmode(vd, 3);
  170 
  171         if (sc->vga_curbg == color)
  172                 return;
  173 
  174         REG_WRITE1(sc, VGA_GC_ADDRESS, VGA_GC_SET_RESET);
  175         REG_WRITE1(sc, VGA_GC_DATA, cons_to_vga_colors[color]);
  176 
  177         /*
  178          * Write 8 pixels using the background color to an off-screen
  179          * byte in the video memory.
  180          */
  181         MEM_WRITE1(sc, VT_VGA_BGCOLOR_OFFSET, 0xff);
  182 
  183         /*
  184          * Read those 8 pixels back to load the background color in the
  185          * latches register.
  186          */
  187         MEM_READ1(sc, VT_VGA_BGCOLOR_OFFSET);
  188 
  189         sc->vga_curbg = color;
  190 
  191         /*
  192          * The Set/Reset register doesn't contain the fg color anymore,
  193          * store an invalid color.
  194          */
  195         sc->vga_curfg = 0xff;
  196 }
  197 
  198 /*
  199  * Binary searchable table for Unicode to CP437 conversion.
  200  */
  201 
  202 struct unicp437 {
  203         uint16_t        unicode_base;
  204         uint8_t         cp437_base;
  205         uint8_t         length;
  206 };
  207 
  208 static const struct unicp437 cp437table[] = {
  209         { 0x0020, 0x20, 0x5e }, { 0x00a0, 0x20, 0x00 },
  210         { 0x00a1, 0xad, 0x00 }, { 0x00a2, 0x9b, 0x00 },
  211         { 0x00a3, 0x9c, 0x00 }, { 0x00a5, 0x9d, 0x00 },
  212         { 0x00a6, 0x7c, 0x00 },
  213         { 0x00a7, 0x15, 0x00 }, { 0x00aa, 0xa6, 0x00 },
  214         { 0x00ab, 0xae, 0x00 }, { 0x00ac, 0xaa, 0x00 },
  215         { 0x00b0, 0xf8, 0x00 }, { 0x00b1, 0xf1, 0x00 },
  216         { 0x00b2, 0xfd, 0x00 }, { 0x00b5, 0xe6, 0x00 },
  217         { 0x00b6, 0x14, 0x00 }, { 0x00b7, 0xfa, 0x00 },
  218         { 0x00ba, 0xa7, 0x00 }, { 0x00bb, 0xaf, 0x00 },
  219         { 0x00bc, 0xac, 0x00 }, { 0x00bd, 0xab, 0x00 },
  220         { 0x00bf, 0xa8, 0x00 }, { 0x00c4, 0x8e, 0x01 },
  221         { 0x00c6, 0x92, 0x00 }, { 0x00c7, 0x80, 0x00 },
  222         { 0x00c9, 0x90, 0x00 }, { 0x00d1, 0xa5, 0x00 },
  223         { 0x00d6, 0x99, 0x00 }, { 0x00dc, 0x9a, 0x00 },
  224         { 0x00df, 0xe1, 0x00 }, { 0x00e0, 0x85, 0x00 },
  225         { 0x00e1, 0xa0, 0x00 }, { 0x00e2, 0x83, 0x00 },
  226         { 0x00e4, 0x84, 0x00 }, { 0x00e5, 0x86, 0x00 },
  227         { 0x00e6, 0x91, 0x00 }, { 0x00e7, 0x87, 0x00 },
  228         { 0x00e8, 0x8a, 0x00 }, { 0x00e9, 0x82, 0x00 },
  229         { 0x00ea, 0x88, 0x01 }, { 0x00ec, 0x8d, 0x00 },
  230         { 0x00ed, 0xa1, 0x00 }, { 0x00ee, 0x8c, 0x00 },
  231         { 0x00ef, 0x8b, 0x00 }, { 0x00f0, 0xeb, 0x00 },
  232         { 0x00f1, 0xa4, 0x00 }, { 0x00f2, 0x95, 0x00 },
  233         { 0x00f3, 0xa2, 0x00 }, { 0x00f4, 0x93, 0x00 },
  234         { 0x00f6, 0x94, 0x00 }, { 0x00f7, 0xf6, 0x00 },
  235         { 0x00f8, 0xed, 0x00 }, { 0x00f9, 0x97, 0x00 },
  236         { 0x00fa, 0xa3, 0x00 }, { 0x00fb, 0x96, 0x00 },
  237         { 0x00fc, 0x81, 0x00 }, { 0x00ff, 0x98, 0x00 },
  238         { 0x0192, 0x9f, 0x00 }, { 0x0393, 0xe2, 0x00 },
  239         { 0x0398, 0xe9, 0x00 }, { 0x03a3, 0xe4, 0x00 },
  240         { 0x03a6, 0xe8, 0x00 }, { 0x03a9, 0xea, 0x00 },
  241         { 0x03b1, 0xe0, 0x01 }, { 0x03b4, 0xeb, 0x00 },
  242         { 0x03b5, 0xee, 0x00 }, { 0x03bc, 0xe6, 0x00 },
  243         { 0x03c0, 0xe3, 0x00 }, { 0x03c3, 0xe5, 0x00 },
  244         { 0x03c4, 0xe7, 0x00 }, { 0x03c6, 0xed, 0x00 },
  245         { 0x03d5, 0xed, 0x00 }, { 0x2010, 0x2d, 0x00 },
  246         { 0x2013, 0x2d, 0x00 },
  247         { 0x2014, 0x2d, 0x00 }, { 0x2018, 0x60, 0x00 },
  248         { 0x2019, 0x27, 0x00 }, { 0x201c, 0x22, 0x00 },
  249         { 0x201d, 0x22, 0x00 }, { 0x2022, 0x07, 0x00 },
  250         { 0x203c, 0x13, 0x00 }, { 0x207f, 0xfc, 0x00 },
  251         { 0x20a7, 0x9e, 0x00 }, { 0x20ac, 0xee, 0x00 },
  252         { 0x2126, 0xea, 0x00 }, { 0x2190, 0x1b, 0x00 },
  253         { 0x2191, 0x18, 0x00 }, { 0x2192, 0x1a, 0x00 },
  254         { 0x2193, 0x19, 0x00 }, { 0x2194, 0x1d, 0x00 },
  255         { 0x2195, 0x12, 0x00 }, { 0x21a8, 0x17, 0x00 },
  256         { 0x2202, 0xeb, 0x00 }, { 0x2208, 0xee, 0x00 },
  257         { 0x2211, 0xe4, 0x00 }, { 0x2212, 0x2d, 0x00 },
  258         { 0x2219, 0xf9, 0x00 }, { 0x221a, 0xfb, 0x00 },
  259         { 0x221e, 0xec, 0x00 }, { 0x221f, 0x1c, 0x00 },
  260         { 0x2229, 0xef, 0x00 }, { 0x2248, 0xf7, 0x00 },
  261         { 0x2261, 0xf0, 0x00 }, { 0x2264, 0xf3, 0x00 },
  262         { 0x2265, 0xf2, 0x00 }, { 0x2302, 0x7f, 0x00 },
  263         { 0x2310, 0xa9, 0x00 }, { 0x2320, 0xf4, 0x00 },
  264         { 0x2321, 0xf5, 0x00 }, { 0x2500, 0xc4, 0x00 },
  265         { 0x2502, 0xb3, 0x00 }, { 0x250c, 0xda, 0x00 },
  266         { 0x2510, 0xbf, 0x00 }, { 0x2514, 0xc0, 0x00 },
  267         { 0x2518, 0xd9, 0x00 }, { 0x251c, 0xc3, 0x00 },
  268         { 0x2524, 0xb4, 0x00 }, { 0x252c, 0xc2, 0x00 },
  269         { 0x2534, 0xc1, 0x00 }, { 0x253c, 0xc5, 0x00 },
  270         { 0x2550, 0xcd, 0x00 }, { 0x2551, 0xba, 0x00 },
  271         { 0x2552, 0xd5, 0x00 }, { 0x2553, 0xd6, 0x00 },
  272         { 0x2554, 0xc9, 0x00 }, { 0x2555, 0xb8, 0x00 },
  273         { 0x2556, 0xb7, 0x00 }, { 0x2557, 0xbb, 0x00 },
  274         { 0x2558, 0xd4, 0x00 }, { 0x2559, 0xd3, 0x00 },
  275         { 0x255a, 0xc8, 0x00 }, { 0x255b, 0xbe, 0x00 },
  276         { 0x255c, 0xbd, 0x00 }, { 0x255d, 0xbc, 0x00 },
  277         { 0x255e, 0xc6, 0x01 }, { 0x2560, 0xcc, 0x00 },
  278         { 0x2561, 0xb5, 0x00 }, { 0x2562, 0xb6, 0x00 },
  279         { 0x2563, 0xb9, 0x00 }, { 0x2564, 0xd1, 0x01 },
  280         { 0x2566, 0xcb, 0x00 }, { 0x2567, 0xcf, 0x00 },
  281         { 0x2568, 0xd0, 0x00 }, { 0x2569, 0xca, 0x00 },
  282         { 0x256a, 0xd8, 0x00 }, { 0x256b, 0xd7, 0x00 },
  283         { 0x256c, 0xce, 0x00 }, { 0x2580, 0xdf, 0x00 },
  284         { 0x2584, 0xdc, 0x00 }, { 0x2588, 0xdb, 0x00 },
  285         { 0x258c, 0xdd, 0x00 }, { 0x2590, 0xde, 0x00 },
  286         { 0x2591, 0xb0, 0x02 }, { 0x25a0, 0xfe, 0x00 },
  287         { 0x25ac, 0x16, 0x00 }, { 0x25b2, 0x1e, 0x00 },
  288         { 0x25ba, 0x10, 0x00 }, { 0x25bc, 0x1f, 0x00 },
  289         { 0x25c4, 0x11, 0x00 }, { 0x25cb, 0x09, 0x00 },
  290         { 0x25d8, 0x08, 0x00 }, { 0x25d9, 0x0a, 0x00 },
  291         { 0x263a, 0x01, 0x01 }, { 0x263c, 0x0f, 0x00 },
  292         { 0x2640, 0x0c, 0x00 }, { 0x2642, 0x0b, 0x00 },
  293         { 0x2660, 0x06, 0x00 }, { 0x2663, 0x05, 0x00 },
  294         { 0x2665, 0x03, 0x01 }, { 0x266a, 0x0d, 0x00 },
  295         { 0x266c, 0x0e, 0x00 }, { 0x2713, 0xfb, 0x00 },
  296         { 0x27e8, 0x3c, 0x00 }, { 0x27e9, 0x3e, 0x00 },
  297 };
  298 
  299 static uint8_t
  300 vga_get_cp437(term_char_t c)
  301 {
  302         int min, mid, max;
  303 
  304         min = 0;
  305         max = nitems(cp437table) - 1;
  306 
  307         if (c < cp437table[0].unicode_base ||
  308             c > cp437table[max].unicode_base + cp437table[max].length)
  309                 return '?';
  310 
  311         while (max >= min) {
  312                 mid = (min + max) / 2;
  313                 if (c < cp437table[mid].unicode_base)
  314                         max = mid - 1;
  315                 else if (c > cp437table[mid].unicode_base +
  316                     cp437table[mid].length)
  317                         min = mid + 1;
  318                 else
  319                         return (c - cp437table[mid].unicode_base +
  320                             cp437table[mid].cp437_base);
  321         }
  322 
  323         return '?';
  324 }
  325 
  326 static void
  327 vga_blank(struct vt_device *vd, term_color_t color)
  328 {
  329         struct vga_softc *sc = vd->vd_softc;
  330         u_int ofs;
  331 
  332         vga_setfg(vd, color);
  333         for (ofs = 0; ofs < VT_VGA_MEMSIZE; ofs++)
  334                 MEM_WRITE1(sc, ofs, 0xff);
  335 }
  336 
  337 static inline void
  338 vga_bitblt_put(struct vt_device *vd, u_long dst, term_color_t color,
  339     uint8_t v)
  340 {
  341         struct vga_softc *sc = vd->vd_softc;
  342 
  343         /* Skip empty writes, in order to avoid palette changes. */
  344         if (v != 0x00) {
  345                 vga_setfg(vd, color);
  346                 /*
  347                  * When this MEM_READ1() gets disabled, all sorts of
  348                  * artifacts occur.  This is because this read loads the
  349                  * set of 8 pixels that are about to be changed.  There
  350                  * is one scenario where we can avoid the read, namely
  351                  * if all pixels are about to be overwritten anyway.
  352                  */
  353                 if (v != 0xff) {
  354                         MEM_READ1(sc, dst);
  355 
  356                         /* The bg color was trashed by the reads. */
  357                         sc->vga_curbg = 0xff;
  358                 }
  359                 MEM_WRITE1(sc, dst, v);
  360         }
  361 }
  362 
  363 static void
  364 vga_setpixel(struct vt_device *vd, int x, int y, term_color_t color)
  365 {
  366 
  367         if (vd->vd_flags & VDF_TEXTMODE)
  368                 return;
  369 
  370         vga_bitblt_put(vd, (y * VT_VGA_WIDTH / 8) + (x / 8), color,
  371             0x80 >> (x % 8));
  372 }
  373 
  374 static void
  375 vga_drawrect(struct vt_device *vd, int x1, int y1, int x2, int y2, int fill,
  376     term_color_t color)
  377 {
  378         int x, y;
  379 
  380         if (vd->vd_flags & VDF_TEXTMODE)
  381                 return;
  382 
  383         for (y = y1; y <= y2; y++) {
  384                 if (fill || (y == y1) || (y == y2)) {
  385                         for (x = x1; x <= x2; x++)
  386                                 vga_setpixel(vd, x, y, color);
  387                 } else {
  388                         vga_setpixel(vd, x1, y, color);
  389                         vga_setpixel(vd, x2, y, color);
  390                 }
  391         }
  392 }
  393 
  394 static void
  395 vga_compute_shifted_pattern(const uint8_t *src, unsigned int bytes,
  396     unsigned int src_x, unsigned int x_count, unsigned int dst_x,
  397     uint8_t *pattern, uint8_t *mask)
  398 {
  399         unsigned int n;
  400 
  401         n = src_x / 8;
  402 
  403         /*
  404          * This mask has bits set, where a pixel (ether 0 or 1)
  405          * comes from the source bitmap.
  406          */
  407         if (mask != NULL) {
  408                 *mask = (0xff
  409                     >> (8 - x_count))
  410                     << (8 - x_count - dst_x);
  411         }
  412 
  413         if (n == (src_x + x_count - 1) / 8) {
  414                 /* All the pixels we want are in the same byte. */
  415                 *pattern = src[n];
  416                 if (dst_x >= src_x)
  417                         *pattern >>= (dst_x - src_x % 8);
  418                 else
  419                         *pattern <<= (src_x % 8 - dst_x);
  420         } else {
  421                 /* The pixels we want are split into two bytes. */
  422                 if (dst_x >= src_x % 8) {
  423                         *pattern =
  424                             src[n] << (8 - dst_x - src_x % 8) |
  425                             src[n + 1] >> (dst_x - src_x % 8);
  426                 } else {
  427                         *pattern =
  428                             src[n] << (src_x % 8 - dst_x) |
  429                             src[n + 1] >> (8 - src_x % 8 - dst_x);
  430                 }
  431         }
  432 }
  433 
  434 static void
  435 vga_copy_bitmap_portion(uint8_t *pattern_2colors, uint8_t *pattern_ncolors,
  436     const uint8_t *src, const uint8_t *src_mask, unsigned int src_width,
  437     unsigned int src_x, unsigned int dst_x, unsigned int x_count,
  438     unsigned int src_y, unsigned int dst_y, unsigned int y_count,
  439     term_color_t fg, term_color_t bg, int overwrite)
  440 {
  441         unsigned int i, bytes;
  442         uint8_t pattern, relevant_bits, mask;
  443 
  444         bytes = (src_width + 7) / 8;
  445 
  446         for (i = 0; i < y_count; ++i) {
  447                 vga_compute_shifted_pattern(src + (src_y + i) * bytes,
  448                     bytes, src_x, x_count, dst_x, &pattern, &relevant_bits);
  449 
  450                 if (src_mask == NULL) {
  451                         /*
  452                          * No src mask. Consider that all wanted bits
  453                          * from the source are "authoritative".
  454                          */
  455                         mask = relevant_bits;
  456                 } else {
  457                         /*
  458                          * There's an src mask. We shift it the same way
  459                          * we shifted the source pattern.
  460                          */
  461                         vga_compute_shifted_pattern(
  462                             src_mask + (src_y + i) * bytes,
  463                             bytes, src_x, x_count, dst_x,
  464                             &mask, NULL);
  465 
  466                         /* Now, only keep the wanted bits among them. */
  467                         mask &= relevant_bits;
  468                 }
  469 
  470                 /*
  471                  * Clear bits from the pattern which must be
  472                  * transparent, according to the source mask.
  473                  */
  474                 pattern &= mask;
  475 
  476                 /* Set the bits in the 2-colors array. */
  477                 if (overwrite)
  478                         pattern_2colors[dst_y + i] &= ~mask;
  479                 pattern_2colors[dst_y + i] |= pattern;
  480 
  481                 if (pattern_ncolors == NULL)
  482                         continue;
  483 
  484                 /*
  485                  * Set the same bits in the n-colors array. This one
  486                  * supports transparency, when a given bit is cleared in
  487                  * all colors.
  488                  */
  489                 if (overwrite) {
  490                         /*
  491                          * Ensure that the pixels used by this bitmap are
  492                          * cleared in other colors.
  493                          */
  494                         for (int j = 0; j < 16; ++j)
  495                                 pattern_ncolors[(dst_y + i) * 16 + j] &=
  496                                     ~mask;
  497                 }
  498                 pattern_ncolors[(dst_y + i) * 16 + fg] |= pattern;
  499                 pattern_ncolors[(dst_y + i) * 16 + bg] |= (~pattern & mask);
  500         }
  501 }
  502 
  503 static void
  504 vga_bitblt_pixels_block_2colors(struct vt_device *vd, const uint8_t *masks,
  505     term_color_t fg, term_color_t bg,
  506     unsigned int x, unsigned int y, unsigned int height)
  507 {
  508         unsigned int i, offset;
  509         struct vga_softc *sc;
  510 
  511         /*
  512          * The great advantage of Write Mode 3 is that we just need
  513          * to load the foreground in the Set/Reset register, load the
  514          * background color in the latches register (this is done
  515          * through a write in offscreen memory followed by a read of
  516          * that data), then write the pattern to video memory. This
  517          * pattern indicates if the pixel should use the foreground
  518          * color (bit set) or the background color (bit cleared).
  519          */
  520 
  521         vga_setbg(vd, bg);
  522         vga_setfg(vd, fg);
  523 
  524         sc = vd->vd_softc;
  525         offset = (VT_VGA_WIDTH * y + x) / 8;
  526 
  527         for (i = 0; i < height; ++i, offset += VT_VGA_WIDTH / 8) {
  528                 MEM_WRITE1(sc, offset, masks[i]);
  529         }
  530 }
  531 
  532 static void
  533 vga_bitblt_pixels_block_ncolors(struct vt_device *vd, const uint8_t *masks,
  534     unsigned int x, unsigned int y, unsigned int height)
  535 {
  536         unsigned int i, j, plane, color, offset;
  537         struct vga_softc *sc;
  538         uint8_t mask, planes[height * 4];
  539 
  540         sc = vd->vd_softc;
  541 
  542         memset(planes, 0, sizeof(planes));
  543 
  544         /*
  545          * To write a group of pixels using 3 or more colors, we select
  546          * Write Mode 0 and write one byte to each plane separately.
  547          */
  548 
  549         /*
  550          * We first compute each byte: each plane contains one bit of the
  551          * color code for each of the 8 pixels.
  552          *
  553          * For example, if the 8 pixels are like this:
  554          *     GBBBBBBY
  555          * where:
  556          *     G (gray)   = 0b0111
  557          *     B (black)  = 0b0000
  558          *     Y (yellow) = 0b0011
  559          *
  560          * The corresponding for bytes are:
  561          *             GBBBBBBY
  562          *    Plane 0: 10000001 = 0x81
  563          *    Plane 1: 10000001 = 0x81
  564          *    Plane 2: 10000000 = 0x80
  565          *    Plane 3: 00000000 = 0x00
  566          *             |  |   |
  567          *             |  |   +-> 0b0011 (Y)
  568          *             |  +-----> 0b0000 (B)
  569          *             +--------> 0b0111 (G)
  570          */
  571 
  572         for (i = 0; i < height; ++i) {
  573                 for (color = 0; color < 16; ++color) {
  574                         mask = masks[i * 16 + color];
  575                         if (mask == 0x00)
  576                                 continue;
  577 
  578                         for (j = 0; j < 8; ++j) {
  579                                 if (!((mask >> (7 - j)) & 0x1))
  580                                         continue;
  581 
  582                                 /* The pixel "j" uses color "color". */
  583                                 for (plane = 0; plane < 4; ++plane)
  584                                         planes[i * 4 + plane] |=
  585                                             ((cons_to_vga_colors[color] >>
  586                                             plane) & 0x1) << (7 - j);
  587                         }
  588                 }
  589         }
  590 
  591         /*
  592          * The bytes are ready: we now switch to Write Mode 0 and write
  593          * all bytes, one plane at a time.
  594          */
  595         vga_setwmode(vd, 0);
  596 
  597         REG_WRITE1(sc, VGA_SEQ_ADDRESS, VGA_SEQ_MAP_MASK);
  598         for (plane = 0; plane < 4; ++plane) {
  599                 /* Select plane. */
  600                 REG_WRITE1(sc, VGA_SEQ_DATA, 1 << plane);
  601 
  602                 /* Write all bytes for this plane, from Y to Y+height. */
  603                 for (i = 0; i < height; ++i) {
  604                         offset = (VT_VGA_WIDTH * (y + i) + x) / 8;
  605                         MEM_WRITE1(sc, offset, planes[i * 4 + plane]);
  606                 }
  607         }
  608 }
  609 
  610 static void
  611 vga_bitblt_one_text_pixels_block(struct vt_device *vd,
  612     const struct vt_window *vw, unsigned int x, unsigned int y)
  613 {
  614         const struct vt_buf *vb;
  615         const struct vt_font *vf;
  616         unsigned int i, col, row, src_x, x_count;
  617         unsigned int used_colors_list[16], used_colors;
  618         uint8_t pattern_2colors[vw->vw_font->vf_height];
  619         uint8_t pattern_ncolors[vw->vw_font->vf_height * 16];
  620         term_char_t c;
  621         term_color_t fg, bg;
  622         const uint8_t *src;
  623 
  624         vb = &vw->vw_buf;
  625         vf = vw->vw_font;
  626 
  627         /*
  628          * The current pixels block.
  629          *
  630          * We fill it with portions of characters, because both "grids"
  631          * may not match.
  632          *
  633          * i is the index in this pixels block.
  634          */
  635 
  636         i = x;
  637         used_colors = 0;
  638         memset(used_colors_list, 0, sizeof(used_colors_list));
  639         memset(pattern_2colors, 0, sizeof(pattern_2colors));
  640         memset(pattern_ncolors, 0, sizeof(pattern_ncolors));
  641 
  642         if (i < vw->vw_draw_area.tr_begin.tp_col) {
  643                 /*
  644                  * i is in the margin used to center the text area on
  645                  * the screen.
  646                  */
  647 
  648                 i = vw->vw_draw_area.tr_begin.tp_col;
  649         }
  650 
  651         while (i < x + VT_VGA_PIXELS_BLOCK &&
  652             i < vw->vw_draw_area.tr_end.tp_col) {
  653                 /*
  654                  * Find which character is drawn on this pixel in the
  655                  * pixels block.
  656                  *
  657                  * While here, record what colors it uses.
  658                  */
  659 
  660                 col = (i - vw->vw_draw_area.tr_begin.tp_col) / vf->vf_width;
  661                 row = (y - vw->vw_draw_area.tr_begin.tp_row) / vf->vf_height;
  662 
  663                 c = VTBUF_GET_FIELD(vb, row, col);
  664                 src = vtfont_lookup(vf, c);
  665 
  666                 vt_determine_colors(c, VTBUF_ISCURSOR(vb, row, col), &fg, &bg);
  667                 if ((used_colors_list[fg] & 0x1) != 0x1)
  668                         used_colors++;
  669                 if ((used_colors_list[bg] & 0x2) != 0x2)
  670                         used_colors++;
  671                 used_colors_list[fg] |= 0x1;
  672                 used_colors_list[bg] |= 0x2;
  673 
  674                 /*
  675                  * Compute the portion of the character we want to draw,
  676                  * because the pixels block may start in the middle of a
  677                  * character.
  678                  *
  679                  * The first pixel to draw in the character is
  680                  *     the current position -
  681                  *     the start position of the character
  682                  *
  683                  * The last pixel to draw is either
  684                  *     - the last pixel of the character, or
  685                  *     - the pixel of the character matching the end of
  686                  *       the pixels block
  687                  * whichever comes first. This position is then
  688                  * changed to be relative to the start position of the
  689                  * character.
  690                  */
  691 
  692                 src_x = i -
  693                     (col * vf->vf_width + vw->vw_draw_area.tr_begin.tp_col);
  694                 x_count = min(min(
  695                     (col + 1) * vf->vf_width +
  696                     vw->vw_draw_area.tr_begin.tp_col,
  697                     x + VT_VGA_PIXELS_BLOCK),
  698                     vw->vw_draw_area.tr_end.tp_col);
  699                 x_count -= col * vf->vf_width +
  700                     vw->vw_draw_area.tr_begin.tp_col;
  701                 x_count -= src_x;
  702 
  703                 /* Copy a portion of the character. */
  704                 vga_copy_bitmap_portion(pattern_2colors, pattern_ncolors,
  705                     src, NULL, vf->vf_width,
  706                     src_x, i % VT_VGA_PIXELS_BLOCK, x_count,
  707                     0, 0, vf->vf_height, fg, bg, 0);
  708 
  709                 /* We move to the next portion. */
  710                 i += x_count;
  711         }
  712 
  713 #ifndef SC_NO_CUTPASTE
  714         /*
  715          * Copy the mouse pointer bitmap if it's over the current pixels
  716          * block.
  717          *
  718          * We use the saved cursor position (saved in vt_flush()), because
  719          * the current position could be different than the one used
  720          * to mark the area dirty.
  721          */
  722         term_rect_t drawn_area;
  723 
  724         drawn_area.tr_begin.tp_col = x;
  725         drawn_area.tr_begin.tp_row = y;
  726         drawn_area.tr_end.tp_col = x + VT_VGA_PIXELS_BLOCK;
  727         drawn_area.tr_end.tp_row = y + vf->vf_height;
  728         if (vd->vd_mshown && vt_is_cursor_in_area(vd, &drawn_area)) {
  729                 struct vt_mouse_cursor *cursor;
  730                 unsigned int mx, my;
  731                 unsigned int dst_x, src_y, dst_y, y_count;
  732 
  733                 cursor = vd->vd_mcursor;
  734                 mx = vd->vd_mx_drawn + vw->vw_draw_area.tr_begin.tp_col;
  735                 my = vd->vd_my_drawn + vw->vw_draw_area.tr_begin.tp_row;
  736 
  737                 /* Compute the portion of the cursor we want to copy. */
  738                 src_x = x > mx ? x - mx : 0;
  739                 dst_x = mx > x ? mx - x : 0;
  740                 x_count = min(min(min(
  741                     cursor->width - src_x,
  742                     x + VT_VGA_PIXELS_BLOCK - mx),
  743                     vw->vw_draw_area.tr_end.tp_col - mx),
  744                     VT_VGA_PIXELS_BLOCK);
  745 
  746                 /*
  747                  * The cursor isn't aligned on the Y-axis with
  748                  * characters, so we need to compute the vertical
  749                  * start/count.
  750                  */
  751                 src_y = y > my ? y - my : 0;
  752                 dst_y = my > y ? my - y : 0;
  753                 y_count = min(
  754                     min(cursor->height - src_y, y + vf->vf_height - my),
  755                     vf->vf_height);
  756 
  757                 /* Copy the cursor portion. */
  758                 vga_copy_bitmap_portion(pattern_2colors, pattern_ncolors,
  759                     cursor->map, cursor->mask, cursor->width,
  760                     src_x, dst_x, x_count, src_y, dst_y, y_count,
  761                     vd->vd_mcursor_fg, vd->vd_mcursor_bg, 1);
  762 
  763                 if ((used_colors_list[vd->vd_mcursor_fg] & 0x1) != 0x1)
  764                         used_colors++;
  765                 if ((used_colors_list[vd->vd_mcursor_bg] & 0x2) != 0x2)
  766                         used_colors++;
  767         }
  768 #endif
  769 
  770         /*
  771          * The pixels block is completed, we can now draw it on the
  772          * screen.
  773          */
  774         if (used_colors == 2)
  775                 vga_bitblt_pixels_block_2colors(vd, pattern_2colors, fg, bg,
  776                     x, y, vf->vf_height);
  777         else
  778                 vga_bitblt_pixels_block_ncolors(vd, pattern_ncolors,
  779                     x, y, vf->vf_height);
  780 }
  781 
  782 static void
  783 vga_bitblt_text_gfxmode(struct vt_device *vd, const struct vt_window *vw,
  784     const term_rect_t *area)
  785 {
  786         const struct vt_font *vf;
  787         unsigned int col, row;
  788         unsigned int x1, y1, x2, y2, x, y;
  789 
  790         vf = vw->vw_font;
  791 
  792         /*
  793          * Compute the top-left pixel position aligned with the video
  794          * adapter pixels block size.
  795          *
  796          * This is calculated from the top-left column of te dirty area:
  797          *
  798          *     1. Compute the top-left pixel of the character:
  799          *        col * font width + x offset
  800          *
  801          *        NOTE: x offset is used to center the text area on the
  802          *        screen. It's expressed in pixels, not in characters
  803          *        col/row!
  804          *
  805          *     2. Find the pixel further on the left marking the start of
  806          *        an aligned pixels block (eg. chunk of 8 pixels):
  807          *        character's x / blocksize * blocksize
  808          *
  809          *        The division, being made on integers, achieves the
  810          *        alignment.
  811          *
  812          * For the Y-axis, we need to compute the character's y
  813          * coordinate, but we don't need to align it.
  814          */
  815 
  816         col = area->tr_begin.tp_col;
  817         row = area->tr_begin.tp_row;
  818         x1 = (int)((col * vf->vf_width + vw->vw_draw_area.tr_begin.tp_col)
  819              / VT_VGA_PIXELS_BLOCK)
  820             * VT_VGA_PIXELS_BLOCK;
  821         y1 = row * vf->vf_height + vw->vw_draw_area.tr_begin.tp_row;
  822 
  823         /*
  824          * Compute the bottom right pixel position, again, aligned with
  825          * the pixels block size.
  826          *
  827          * The same rules apply, we just add 1 to base the computation
  828          * on the "right border" of the dirty area.
  829          */
  830 
  831         col = area->tr_end.tp_col;
  832         row = area->tr_end.tp_row;
  833         x2 = (int)howmany(col * vf->vf_width + vw->vw_draw_area.tr_begin.tp_col,
  834             VT_VGA_PIXELS_BLOCK)
  835             * VT_VGA_PIXELS_BLOCK;
  836         y2 = row * vf->vf_height + vw->vw_draw_area.tr_begin.tp_row;
  837 
  838         /* Clip the area to the screen size. */
  839         x2 = min(x2, vw->vw_draw_area.tr_end.tp_col);
  840         y2 = min(y2, vw->vw_draw_area.tr_end.tp_row);
  841 
  842         /*
  843          * Now, we take care of N pixels line at a time (the first for
  844          * loop, N = font height), and for these lines, draw one pixels
  845          * block at a time (the second for loop), not a character at a
  846          * time.
  847          *
  848          * Therefore, on the X-axis, characters my be drawn partially if
  849          * they are not aligned on 8-pixels boundary.
  850          *
  851          * However, the operation is repeated for the full height of the
  852          * font before moving to the next character, because it allows
  853          * to keep the color settings and write mode, before perhaps
  854          * changing them with the next one.
  855          */
  856 
  857         for (y = y1; y < y2; y += vf->vf_height) {
  858                 for (x = x1; x < x2; x += VT_VGA_PIXELS_BLOCK) {
  859                         vga_bitblt_one_text_pixels_block(vd, vw, x, y);
  860                 }
  861         }
  862 }
  863 
  864 static void
  865 vga_bitblt_text_txtmode(struct vt_device *vd, const struct vt_window *vw,
  866     const term_rect_t *area)
  867 {
  868         struct vga_softc *sc;
  869         const struct vt_buf *vb;
  870         unsigned int col, row;
  871         term_char_t c;
  872         term_color_t fg, bg;
  873         uint8_t ch, attr;
  874         size_t z;
  875 
  876         sc = vd->vd_softc;
  877         vb = &vw->vw_buf;
  878 
  879         for (row = area->tr_begin.tp_row; row < area->tr_end.tp_row; ++row) {
  880                 for (col = area->tr_begin.tp_col;
  881                     col < area->tr_end.tp_col;
  882                     ++col) {
  883                         /*
  884                          * Get next character and its associated fg/bg
  885                          * colors.
  886                          */
  887                         c = VTBUF_GET_FIELD(vb, row, col);
  888                         vt_determine_colors(c, VTBUF_ISCURSOR(vb, row, col),
  889                             &fg, &bg);
  890 
  891                         z = row * PIXEL_WIDTH(VT_FB_MAX_WIDTH) + col;
  892                         if (z >= PIXEL_HEIGHT(VT_FB_MAX_HEIGHT) *
  893                             PIXEL_WIDTH(VT_FB_MAX_WIDTH))
  894                                 continue;
  895                         if (vd->vd_drawn && (vd->vd_drawn[z] == c) &&
  896                             vd->vd_drawnfg && (vd->vd_drawnfg[z] == fg) &&
  897                             vd->vd_drawnbg && (vd->vd_drawnbg[z] == bg))
  898                                 continue;
  899 
  900                         /*
  901                          * Convert character to CP437, which is the
  902                          * character set used by the VGA hardware by
  903                          * default.
  904                          */
  905                         ch = vga_get_cp437(TCHAR_CHARACTER(c));
  906 
  907                         /* Convert colors to VGA attributes. */
  908                         attr =
  909                             cons_to_vga_colors[bg] << 4 |
  910                             cons_to_vga_colors[fg];
  911 
  912                         MEM_WRITE2(sc, (row * 80 + col) * 2 + 0,
  913                             ch + ((uint16_t)(attr) << 8));
  914 
  915                         if (vd->vd_drawn)
  916                                 vd->vd_drawn[z] = c;
  917                         if (vd->vd_drawnfg)
  918                                 vd->vd_drawnfg[z] = fg;
  919                         if (vd->vd_drawnbg)
  920                                 vd->vd_drawnbg[z] = bg;
  921                 }
  922         }
  923 }
  924 
  925 static void
  926 vga_bitblt_text(struct vt_device *vd, const struct vt_window *vw,
  927     const term_rect_t *area)
  928 {
  929 
  930         if (!(vd->vd_flags & VDF_TEXTMODE)) {
  931                 vga_bitblt_text_gfxmode(vd, vw, area);
  932         } else {
  933                 vga_bitblt_text_txtmode(vd, vw, area);
  934         }
  935 }
  936 
  937 void
  938 vga_invalidate_text(struct vt_device *vd, const term_rect_t *area)
  939 {
  940         unsigned int col, row;
  941         size_t z;
  942 
  943         for (row = area->tr_begin.tp_row; row < area->tr_end.tp_row; ++row) {
  944                 for (col = area->tr_begin.tp_col;
  945                     col < area->tr_end.tp_col;
  946                     ++col) {
  947                         z = row * PIXEL_WIDTH(VT_FB_MAX_WIDTH) + col;
  948                         if (z >= PIXEL_HEIGHT(VT_FB_MAX_HEIGHT) *
  949                             PIXEL_WIDTH(VT_FB_MAX_WIDTH))
  950                                 continue;
  951                         if (vd->vd_drawn)
  952                                 vd->vd_drawn[z] = 0;
  953                         if (vd->vd_drawnfg)
  954                                 vd->vd_drawnfg[z] = 0;
  955                         if (vd->vd_drawnbg)
  956                                 vd->vd_drawnbg[z] = 0;
  957                 }
  958         }
  959 }
  960 
  961 static void
  962 vga_bitblt_bitmap(struct vt_device *vd, const struct vt_window *vw,
  963     const uint8_t *pattern, const uint8_t *mask,
  964     unsigned int width, unsigned int height,
  965     unsigned int x, unsigned int y, term_color_t fg, term_color_t bg)
  966 {
  967         unsigned int x1, y1, x2, y2, i, j, src_x, dst_x, x_count;
  968         uint8_t pattern_2colors;
  969 
  970         /* Align coordinates with the 8-pxels grid. */
  971         x1 = rounddown(x, VT_VGA_PIXELS_BLOCK);
  972         y1 = y;
  973 
  974         x2 = roundup(x + width, VT_VGA_PIXELS_BLOCK);
  975         y2 = y + height;
  976         x2 = min(x2, vd->vd_width - 1);
  977         y2 = min(y2, vd->vd_height - 1);
  978 
  979         for (j = y1; j < y2; ++j) {
  980                 src_x = 0;
  981                 dst_x = x - x1;
  982                 x_count = VT_VGA_PIXELS_BLOCK - dst_x;
  983 
  984                 for (i = x1; i < x2; i += VT_VGA_PIXELS_BLOCK) {
  985                         pattern_2colors = 0;
  986 
  987                         vga_copy_bitmap_portion(
  988                             &pattern_2colors, NULL,
  989                             pattern, mask, width,
  990                             src_x, dst_x, x_count,
  991                             j - y1, 0, 1, fg, bg, 0);
  992 
  993                         vga_bitblt_pixels_block_2colors(vd,
  994                             &pattern_2colors, fg, bg,
  995                             i, j, 1);
  996 
  997                         src_x += x_count;
  998                         dst_x = (dst_x + x_count) % VT_VGA_PIXELS_BLOCK;
  999                         x_count = min(width - src_x, VT_VGA_PIXELS_BLOCK);
 1000                 }
 1001         }
 1002 }
 1003 
 1004 static void
 1005 vga_initialize_graphics(struct vt_device *vd)
 1006 {
 1007         struct vga_softc *sc = vd->vd_softc;
 1008 
 1009         /* Clock select. */
 1010         REG_WRITE1(sc, VGA_GEN_MISC_OUTPUT_W, VGA_GEN_MO_VSP | VGA_GEN_MO_HSP |
 1011             VGA_GEN_MO_PB | VGA_GEN_MO_ER | VGA_GEN_MO_IOA);
 1012         /* Set sequencer clocking and memory mode. */
 1013         REG_WRITE1(sc, VGA_SEQ_ADDRESS, VGA_SEQ_CLOCKING_MODE);
 1014         REG_WRITE1(sc, VGA_SEQ_DATA, VGA_SEQ_CM_89);
 1015         REG_WRITE1(sc, VGA_SEQ_ADDRESS, VGA_SEQ_MEMORY_MODE);
 1016         REG_WRITE1(sc, VGA_SEQ_DATA, VGA_SEQ_MM_OE | VGA_SEQ_MM_EM);
 1017 
 1018         /* Set the graphics controller in graphics mode. */
 1019         REG_WRITE1(sc, VGA_GC_ADDRESS, VGA_GC_MISCELLANEOUS);
 1020         REG_WRITE1(sc, VGA_GC_DATA, 0x04 + VGA_GC_MISC_GA);
 1021         /* Program the CRT controller. */
 1022         REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_HORIZ_TOTAL);
 1023         REG_WRITE1(sc, VGA_CRTC_DATA, 0x5f);                    /* 760 */
 1024         REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_HORIZ_DISP_END);
 1025         REG_WRITE1(sc, VGA_CRTC_DATA, 0x4f);                    /* 640 - 8 */
 1026         REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_START_HORIZ_BLANK);
 1027         REG_WRITE1(sc, VGA_CRTC_DATA, 0x50);                    /* 640 */
 1028         REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_END_HORIZ_BLANK);
 1029         REG_WRITE1(sc, VGA_CRTC_DATA, VGA_CRTC_EHB_CR + 2);
 1030         REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_START_HORIZ_RETRACE);
 1031         REG_WRITE1(sc, VGA_CRTC_DATA, 0x54);                    /* 672 */
 1032         REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_END_HORIZ_RETRACE);
 1033         REG_WRITE1(sc, VGA_CRTC_DATA, VGA_CRTC_EHR_EHB + 0);
 1034         REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_VERT_TOTAL);
 1035         REG_WRITE1(sc, VGA_CRTC_DATA, 0x0b);                    /* 523 */
 1036         REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_OVERFLOW);
 1037         REG_WRITE1(sc, VGA_CRTC_DATA, VGA_CRTC_OF_VT9 | VGA_CRTC_OF_LC8 |
 1038             VGA_CRTC_OF_VBS8 | VGA_CRTC_OF_VRS8 | VGA_CRTC_OF_VDE8);
 1039         REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_MAX_SCAN_LINE);
 1040         REG_WRITE1(sc, VGA_CRTC_DATA, VGA_CRTC_MSL_LC9);
 1041         REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_VERT_RETRACE_START);
 1042         REG_WRITE1(sc, VGA_CRTC_DATA, 0xea);                    /* 480 + 10 */
 1043         REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_VERT_RETRACE_END);
 1044         REG_WRITE1(sc, VGA_CRTC_DATA, 0x0c);
 1045         REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_VERT_DISPLAY_END);
 1046         REG_WRITE1(sc, VGA_CRTC_DATA, 0xdf);                    /* 480 - 1*/
 1047         REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_OFFSET);
 1048         REG_WRITE1(sc, VGA_CRTC_DATA, 0x28);
 1049         REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_START_VERT_BLANK);
 1050         REG_WRITE1(sc, VGA_CRTC_DATA, 0xe7);                    /* 480 + 7 */
 1051         REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_END_VERT_BLANK);
 1052         REG_WRITE1(sc, VGA_CRTC_DATA, 0x04);
 1053         REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_MODE_CONTROL);
 1054         REG_WRITE1(sc, VGA_CRTC_DATA, VGA_CRTC_MC_WB | VGA_CRTC_MC_AW |
 1055             VGA_CRTC_MC_SRS | VGA_CRTC_MC_CMS);
 1056         REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_LINE_COMPARE);
 1057         REG_WRITE1(sc, VGA_CRTC_DATA, 0xff);                    /* 480 + 31 */
 1058 
 1059         REG_WRITE1(sc, VGA_GEN_FEATURE_CTRL_W, 0);
 1060 
 1061         REG_WRITE1(sc, VGA_SEQ_ADDRESS, VGA_SEQ_MAP_MASK);
 1062         REG_WRITE1(sc, VGA_SEQ_DATA, VGA_SEQ_MM_EM3 | VGA_SEQ_MM_EM2 |
 1063             VGA_SEQ_MM_EM1 | VGA_SEQ_MM_EM0);
 1064         REG_WRITE1(sc, VGA_SEQ_ADDRESS, VGA_SEQ_CHAR_MAP_SELECT);
 1065         REG_WRITE1(sc, VGA_SEQ_DATA, 0);
 1066 
 1067         REG_WRITE1(sc, VGA_GC_ADDRESS, VGA_GC_SET_RESET);
 1068         REG_WRITE1(sc, VGA_GC_DATA, 0);
 1069         REG_WRITE1(sc, VGA_GC_ADDRESS, VGA_GC_ENABLE_SET_RESET);
 1070         REG_WRITE1(sc, VGA_GC_DATA, 0x0f);
 1071         REG_WRITE1(sc, VGA_GC_ADDRESS, VGA_GC_COLOR_COMPARE);
 1072         REG_WRITE1(sc, VGA_GC_DATA, 0);
 1073         REG_WRITE1(sc, VGA_GC_ADDRESS, VGA_GC_DATA_ROTATE);
 1074         REG_WRITE1(sc, VGA_GC_DATA, 0);
 1075         REG_WRITE1(sc, VGA_GC_ADDRESS, VGA_GC_READ_MAP_SELECT);
 1076         REG_WRITE1(sc, VGA_GC_DATA, 0);
 1077         REG_WRITE1(sc, VGA_GC_ADDRESS, VGA_GC_MODE);
 1078         REG_WRITE1(sc, VGA_GC_DATA, 0);
 1079         REG_WRITE1(sc, VGA_GC_ADDRESS, VGA_GC_COLOR_DONT_CARE);
 1080         REG_WRITE1(sc, VGA_GC_DATA, 0x0f);
 1081         REG_WRITE1(sc, VGA_GC_ADDRESS, VGA_GC_BIT_MASK);
 1082         REG_WRITE1(sc, VGA_GC_DATA, 0xff);
 1083 }
 1084 
 1085 static int
 1086 vga_initialize(struct vt_device *vd, int textmode)
 1087 {
 1088         struct vga_softc *sc = vd->vd_softc;
 1089         uint8_t x;
 1090         int timeout;
 1091 
 1092         /* Make sure the VGA adapter is not in monochrome emulation mode. */
 1093         x = REG_READ1(sc, VGA_GEN_MISC_OUTPUT_R);
 1094         REG_WRITE1(sc, VGA_GEN_MISC_OUTPUT_W, x | VGA_GEN_MO_IOA);
 1095 
 1096         /* Unprotect CRTC registers 0-7. */
 1097         REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_VERT_RETRACE_END);
 1098         x = REG_READ1(sc, VGA_CRTC_DATA);
 1099         REG_WRITE1(sc, VGA_CRTC_DATA, x & ~VGA_CRTC_VRE_PR);
 1100 
 1101         /*
 1102          * Wait for the vertical retrace.
 1103          * NOTE: this code reads the VGA_GEN_INPUT_STAT_1 register, which has
 1104          * the side-effect of clearing the internal flip-flip of the attribute
 1105          * controller's write register. This means that because this code is
 1106          * here, we know for sure that the first write to the attribute
 1107          * controller will be a write to the address register. Removing this
 1108          * code therefore also removes that guarantee and appropriate measures
 1109          * need to be taken.
 1110          */
 1111         timeout = 10000;
 1112         do {
 1113                 DELAY(10);
 1114                 x = REG_READ1(sc, VGA_GEN_INPUT_STAT_1);
 1115                 x &= VGA_GEN_IS1_VR | VGA_GEN_IS1_DE;
 1116         } while (x != (VGA_GEN_IS1_VR | VGA_GEN_IS1_DE) && --timeout != 0);
 1117         if (timeout == 0) {
 1118                 printf("Timeout initializing vt_vga\n");
 1119                 return (ENXIO);
 1120         }
 1121 
 1122         /* Now, disable the sync. signals. */
 1123         REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_MODE_CONTROL);
 1124         x = REG_READ1(sc, VGA_CRTC_DATA);
 1125         REG_WRITE1(sc, VGA_CRTC_DATA, x & ~VGA_CRTC_MC_HR);
 1126 
 1127         /* Asynchronous sequencer reset. */
 1128         REG_WRITE1(sc, VGA_SEQ_ADDRESS, VGA_SEQ_RESET);
 1129         REG_WRITE1(sc, VGA_SEQ_DATA, VGA_SEQ_RST_SR);
 1130 
 1131         if (!textmode)
 1132                 vga_initialize_graphics(vd);
 1133 
 1134         REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_PRESET_ROW_SCAN);
 1135         REG_WRITE1(sc, VGA_CRTC_DATA, 0);
 1136         REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_CURSOR_START);
 1137         REG_WRITE1(sc, VGA_CRTC_DATA, VGA_CRTC_CS_COO);
 1138         REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_CURSOR_END);
 1139         REG_WRITE1(sc, VGA_CRTC_DATA, 0);
 1140         REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_START_ADDR_HIGH);
 1141         REG_WRITE1(sc, VGA_CRTC_DATA, 0);
 1142         REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_START_ADDR_LOW);
 1143         REG_WRITE1(sc, VGA_CRTC_DATA, 0);
 1144         REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_CURSOR_LOC_HIGH);
 1145         REG_WRITE1(sc, VGA_CRTC_DATA, 0);
 1146         REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_CURSOR_LOC_LOW);
 1147         REG_WRITE1(sc, VGA_CRTC_DATA, 0x59);
 1148         REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_UNDERLINE_LOC);
 1149         REG_WRITE1(sc, VGA_CRTC_DATA, VGA_CRTC_UL_UL);
 1150 
 1151         if (textmode) {
 1152                 /* Set the attribute controller to blink disable. */
 1153                 REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_MODE_CONTROL);
 1154                 REG_WRITE1(sc, VGA_AC_WRITE, 0);
 1155         } else {
 1156                 /* Set the attribute controller in graphics mode. */
 1157                 REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_MODE_CONTROL);
 1158                 REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_MC_GA);
 1159                 REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_HORIZ_PIXEL_PANNING);
 1160                 REG_WRITE1(sc, VGA_AC_WRITE, 0);
 1161         }
 1162         REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PALETTE(0));
 1163         REG_WRITE1(sc, VGA_AC_WRITE, 0);
 1164         REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PALETTE(1));
 1165         REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PAL_B);
 1166         REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PALETTE(2));
 1167         REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PAL_G);
 1168         REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PALETTE(3));
 1169         REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PAL_G | VGA_AC_PAL_B);
 1170         REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PALETTE(4));
 1171         REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PAL_R);
 1172         REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PALETTE(5));
 1173         REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PAL_R | VGA_AC_PAL_B);
 1174         REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PALETTE(6));
 1175         REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PAL_SG | VGA_AC_PAL_R);
 1176         REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PALETTE(7));
 1177         REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PAL_R | VGA_AC_PAL_G | VGA_AC_PAL_B);
 1178 
 1179         REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PALETTE(8));
 1180         REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PAL_SR | VGA_AC_PAL_SG |
 1181             VGA_AC_PAL_SB);
 1182         REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PALETTE(9));
 1183         REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PAL_SR | VGA_AC_PAL_SG |
 1184             VGA_AC_PAL_SB | VGA_AC_PAL_B);
 1185         REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PALETTE(10));
 1186         REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PAL_SR | VGA_AC_PAL_SG |
 1187             VGA_AC_PAL_SB | VGA_AC_PAL_G);
 1188         REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PALETTE(11));
 1189         REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PAL_SR | VGA_AC_PAL_SG |
 1190             VGA_AC_PAL_SB | VGA_AC_PAL_G | VGA_AC_PAL_B);
 1191         REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PALETTE(12));
 1192         REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PAL_SR | VGA_AC_PAL_SG |
 1193             VGA_AC_PAL_SB | VGA_AC_PAL_R);
 1194         REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PALETTE(13));
 1195         REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PAL_SR | VGA_AC_PAL_SG |
 1196             VGA_AC_PAL_SB | VGA_AC_PAL_R | VGA_AC_PAL_B);
 1197         REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PALETTE(14));
 1198         REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PAL_SR | VGA_AC_PAL_SG |
 1199             VGA_AC_PAL_SB | VGA_AC_PAL_R | VGA_AC_PAL_G);
 1200         REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PALETTE(15));
 1201         REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PAL_SR | VGA_AC_PAL_SG |
 1202             VGA_AC_PAL_SB | VGA_AC_PAL_R | VGA_AC_PAL_G | VGA_AC_PAL_B);
 1203 
 1204         REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_OVERSCAN_COLOR);
 1205         REG_WRITE1(sc, VGA_AC_WRITE, 0);
 1206         REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_COLOR_PLANE_ENABLE);
 1207         REG_WRITE1(sc, VGA_AC_WRITE, 0x0f);
 1208         REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_COLOR_SELECT);
 1209         REG_WRITE1(sc, VGA_AC_WRITE, 0);
 1210 
 1211         if (!textmode) {
 1212                 u_int ofs;
 1213 
 1214                 /*
 1215                  * Done.  Clear the frame buffer.  All bit planes are
 1216                  * enabled, so a single-paged loop should clear all
 1217                  * planes.
 1218                  */
 1219                 for (ofs = 0; ofs < VT_VGA_MEMSIZE; ofs++) {
 1220                         MEM_WRITE1(sc, ofs, 0);
 1221                 }
 1222         }
 1223 
 1224         /* Re-enable the sequencer. */
 1225         REG_WRITE1(sc, VGA_SEQ_ADDRESS, VGA_SEQ_RESET);
 1226         REG_WRITE1(sc, VGA_SEQ_DATA, VGA_SEQ_RST_SR | VGA_SEQ_RST_NAR);
 1227         /* Re-enable the sync signals. */
 1228         REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_MODE_CONTROL);
 1229         x = REG_READ1(sc, VGA_CRTC_DATA);
 1230         REG_WRITE1(sc, VGA_CRTC_DATA, x | VGA_CRTC_MC_HR);
 1231 
 1232         if (!textmode) {
 1233                 /* Switch to write mode 3, because we'll mainly do bitblt. */
 1234                 REG_WRITE1(sc, VGA_GC_ADDRESS, VGA_GC_MODE);
 1235                 REG_WRITE1(sc, VGA_GC_DATA, 3);
 1236                 sc->vga_wmode = 3;
 1237 
 1238                 /*
 1239                  * In Write Mode 3, Enable Set/Reset is ignored, but we
 1240                  * use Write Mode 0 to write a group of 8 pixels using
 1241                  * 3 or more colors. In this case, we want to disable
 1242                  * Set/Reset: set Enable Set/Reset to 0.
 1243                  */
 1244                 REG_WRITE1(sc, VGA_GC_ADDRESS, VGA_GC_ENABLE_SET_RESET);
 1245                 REG_WRITE1(sc, VGA_GC_DATA, 0x00);
 1246 
 1247                 /*
 1248                  * Clear the colors we think are loaded into Set/Reset or
 1249                  * the latches.
 1250                  */
 1251                 sc->vga_curfg = sc->vga_curbg = 0xff;
 1252         }
 1253 
 1254         return (0);
 1255 }
 1256 
 1257 static bool
 1258 vga_acpi_disabled(void)
 1259 {
 1260 #if defined(__amd64__) || defined(__i386__)
 1261         uint16_t flags;
 1262         int ignore;
 1263 
 1264         /*
 1265          * Ignore the flag on real hardware: there's a lot of buggy firmware
 1266          * that will wrongly set it.
 1267          */
 1268         ignore = (vm_guest == VM_GUEST_NO);
 1269         TUNABLE_INT_FETCH("hw.vga.acpi_ignore_no_vga", &ignore);
 1270         if (ignore || !acpi_get_fadt_bootflags(&flags))
 1271                 return (false);
 1272         return ((flags & ACPI_FADT_NO_VGA) != 0);
 1273 #else
 1274         return (false);
 1275 #endif
 1276 }
 1277 
 1278 static int
 1279 vga_probe(struct vt_device *vd)
 1280 {
 1281 
 1282         return (vga_acpi_disabled() ? CN_DEAD : CN_INTERNAL);
 1283 }
 1284 
 1285 static int
 1286 vga_init(struct vt_device *vd)
 1287 {
 1288         struct vga_softc *sc;
 1289         int textmode;
 1290 
 1291         if (vd->vd_softc == NULL)
 1292                 vd->vd_softc = (void *)&vga_conssoftc;
 1293         sc = vd->vd_softc;
 1294 
 1295         if (vd->vd_flags & VDF_DOWNGRADE && vd->vd_video_dev != NULL)
 1296                 vga_pci_repost(vd->vd_video_dev);
 1297 
 1298 #if defined(__amd64__) || defined(__i386__)
 1299         sc->vga_fb_tag = X86_BUS_SPACE_MEM;
 1300         sc->vga_reg_tag = X86_BUS_SPACE_IO;
 1301 #else
 1302 # error "Architecture not yet supported!"
 1303 #endif
 1304 
 1305         bus_space_map(sc->vga_reg_tag, VGA_REG_BASE, VGA_REG_SIZE, 0,
 1306             &sc->vga_reg_handle);
 1307 
 1308         /*
 1309          * If "hw.vga.textmode" is not set and we're running on hypervisor,
 1310          * we use text mode by default, this is because when we're on
 1311          * hypervisor, vt(4) is usually much slower in graphics mode than
 1312          * in text mode, especially when we're on Hyper-V.
 1313          */
 1314         textmode = vm_guest != VM_GUEST_NO;
 1315         TUNABLE_INT_FETCH("hw.vga.textmode", &textmode);
 1316         if (textmode) {
 1317                 vd->vd_flags |= VDF_TEXTMODE;
 1318                 vd->vd_width = 80;
 1319                 vd->vd_height = 25;
 1320                 bus_space_map(sc->vga_fb_tag, VGA_TXT_BASE, VGA_TXT_SIZE, 0,
 1321                     &sc->vga_fb_handle);
 1322         } else {
 1323                 vd->vd_width = VT_VGA_WIDTH;
 1324                 vd->vd_height = VT_VGA_HEIGHT;
 1325                 bus_space_map(sc->vga_fb_tag, VGA_MEM_BASE, VGA_MEM_SIZE, 0,
 1326                     &sc->vga_fb_handle);
 1327         }
 1328         if (vga_initialize(vd, textmode) != 0)
 1329                 return (CN_DEAD);
 1330         sc->vga_enabled = true;
 1331 
 1332         return (CN_INTERNAL);
 1333 }
 1334 
 1335 static void
 1336 vga_postswitch(struct vt_device *vd)
 1337 {
 1338 
 1339         /* Reinit VGA mode, to restore view after app which change mode. */
 1340         vga_initialize(vd, (vd->vd_flags & VDF_TEXTMODE));
 1341         /* Ask vt(9) to update chars on visible area. */
 1342         vd->vd_flags |= VDF_INVALID;
 1343 }
 1344 
 1345 /* Dummy NewBus functions to reserve the resources used by the vt_vga driver */
 1346 static void
 1347 vtvga_identify(driver_t *driver, device_t parent)
 1348 {
 1349 
 1350         if (!vga_conssoftc.vga_enabled)
 1351                 return;
 1352 
 1353         if (BUS_ADD_CHILD(parent, 0, driver->name, 0) == NULL)
 1354                 panic("Unable to attach vt_vga console");
 1355 }
 1356 
 1357 static int
 1358 vtvga_probe(device_t dev)
 1359 {
 1360 
 1361         device_set_desc(dev, "VT VGA driver");
 1362 
 1363         return (BUS_PROBE_NOWILDCARD);
 1364 }
 1365 
 1366 static int
 1367 vtvga_attach(device_t dev)
 1368 {
 1369         struct resource *pseudo_phys_res;
 1370         int res_id;
 1371 
 1372         res_id = 0;
 1373         pseudo_phys_res = bus_alloc_resource(dev, SYS_RES_MEMORY,
 1374             &res_id, VGA_MEM_BASE, VGA_MEM_BASE + VGA_MEM_SIZE - 1,
 1375             VGA_MEM_SIZE, RF_ACTIVE);
 1376         if (pseudo_phys_res == NULL)
 1377                 panic("Unable to reserve vt_vga memory");
 1378         return (0);
 1379 }
 1380 
 1381 /*-------------------- Private Device Attachment Data  -----------------------*/
 1382 static device_method_t vtvga_methods[] = {
 1383         /* Device interface */
 1384         DEVMETHOD(device_identify,      vtvga_identify),
 1385         DEVMETHOD(device_probe,         vtvga_probe),
 1386         DEVMETHOD(device_attach,        vtvga_attach),
 1387 
 1388         DEVMETHOD_END
 1389 };
 1390 
 1391 DEFINE_CLASS_0(vtvga, vtvga_driver, vtvga_methods, 0);
 1392 
 1393 DRIVER_MODULE(vtvga, nexus, vtvga_driver, NULL, NULL);

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