The Design and Implementation of the FreeBSD Operating System, Second Edition
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FreeBSD/Linux Kernel Cross Reference
sys/dev/vt/hw/vga/vt_vga_reg.h

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    1 /*-
    2  * Copyright (c) 2005 Marcel Moolenaar
    3  * All rights reserved.
    4  *
    5  * Redistribution and use in source and binary forms, with or without
    6  * modification, are permitted provided that the following conditions
    7  * are met:
    8  *
    9  * 1. Redistributions of source code must retain the above copyright
   10  *    notice, this list of conditions and the following disclaimer.
   11  * 2. Redistributions in binary form must reproduce the above copyright
   12  *    notice, this list of conditions and the following disclaimer in the
   13  *    documentation and/or other materials provided with the distribution.
   14  *
   15  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
   16  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
   17  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
   18  * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
   19  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
   20  * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
   21  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
   22  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
   23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
   24  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   25  *
   26  * $FreeBSD$
   27  */
   28 
   29 #ifndef _DEV_VT_HW_VGA_VGA_REG_H_
   30 #define _DEV_VT_HW_VGA_VGA_REG_H_
   31 
   32 /*
   33  * The VGA adapter uses two I/O port blocks. One of these blocks, the CRT
   34  * controller registers, can be located either at 0x3B0 or at 0x3D0 in I/O
   35  * port space. This allows compatibility with the monochrome adapter, which
   36  * has the CRT controller registers at 0x3B0.
   37  *
   38  * It is assumed that compatibility with the monochrome adapter is not of
   39  * interest anymore. As such, the CRT controller can be located at 0x3D0 in
   40  * I/O port space unconditionally. This means that the 2 I/O blocks are
   41  * always adjacent and can therefore be treated as a single logical I/O port
   42  * range. In practical terms: there only has to be a single tag and handle
   43  * to access all registers.
   44  *
   45  * The following definitions are taken from or inspired by:
   46  *   Programmer's Guide to the EGA, VGA, and Super VGA Cards -- 3rd ed.,
   47  *     Richard F. Ferraro, Addison-Wesley, ISBN 0-201-62490-7
   48  */
   49 
   50 #define VGA_MEM_BASE    0xA0000
   51 #define VGA_MEM_SIZE    0x10000
   52 #define VGA_TXT_BASE    0xB8000
   53 #define VGA_TXT_SIZE    0x08000
   54 #define VGA_REG_BASE    0x3c0
   55 #define VGA_REG_SIZE    0x10+0x0c
   56 
   57 /* Attribute controller registers. */
   58 #define VGA_AC_WRITE            0x00
   59 #define VGA_AC_READ             0x01
   60 #define VGA_AC_PALETTE(x)               (x)     /* 0 <= x <= 15 */
   61 #define         VGA_AC_PAL_SR           0x20    /* Secondary red */
   62 #define         VGA_AC_PAL_SG           0x10    /* Secondary green */
   63 #define         VGA_AC_PAL_SB           0x08    /* Secondary blue */
   64 #define         VGA_AC_PAL_R            0x04    /* Red */
   65 #define         VGA_AC_PAL_G            0x02    /* Green */
   66 #define         VGA_AC_PAL_B            0x01    /* Blue */
   67 #define VGA_AC_MODE_CONTROL             (32+16)
   68 #define         VGA_AC_MC_IPS           0x80    /* Internal palette size */
   69 #define         VGA_AC_MC_PCS           0x40    /* Pixel clock select */
   70 #define         VGA_AC_MC_PPC           0x20    /* Pixel panning compat. */
   71 #define         VGA_AC_MC_BI            0x08    /* Blink/intensity */
   72 #define         VGA_AC_MC_ELG           0x04    /* Enable line graphics cc. */
   73 #define         VGA_AC_MC_DT            0x02    /* Display type */
   74 #define         VGA_AC_MC_GA            0x01    /* Graphics/alphanumeric */
   75 #define VGA_AC_OVERSCAN_COLOR           (32+17)
   76 #define VGA_AC_COLOR_PLANE_ENABLE       (32+18)
   77 #define VGA_AC_HORIZ_PIXEL_PANNING      (32+19)
   78 #define VGA_AC_COLOR_SELECT             (32+20)
   79 #define         VGA_AC_CS_C67           0x0C    /* Color reg. addr. bits 6+7 */
   80 #define         VGA_AC_CS_C45           0x03    /* Color reg. addr. bits 4+5 */
   81 
   82 /* General registers. */
   83 #define VGA_GEN_MISC_OUTPUT_W   0x02            /* Write only. */
   84 #define VGA_GEN_MISC_OUTPUT_R   0x0c            /* Read only. */
   85 #define         VGA_GEN_MO_VSP          0x80    /* Vertical sync. polarity */
   86 #define         VGA_GEN_MO_HSP          0x40    /* Horiz. sync. polarity */
   87 #define         VGA_GEN_MO_PB           0x20    /* Page bit for odd/even */
   88 #define         VGA_GEN_MO_CS           0x0C    /* Clock select */
   89 #define         VGA_GEN_MO_ER           0x02    /* Enable RAM */
   90 #define         VGA_GEN_MO_IOA          0x01    /* Input/output address */
   91 #define VGA_GEN_INPUT_STAT_0    0x02            /* Read only. */
   92 #define VGA_GEN_FEATURE_CTRL_W  0x1a            /* Write only. */
   93 #define VGA_GEN_FEATURE_CTRL_R  0x0a            /* Read only. */
   94 #define VGA_GEN_INPUT_STAT_1    0x1a            /* Read only. */
   95 #define         VGA_GEN_IS1_VR          0x08    /* Vertical retrace */
   96 #define         VGA_GEN_IS1_DE          0x01    /* Display enable not */
   97 
   98 /* Sequencer registers. */
   99 #define VGA_SEQ_ADDRESS         0x04
  100 #define VGA_SEQ_RESET                   0
  101 #define         VGA_SEQ_RST_SR          0x02    /* Synchronous reset */
  102 #define         VGA_SEQ_RST_NAR         0x01    /* No async. reset */
  103 #define VGA_SEQ_CLOCKING_MODE           1
  104 #define         VGA_SEQ_CM_SO           0x20    /* Screen off */
  105 #define         VGA_SEQ_CM_S4           0x10    /* Shift four */
  106 #define         VGA_SEQ_CM_DC           0x08    /* Dot clock */
  107 #define         VGA_SEQ_CM_SL           0x04    /* Shift load */
  108 #define         VGA_SEQ_CM_89           0x01    /* 8/9 Dot clocks */
  109 #define VGA_SEQ_MAP_MASK                2
  110 #define         VGA_SEQ_MM_EM3          0x08    /* Enable memory plane 3 */
  111 #define         VGA_SEQ_MM_EM2          0x04    /* Enable memory plane 2 */
  112 #define         VGA_SEQ_MM_EM1          0x02    /* Enable memory plane 1 */
  113 #define         VGA_SEQ_MM_EM0          0x01    /* Enable memory plane 0 */
  114 #define VGA_SEQ_CHAR_MAP_SELECT         3
  115 #define         VGA_SEQ_CMS_SAH         0x20    /* Char. A (bit 2) */
  116 #define         VGA_SEQ_CMS_SBH         0x10    /* Char. B (bit 2) */
  117 #define         VGA_SEQ_CMS_SA          0x0C    /* Char. A (bit 0+1) */
  118 #define         VGA_SEQ_CMS_SB          0x03    /* Char. B (bit 0+1) */
  119 #define VGA_SEQ_MEMORY_MODE             4
  120 #define         VGA_SEQ_MM_C4           0x08    /* Chain four */
  121 #define         VGA_SEQ_MM_OE           0x04    /* Odd/even */
  122 #define         VGA_SEQ_MM_EM           0x02    /* Extended memory */
  123 #define VGA_SEQ_DATA            0x05
  124 
  125 /* Color registers. */
  126 #define VGA_PEL_MASK            0x06
  127 #define VGA_PEL_ADDR_RD_MODE    0x07            /* Write only. */
  128 #define VGA_DAC_STATE           0x07            /* Read only. */
  129 #define VGA_PEL_ADDR_WR_MODE    0x08
  130 #define VGA_PEL_DATA            0x09
  131 
  132 /* Graphics controller registers. */
  133 #define VGA_GC_ADDRESS          0x0e
  134 #define VGA_GC_SET_RESET                0
  135 #define VGA_GC_ENABLE_SET_RESET         1
  136 #define VGA_GC_COLOR_COMPARE            2
  137 #define VGA_GC_DATA_ROTATE              3
  138 #define         VGA_GC_DR_FS_XOR        0x18    /* Function select - XOR */
  139 #define         VGA_GC_DR_FS_OR         0x10    /* Function select - OR */
  140 #define         VGA_GC_DR_FS_AND        0x08    /* Function select - AND */
  141 #define         VGA_GC_DR_RC            0x07    /* Rotate count */
  142 #define VGA_GC_READ_MAP_SELECT          4
  143 #define VGA_GC_MODE                     5
  144 #define         VGA_GC_MODE_SR          0x60    /* Shift register */
  145 #define         VGA_GC_MODE_OE          0x10    /* Odd/even */
  146 #define         VGA_GC_MODE_RM          0x08    /* Read mode */
  147 #define         VGA_GC_MODE_WM          0x03    /* Write mode */
  148 #define VGA_GC_MISCELLANEOUS            6
  149 #define         VGA_GC_MISC_MM          0x0C    /* memory map */
  150 #define         VGA_GC_MISC_COE         0x02    /* Chain odd/even */
  151 #define         VGA_GC_MISC_GA          0x01    /* Graphics/text mode */
  152 #define VGA_GC_COLOR_DONT_CARE          7
  153 #define VGA_GC_BIT_MASK                 8
  154 #define VGA_GC_DATA             0x0f
  155 
  156 /* CRT controller registers. */
  157 #define VGA_CRTC_ADDRESS        0x14
  158 #define VGA_CRTC_HORIZ_TOTAL            0
  159 #define VGA_CRTC_HORIZ_DISP_END         1
  160 #define VGA_CRTC_START_HORIZ_BLANK      2
  161 #define VGA_CRTC_END_HORIZ_BLANK        3
  162 #define         VGA_CRTC_EHB_CR         0x80    /* Compatible read */
  163 #define         VGA_CRTC_EHB_DES        0x60    /* Display enable skew */
  164 #define         VGA_CRTC_EHB_EHB        0x1F    /* End horizontal blank */
  165 #define VGA_CRTC_START_HORIZ_RETRACE    4
  166 #define VGA_CRTC_END_HORIZ_RETRACE      5
  167 #define         VGA_CRTC_EHR_EHB        0x80    /* End horizontal blanking */
  168 #define         VGA_CRTC_EHR_HRD        0x60    /* Horizontal retrace delay */
  169 #define         VGA_CRTC_EHR_EHR        0x1F    /* End horizontal retrace */
  170 #define VGA_CRTC_VERT_TOTAL             6
  171 #define VGA_CRTC_OVERFLOW               7
  172 #define         VGA_CRTC_OF_VRS9        0x80    /* Vertical retrace start */
  173 #define         VGA_CRTC_OF_VDE9        0x40    /* Vertical disp. enable end */
  174 #define         VGA_CRTC_OF_VT9         0x20    /* Vertical total (bit 9) */
  175 #define         VGA_CRTC_OF_LC8         0x10    /* Line compare */
  176 #define         VGA_CRTC_OF_VBS8        0x08    /* Start vertical blanking */
  177 #define         VGA_CRTC_OF_VRS8        0x04    /* Vertical retrace start */
  178 #define         VGA_CRTC_OF_VDE8        0x02    /* Vertical disp. enable end */
  179 #define         VGA_CRTC_OF_VT8         0x01    /* Vertical total (bit 8) */
  180 #define VGA_CRTC_PRESET_ROW_SCAN        8
  181 #define         VGA_CRTC_PRS_BP         0x60    /* Byte panning */
  182 #define         VGA_CRTC_PRS_PRS        0x1F    /* Preset row scan */
  183 #define VGA_CRTC_MAX_SCAN_LINE          9
  184 #define         VGA_CRTC_MSL_2T4        0x80    /* 200-to-400 line conversion */
  185 #define         VGA_CRTC_MSL_LC9        0x40    /* Line compare (bit 9) */
  186 #define         VGA_CRTC_MSL_VBS9       0x20    /* Start vertical blanking */
  187 #define         VGA_CRTC_MSL_MSL        0x1F    /* Maximum scan line */
  188 #define VGA_CRTC_CURSOR_START           10
  189 #define         VGA_CRTC_CS_COO         0x20    /* Cursor on/off */
  190 #define         VGA_CRTC_CS_CS          0x1F    /* Cursor start */
  191 #define VGA_CRTC_CURSOR_END             11
  192 #define         VGA_CRTC_CE_CSK         0x60    /* Cursor skew */
  193 #define         VGA_CRTC_CE_CE          0x1F    /* Cursor end */
  194 #define VGA_CRTC_START_ADDR_HIGH        12
  195 #define VGA_CRTC_START_ADDR_LOW         13
  196 #define VGA_CRTC_CURSOR_LOC_HIGH        14
  197 #define VGA_CRTC_CURSOR_LOC_LOW         15
  198 #define VGA_CRTC_VERT_RETRACE_START     16
  199 #define VGA_CRTC_VERT_RETRACE_END       17
  200 #define         VGA_CRTC_VRE_PR         0x80    /* Protect register 0-7 */
  201 #define         VGA_CRTC_VRE_BW         0x40    /* Bandwidth */
  202 #define         VGA_CRTC_VRE_VRE        0x1F    /* Vertical retrace end */
  203 #define VGA_CRTC_VERT_DISPLAY_END       18
  204 #define VGA_CRTC_OFFSET                 19
  205 #define VGA_CRTC_UNDERLINE_LOC          20
  206 #define         VGA_CRTC_UL_DW          0x40    /* Double word mode */
  207 #define         VGA_CRTC_UL_CB4         0x20    /* Count by four */
  208 #define         VGA_CRTC_UL_UL          0x1F    /* Underline location */
  209 #define VGA_CRTC_START_VERT_BLANK       21
  210 #define VGA_CRTC_END_VERT_BLANK         22
  211 #define VGA_CRTC_MODE_CONTROL           23
  212 #define         VGA_CRTC_MC_HR          0x80    /* hardware reset */
  213 #define         VGA_CRTC_MC_WB          0x40    /* Word/byte mode */
  214 #define         VGA_CRTC_MC_AW          0x20    /* Address wrap */
  215 #define         VGA_CRTC_MC_CBT         0x08    /* Count by two */
  216 #define         VGA_CRTC_MC_HRS         0x04    /* Horizontal retrace select */
  217 #define         VGA_CRTC_MC_SRS         0x02    /* Select row scan counter */
  218 #define         VGA_CRTC_MC_CMS         0x01    /* Compatibility mode support */
  219 #define VGA_CRTC_LINE_COMPARE           24
  220 #define VGA_CRTC_DATA           0x15
  221 
  222 #endif /* !_DEV_VT_HW_VGA_VGA_REG_H_ */

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