The Design and Implementation of the FreeBSD Operating System, Second Edition
Now available: The Design and Implementation of the FreeBSD Operating System (Second Edition)


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FreeBSD/Linux Kernel Cross Reference
sys/iokit/Kernel/IOPowerConnection.cpp

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    1 /*
    2  * Copyright (c) 1998-2000 Apple Computer, Inc. All rights reserved.
    3  *
    4  * @APPLE_OSREFERENCE_LICENSE_HEADER_START@
    5  * 
    6  * This file contains Original Code and/or Modifications of Original Code
    7  * as defined in and that are subject to the Apple Public Source License
    8  * Version 2.0 (the 'License'). You may not use this file except in
    9  * compliance with the License. The rights granted to you under the License
   10  * may not be used to create, or enable the creation or redistribution of,
   11  * unlawful or unlicensed copies of an Apple operating system, or to
   12  * circumvent, violate, or enable the circumvention or violation of, any
   13  * terms of an Apple operating system software license agreement.
   14  * 
   15  * Please obtain a copy of the License at
   16  * http://www.opensource.apple.com/apsl/ and read it before using this file.
   17  * 
   18  * The Original Code and all software distributed under the License are
   19  * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
   20  * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
   21  * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
   22  * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
   23  * Please see the License for the specific language governing rights and
   24  * limitations under the License.
   25  * 
   26  * @APPLE_OSREFERENCE_LICENSE_HEADER_END@
   27  */
   28 
   29 #include <IOKit/pwr_mgt/IOPowerConnection.h>
   30 
   31 #define super IOService
   32 OSDefineMetaClassAndStructors(IOPowerConnection,IOService)
   33 
   34 
   35 // **********************************************************************************
   36 // setDesiredDomainState
   37 //
   38 // Parent of the connection calls here to save the childs desire
   39 // **********************************************************************************
   40 void IOPowerConnection::setDesiredDomainState (unsigned long stateNumber )
   41 {
   42     desiredDomainState = stateNumber;
   43 }
   44 
   45 
   46 // **********************************************************************************
   47 // getDesiredDomainState
   48 //
   49 // **********************************************************************************
   50 unsigned long IOPowerConnection::getDesiredDomainState ( void )
   51 {
   52     return desiredDomainState;
   53 }
   54 
   55 
   56 // **********************************************************************************
   57 // setChildHasRequestedPower
   58 //
   59 // Parent of the connection calls here when the child requests power
   60 // **********************************************************************************
   61 void IOPowerConnection::setChildHasRequestedPower ( void )
   62 {
   63     requestFlag = true;
   64 }
   65 
   66 // **********************************************************************************
   67 // childHasRequestedPower
   68 //
   69 // Parent of the connection calls here when the child requests power
   70 // **********************************************************************************
   71 bool IOPowerConnection::childHasRequestedPower ( void )
   72 {
   73     return requestFlag;
   74 }
   75 
   76 
   77 // **********************************************************************************
   78 // setPreventIdleSleepFlag
   79 //
   80 // **********************************************************************************
   81 void IOPowerConnection::setPreventIdleSleepFlag ( unsigned long flag )
   82 {
   83     preventIdleSleepFlag = (flag != 0);
   84 }
   85 
   86 
   87 // **********************************************************************************
   88 // getPreventIdleSleepFlag
   89 //
   90 // **********************************************************************************
   91 bool IOPowerConnection::getPreventIdleSleepFlag ( void )
   92 {
   93     return preventIdleSleepFlag;
   94 }
   95 
   96 
   97 // **********************************************************************************
   98 // setPreventSystemSleepFlag
   99 //
  100 // **********************************************************************************
  101 void IOPowerConnection::setPreventSystemSleepFlag ( unsigned long flag )
  102 {
  103     preventSystemSleepFlag = (flag != 0);
  104 }
  105 
  106 
  107 // **********************************************************************************
  108 // getPreventSystemSleepFlag
  109 //
  110 // **********************************************************************************
  111 bool IOPowerConnection::getPreventSystemSleepFlag ( void )
  112 {
  113     return preventSystemSleepFlag;
  114 }
  115 
  116 
  117 // **********************************************************************************
  118 // setParentKnowsState
  119 //
  120 // Child of the connection calls here to set its reminder that the parent does
  121 // or does not yet know the state if its domain.
  122 // **********************************************************************************
  123 void IOPowerConnection::setParentKnowsState (bool flag )
  124 {
  125     stateKnown = flag;
  126 }
  127 
  128 
  129 // **********************************************************************************
  130 // setParentCurrentPowerFlags
  131 //
  132 // Child of the connection calls here to save what the parent says
  133 // is the state if its domain.
  134 // **********************************************************************************
  135 void IOPowerConnection::setParentCurrentPowerFlags (IOPMPowerFlags flags )
  136 {
  137     currentPowerFlags = flags;
  138 }
  139 
  140 
  141 // **********************************************************************************
  142 // parentKnowsState
  143 //
  144 // **********************************************************************************
  145 bool IOPowerConnection::parentKnowsState (void )
  146 {
  147     return stateKnown;
  148 }
  149 
  150 
  151 // **********************************************************************************
  152 // parentCurrentPowerFlags
  153 //
  154 // **********************************************************************************
  155 IOPMPowerFlags IOPowerConnection::parentCurrentPowerFlags (void )
  156 {
  157     return currentPowerFlags;
  158 }
  159 
  160 
  161 // **********************************************************************************
  162 // setAwaitingAck
  163 //
  164 // **********************************************************************************
  165 void IOPowerConnection::setAwaitingAck ( bool value )
  166 {
  167     awaitingAck = value;
  168 }
  169 
  170 
  171 // **********************************************************************************
  172 // getAwaitingAck
  173 //
  174 // **********************************************************************************
  175 bool IOPowerConnection::getAwaitingAck ( void )
  176 {
  177     return awaitingAck;
  178 }
  179 
  180 
  181 // **********************************************************************************
  182 // setReadyFlag
  183 //
  184 // **********************************************************************************
  185 void IOPowerConnection::setReadyFlag( bool flag )
  186 {
  187         readyFlag = flag;
  188 }
  189 
  190 
  191 // **********************************************************************************
  192 // getReadyFlag
  193 //
  194 // **********************************************************************************
  195 bool IOPowerConnection::getReadyFlag( void ) const
  196 {
  197         return readyFlag;
  198 }

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