The Design and Implementation of the FreeBSD Operating System, Second Edition
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sys/powerpc/fpu/fpu_sqrt.c

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    1 /*      $NetBSD: fpu_sqrt.c,v 1.4 2005/12/11 12:18:42 christos Exp $ */
    2 
    3 /*-
    4  * SPDX-License-Identifier: BSD-3-Clause
    5  *
    6  * Copyright (c) 1992, 1993
    7  *      The Regents of the University of California.  All rights reserved.
    8  *
    9  * This software was developed by the Computer Systems Engineering group
   10  * at Lawrence Berkeley Laboratory under DARPA contract BG 91-66 and
   11  * contributed to Berkeley.
   12  *
   13  * All advertising materials mentioning features or use of this software
   14  * must display the following acknowledgement:
   15  *      This product includes software developed by the University of
   16  *      California, Lawrence Berkeley Laboratory.
   17  *
   18  * Redistribution and use in source and binary forms, with or without
   19  * modification, are permitted provided that the following conditions
   20  * are met:
   21  * 1. Redistributions of source code must retain the above copyright
   22  *    notice, this list of conditions and the following disclaimer.
   23  * 2. Redistributions in binary form must reproduce the above copyright
   24  *    notice, this list of conditions and the following disclaimer in the
   25  *    documentation and/or other materials provided with the distribution.
   26  * 3. Neither the name of the University nor the names of its contributors
   27  *    may be used to endorse or promote products derived from this software
   28  *    without specific prior written permission.
   29  *
   30  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
   31  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
   32  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
   33  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
   34  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
   35  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
   36  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
   37  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
   38  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
   39  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
   40  * SUCH DAMAGE.
   41  *
   42  *      @(#)fpu_sqrt.c  8.1 (Berkeley) 6/11/93
   43  */
   44 
   45 /*
   46  * Perform an FPU square root (return sqrt(x)).
   47  */
   48 
   49 #include <sys/cdefs.h>
   50 __FBSDID("$FreeBSD$");
   51 
   52 #include <sys/types.h>
   53 #include <sys/systm.h>
   54 
   55 #include <machine/fpu.h>
   56 
   57 #include <powerpc/fpu/fpu_arith.h>
   58 #include <powerpc/fpu/fpu_emu.h>
   59 
   60 /*
   61  * Our task is to calculate the square root of a floating point number x0.
   62  * This number x normally has the form:
   63  *
   64  *                  exp
   65  *      x = mant * 2            (where 1 <= mant < 2 and exp is an integer)
   66  *
   67  * This can be left as it stands, or the mantissa can be doubled and the
   68  * exponent decremented:
   69  *
   70  *                        exp-1
   71  *      x = (2 * mant) * 2      (where 2 <= 2 * mant < 4)
   72  *
   73  * If the exponent `exp' is even, the square root of the number is best
   74  * handled using the first form, and is by definition equal to:
   75  *
   76  *                              exp/2
   77  *      sqrt(x) = sqrt(mant) * 2
   78  *
   79  * If exp is odd, on the other hand, it is convenient to use the second
   80  * form, giving:
   81  *
   82  *                                  (exp-1)/2
   83  *      sqrt(x) = sqrt(2 * mant) * 2
   84  *
   85  * In the first case, we have
   86  *
   87  *      1 <= mant < 2
   88  *
   89  * and therefore
   90  *
   91  *      sqrt(1) <= sqrt(mant) < sqrt(2)
   92  *
   93  * while in the second case we have
   94  *
   95  *      2 <= 2*mant < 4
   96  *
   97  * and therefore
   98  *
   99  *      sqrt(2) <= sqrt(2*mant) < sqrt(4)
  100  *
  101  * so that in any case, we are sure that
  102  *
  103  *      sqrt(1) <= sqrt(n * mant) < sqrt(4),    n = 1 or 2
  104  *
  105  * or
  106  *
  107  *      1 <= sqrt(n * mant) < 2,                n = 1 or 2.
  108  *
  109  * This root is therefore a properly formed mantissa for a floating
  110  * point number.  The exponent of sqrt(x) is either exp/2 or (exp-1)/2
  111  * as above.  This leaves us with the problem of finding the square root
  112  * of a fixed-point number in the range [1..4).
  113  *
  114  * Though it may not be instantly obvious, the following square root
  115  * algorithm works for any integer x of an even number of bits, provided
  116  * that no overflows occur:
  117  *
  118  *      let q = 0
  119  *      for k = NBITS-1 to 0 step -1 do -- for each digit in the answer...
  120  *              x *= 2                  -- multiply by radix, for next digit
  121  *              if x >= 2q + 2^k then   -- if adding 2^k does not
  122  *                      x -= 2q + 2^k   -- exceed the correct root,
  123  *                      q += 2^k        -- add 2^k and adjust x
  124  *              fi
  125  *      done
  126  *      sqrt = q / 2^(NBITS/2)          -- (and any remainder is in x)
  127  *
  128  * If NBITS is odd (so that k is initially even), we can just add another
  129  * zero bit at the top of x.  Doing so means that q is not going to acquire
  130  * a 1 bit in the first trip around the loop (since x0 < 2^NBITS).  If the
  131  * final value in x is not needed, or can be off by a factor of 2, this is
  132  * equivalant to moving the `x *= 2' step to the bottom of the loop:
  133  *
  134  *      for k = NBITS-1 to 0 step -1 do if ... fi; x *= 2; done
  135  *
  136  * and the result q will then be sqrt(x0) * 2^floor(NBITS / 2).
  137  * (Since the algorithm is destructive on x, we will call x's initial
  138  * value, for which q is some power of two times its square root, x0.)
  139  *
  140  * If we insert a loop invariant y = 2q, we can then rewrite this using
  141  * C notation as:
  142  *
  143  *      q = y = 0; x = x0;
  144  *      for (k = NBITS; --k >= 0;) {
  145  * #if (NBITS is even)
  146  *              x *= 2;
  147  * #endif
  148  *              t = y + (1 << k);
  149  *              if (x >= t) {
  150  *                      x -= t;
  151  *                      q += 1 << k;
  152  *                      y += 1 << (k + 1);
  153  *              }
  154  * #if (NBITS is odd)
  155  *              x *= 2;
  156  * #endif
  157  *      }
  158  *
  159  * If x0 is fixed point, rather than an integer, we can simply alter the
  160  * scale factor between q and sqrt(x0).  As it happens, we can easily arrange
  161  * for the scale factor to be 2**0 or 1, so that sqrt(x0) == q.
  162  *
  163  * In our case, however, x0 (and therefore x, y, q, and t) are multiword
  164  * integers, which adds some complication.  But note that q is built one
  165  * bit at a time, from the top down, and is not used itself in the loop
  166  * (we use 2q as held in y instead).  This means we can build our answer
  167  * in an integer, one word at a time, which saves a bit of work.  Also,
  168  * since 1 << k is always a `new' bit in q, 1 << k and 1 << (k+1) are
  169  * `new' bits in y and we can set them with an `or' operation rather than
  170  * a full-blown multiword add.
  171  *
  172  * We are almost done, except for one snag.  We must prove that none of our
  173  * intermediate calculations can overflow.  We know that x0 is in [1..4)
  174  * and therefore the square root in q will be in [1..2), but what about x,
  175  * y, and t?
  176  *
  177  * We know that y = 2q at the beginning of each loop.  (The relation only
  178  * fails temporarily while y and q are being updated.)  Since q < 2, y < 4.
  179  * The sum in t can, in our case, be as much as y+(1<<1) = y+2 < 6, and.
  180  * Furthermore, we can prove with a bit of work that x never exceeds y by
  181  * more than 2, so that even after doubling, 0 <= x < 8.  (This is left as
  182  * an exercise to the reader, mostly because I have become tired of working
  183  * on this comment.)
  184  *
  185  * If our floating point mantissas (which are of the form 1.frac) occupy
  186  * B+1 bits, our largest intermediary needs at most B+3 bits, or two extra.
  187  * In fact, we want even one more bit (for a carry, to avoid compares), or
  188  * three extra.  There is a comment in fpu_emu.h reminding maintainers of
  189  * this, so we have some justification in assuming it.
  190  */
  191 struct fpn *
  192 fpu_sqrt(struct fpemu *fe)
  193 {
  194         struct fpn *x = &fe->fe_f1;
  195         u_int bit, q, tt;
  196         u_int x0, x1, x2, x3;
  197         u_int y0, y1, y2, y3;
  198         u_int d0, d1, d2, d3;
  199         int e;
  200         FPU_DECL_CARRY;
  201 
  202         /*
  203          * Take care of special cases first.  In order:
  204          *
  205          *      sqrt(NaN) = NaN
  206          *      sqrt(+0) = +0
  207          *      sqrt(-0) = -0
  208          *      sqrt(x < 0) = NaN       (including sqrt(-Inf))
  209          *      sqrt(+Inf) = +Inf
  210          *
  211          * Then all that remains are numbers with mantissas in [1..2).
  212          */
  213         DPRINTF(FPE_REG, ("fpu_sqer:\n"));
  214         DUMPFPN(FPE_REG, x);
  215         DPRINTF(FPE_REG, ("=>\n"));
  216         if (ISNAN(x)) {
  217                 fe->fe_cx |= FPSCR_VXSNAN;
  218                 DUMPFPN(FPE_REG, x);
  219                 return (x);
  220         }
  221         if (ISZERO(x)) {
  222                 fe->fe_cx |= FPSCR_ZX;
  223                 x->fp_class = FPC_INF;
  224                 DUMPFPN(FPE_REG, x);
  225                 return (x);
  226         }
  227         if (x->fp_sign) {
  228                 fe->fe_cx |= FPSCR_VXSQRT;
  229                 return (fpu_newnan(fe));
  230         }
  231         if (ISINF(x)) {
  232                 DUMPFPN(FPE_REG, x);
  233                 return (x);
  234         }
  235 
  236         /*
  237          * Calculate result exponent.  As noted above, this may involve
  238          * doubling the mantissa.  We will also need to double x each
  239          * time around the loop, so we define a macro for this here, and
  240          * we break out the multiword mantissa.
  241          */
  242 #ifdef FPU_SHL1_BY_ADD
  243 #define DOUBLE_X { \
  244         FPU_ADDS(x3, x3, x3); FPU_ADDCS(x2, x2, x2); \
  245         FPU_ADDCS(x1, x1, x1); FPU_ADDC(x0, x0, x0); \
  246 }
  247 #else
  248 #define DOUBLE_X { \
  249         x0 = (x0 << 1) | (x1 >> 31); x1 = (x1 << 1) | (x2 >> 31); \
  250         x2 = (x2 << 1) | (x3 >> 31); x3 <<= 1; \
  251 }
  252 #endif
  253 #if (FP_NMANT & 1) != 0
  254 # define ODD_DOUBLE     DOUBLE_X
  255 # define EVEN_DOUBLE    /* nothing */
  256 #else
  257 # define ODD_DOUBLE     /* nothing */
  258 # define EVEN_DOUBLE    DOUBLE_X
  259 #endif
  260         x0 = x->fp_mant[0];
  261         x1 = x->fp_mant[1];
  262         x2 = x->fp_mant[2];
  263         x3 = x->fp_mant[3];
  264         e = x->fp_exp;
  265         if (e & 1)              /* exponent is odd; use sqrt(2mant) */
  266                 DOUBLE_X;
  267         /* THE FOLLOWING ASSUMES THAT RIGHT SHIFT DOES SIGN EXTENSION */
  268         x->fp_exp = e >> 1;     /* calculates (e&1 ? (e-1)/2 : e/2 */
  269 
  270         /*
  271          * Now calculate the mantissa root.  Since x is now in [1..4),
  272          * we know that the first trip around the loop will definitely
  273          * set the top bit in q, so we can do that manually and start
  274          * the loop at the next bit down instead.  We must be sure to
  275          * double x correctly while doing the `known q=1.0'.
  276          *
  277          * We do this one mantissa-word at a time, as noted above, to
  278          * save work.  To avoid `(1U << 31) << 1', we also do the top bit
  279          * outside of each per-word loop.
  280          *
  281          * The calculation `t = y + bit' breaks down into `t0 = y0, ...,
  282          * t3 = y3, t? |= bit' for the appropriate word.  Since the bit
  283          * is always a `new' one, this means that three of the `t?'s are
  284          * just the corresponding `y?'; we use `#define's here for this.
  285          * The variable `tt' holds the actual `t?' variable.
  286          */
  287 
  288         /* calculate q0 */
  289 #define t0 tt
  290         bit = FP_1;
  291         EVEN_DOUBLE;
  292         /* if (x >= (t0 = y0 | bit)) { */       /* always true */
  293                 q = bit;
  294                 x0 -= bit;
  295                 y0 = bit << 1;
  296         /* } */
  297         ODD_DOUBLE;
  298         while ((bit >>= 1) != 0) {      /* for remaining bits in q0 */
  299                 EVEN_DOUBLE;
  300                 t0 = y0 | bit;          /* t = y + bit */
  301                 if (x0 >= t0) {         /* if x >= t then */
  302                         x0 -= t0;       /*      x -= t */
  303                         q |= bit;       /*      q += bit */
  304                         y0 |= bit << 1; /*      y += bit << 1 */
  305                 }
  306                 ODD_DOUBLE;
  307         }
  308         x->fp_mant[0] = q;
  309 #undef t0
  310 
  311         /* calculate q1.  note (y0&1)==0. */
  312 #define t0 y0
  313 #define t1 tt
  314         q = 0;
  315         y1 = 0;
  316         bit = 1 << 31;
  317         EVEN_DOUBLE;
  318         t1 = bit;
  319         FPU_SUBS(d1, x1, t1);
  320         FPU_SUBC(d0, x0, t0);           /* d = x - t */
  321         if ((int)d0 >= 0) {             /* if d >= 0 (i.e., x >= t) then */
  322                 x0 = d0, x1 = d1;       /*      x -= t */
  323                 q = bit;                /*      q += bit */
  324                 y0 |= 1;                /*      y += bit << 1 */
  325         }
  326         ODD_DOUBLE;
  327         while ((bit >>= 1) != 0) {      /* for remaining bits in q1 */
  328                 EVEN_DOUBLE;            /* as before */
  329                 t1 = y1 | bit;
  330                 FPU_SUBS(d1, x1, t1);
  331                 FPU_SUBC(d0, x0, t0);
  332                 if ((int)d0 >= 0) {
  333                         x0 = d0, x1 = d1;
  334                         q |= bit;
  335                         y1 |= bit << 1;
  336                 }
  337                 ODD_DOUBLE;
  338         }
  339         x->fp_mant[1] = q;
  340 #undef t1
  341 
  342         /* calculate q2.  note (y1&1)==0; y0 (aka t0) is fixed. */
  343 #define t1 y1
  344 #define t2 tt
  345         q = 0;
  346         y2 = 0;
  347         bit = 1 << 31;
  348         EVEN_DOUBLE;
  349         t2 = bit;
  350         FPU_SUBS(d2, x2, t2);
  351         FPU_SUBCS(d1, x1, t1);
  352         FPU_SUBC(d0, x0, t0);
  353         if ((int)d0 >= 0) {
  354                 x0 = d0, x1 = d1, x2 = d2;
  355                 q = bit;
  356                 y1 |= 1;                /* now t1, y1 are set in concrete */
  357         }
  358         ODD_DOUBLE;
  359         while ((bit >>= 1) != 0) {
  360                 EVEN_DOUBLE;
  361                 t2 = y2 | bit;
  362                 FPU_SUBS(d2, x2, t2);
  363                 FPU_SUBCS(d1, x1, t1);
  364                 FPU_SUBC(d0, x0, t0);
  365                 if ((int)d0 >= 0) {
  366                         x0 = d0, x1 = d1, x2 = d2;
  367                         q |= bit;
  368                         y2 |= bit << 1;
  369                 }
  370                 ODD_DOUBLE;
  371         }
  372         x->fp_mant[2] = q;
  373 #undef t2
  374 
  375         /* calculate q3.  y0, t0, y1, t1 all fixed; y2, t2, almost done. */
  376 #define t2 y2
  377 #define t3 tt
  378         q = 0;
  379         y3 = 0;
  380         bit = 1 << 31;
  381         EVEN_DOUBLE;
  382         t3 = bit;
  383         FPU_SUBS(d3, x3, t3);
  384         FPU_SUBCS(d2, x2, t2);
  385         FPU_SUBCS(d1, x1, t1);
  386         FPU_SUBC(d0, x0, t0);
  387         if ((int)d0 >= 0) {
  388                 x0 = d0, x1 = d1, x2 = d2; x3 = d3;
  389                 q = bit;
  390                 y2 |= 1;
  391         }
  392         ODD_DOUBLE;
  393         while ((bit >>= 1) != 0) {
  394                 EVEN_DOUBLE;
  395                 t3 = y3 | bit;
  396                 FPU_SUBS(d3, x3, t3);
  397                 FPU_SUBCS(d2, x2, t2);
  398                 FPU_SUBCS(d1, x1, t1);
  399                 FPU_SUBC(d0, x0, t0);
  400                 if ((int)d0 >= 0) {
  401                         x0 = d0, x1 = d1, x2 = d2; x3 = d3;
  402                         q |= bit;
  403                         y3 |= bit << 1;
  404                 }
  405                 ODD_DOUBLE;
  406         }
  407         x->fp_mant[3] = q;
  408 
  409         /*
  410          * The result, which includes guard and round bits, is exact iff
  411          * x is now zero; any nonzero bits in x represent sticky bits.
  412          */
  413         x->fp_sticky = x0 | x1 | x2 | x3;
  414         DUMPFPN(FPE_REG, x);
  415         return (x);
  416 }

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