The Design and Implementation of the FreeBSD Operating System, Second Edition
Now available: The Design and Implementation of the FreeBSD Operating System (Second Edition)


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FreeBSD/Linux Kernel Cross Reference
sys/powerpc/ps3/ps3_syscons.c

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    1 /*-
    2  * Copyright (c) 2011-2014 Nathan Whitehorn
    3  * All rights reserved.
    4  *
    5  * Redistribution and use in source and binary forms, with or without
    6  * modification, are permitted provided that the following conditions
    7  * are met:
    8  * 1. Redistributions of source code must retain the above copyright
    9  *    notice, this list of conditions and the following disclaimer.
   10  * 2. Redistributions in binary form must reproduce the above copyright
   11  *    notice, this list of conditions and the following disclaimer in the
   12  *    documentation and/or other materials provided with the distribution.
   13  *
   14  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
   15  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
   16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
   17  * ARE DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
   18  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
   19  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
   20  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
   21  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
   22  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
   23  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
   24  * SUCH DAMAGE.
   25  */
   26 
   27 #include <sys/cdefs.h>
   28 __FBSDID("$FreeBSD: releng/10.1/sys/powerpc/ps3/ps3_syscons.c 271769 2014-09-18 14:38:18Z dumbbell $");
   29 
   30 #include <sys/param.h>
   31 #include <sys/systm.h>
   32 #include <sys/kernel.h>
   33 #include <sys/sysctl.h>
   34 #include <sys/limits.h>
   35 #include <sys/conf.h>
   36 #include <sys/cons.h>
   37 #include <sys/fbio.h>
   38 
   39 #include <vm/vm.h>
   40 #include <vm/pmap.h>
   41 
   42 #include <machine/platform.h>
   43 #include <machine/pmap.h>
   44 
   45 #include <dev/vt/vt.h>
   46 #include <dev/vt/hw/fb/vt_fb.h>
   47 #include <dev/vt/colors/vt_termcolors.h>
   48 
   49 #include "ps3-hvcall.h"
   50 
   51 #define PS3FB_SIZE (4*1024*1024)
   52 
   53 #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_MODE_SET        0x0100
   54 #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC            0x0101
   55 #define  L1GPU_DISPLAY_SYNC_HSYNC                       1
   56 #define  L1GPU_DISPLAY_SYNC_VSYNC                       2
   57 #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP            0x0102
   58 
   59 static vd_init_t ps3fb_init;
   60 static vd_probe_t ps3fb_probe;
   61 void ps3fb_remap(void);
   62 
   63 struct ps3fb_softc {
   64         struct fb_info  fb_info;
   65 
   66         uint64_t        sc_fbhandle;
   67         uint64_t        sc_fbcontext;
   68         uint64_t        sc_dma_control;
   69         uint64_t        sc_driver_info;
   70         uint64_t        sc_reports;
   71         uint64_t        sc_reports_size;
   72 };
   73 
   74 static struct vt_driver vt_ps3fb_driver = {
   75         .vd_name = "ps3fb",
   76         .vd_probe = ps3fb_probe,
   77         .vd_init = ps3fb_init,
   78         .vd_blank = vt_fb_blank,
   79         .vd_bitblt_text = vt_fb_bitblt_text,
   80         .vd_bitblt_bmp = vt_fb_bitblt_bitmap,
   81         .vd_drawrect = vt_fb_drawrect,
   82         .vd_setpixel = vt_fb_setpixel,
   83         .vd_fb_ioctl = vt_fb_ioctl,
   84         .vd_fb_mmap = vt_fb_mmap,
   85         /* Better than VGA, but still generic driver. */
   86         .vd_priority = VD_PRIORITY_GENERIC + 1,
   87 };
   88 
   89 VT_DRIVER_DECLARE(vt_ps3fb, vt_ps3fb_driver);
   90 static struct ps3fb_softc ps3fb_softc;
   91 
   92 static int
   93 ps3fb_probe(struct vt_device *vd)
   94 {
   95         struct ps3fb_softc *sc;
   96         int disable;
   97         char compatible[64];
   98 #if 0
   99         phandle_t root;
  100 #endif
  101 
  102         disable = 0;
  103         TUNABLE_INT_FETCH("hw.syscons.disable", &disable);
  104         if (disable != 0)
  105                 return (0);
  106 
  107         sc = &ps3fb_softc;
  108 
  109 #if 0
  110         root = OF_finddevice("/");
  111         if (OF_getprop(root, "compatible", compatible, sizeof(compatible)) <= 0)
  112                 return (0);
  113         
  114         if (strncmp(compatible, "sony,ps3", sizeof(compatible)) != 0)
  115                 return (0);
  116 #else
  117         TUNABLE_STR_FETCH("hw.platform", compatible, sizeof(compatible));
  118         if (strcmp(compatible, "ps3") != 0)
  119                 return (CN_DEAD);
  120 #endif
  121 
  122         return (CN_INTERNAL);
  123 }
  124 
  125 void
  126 ps3fb_remap(void)
  127 {
  128         struct ps3fb_softc *sc;
  129         vm_offset_t va, fb_paddr;
  130 
  131         sc = &ps3fb_softc;
  132 
  133         lv1_gpu_close();
  134         lv1_gpu_open(0);
  135 
  136         lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_MODE_SET,
  137             0,0,0,0);
  138         lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_MODE_SET,
  139             0,0,1,0);
  140         lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
  141             0,L1GPU_DISPLAY_SYNC_VSYNC,0,0);
  142         lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
  143             1,L1GPU_DISPLAY_SYNC_VSYNC,0,0);
  144         lv1_gpu_memory_allocate(PS3FB_SIZE, 0, 0, 0, 0, &sc->sc_fbhandle,
  145             &fb_paddr);
  146         lv1_gpu_context_allocate(sc->sc_fbhandle, 0, &sc->sc_fbcontext,
  147             &sc->sc_dma_control, &sc->sc_driver_info, &sc->sc_reports,
  148             &sc->sc_reports_size);
  149 
  150         lv1_gpu_context_attribute(sc->sc_fbcontext,
  151             L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 0, 0, 0, 0);
  152         lv1_gpu_context_attribute(sc->sc_fbcontext,
  153             L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 1, 0, 0, 0);
  154 
  155         sc->fb_info.fb_pbase = fb_paddr;
  156         for (va = 0; va < PS3FB_SIZE; va += PAGE_SIZE)
  157                 pmap_kenter_attr(0x10000000 + va, fb_paddr + va,
  158                     VM_MEMATTR_WRITE_COMBINING); 
  159 }
  160 
  161 static int
  162 ps3fb_init(struct vt_device *vd)
  163 {
  164         struct ps3fb_softc *sc;
  165 
  166         /* Init softc */
  167         vd->vd_softc = sc = &ps3fb_softc;
  168 
  169         /* XXX: get from HV repository */
  170         sc->fb_info.fb_depth = 32;
  171         sc->fb_info.fb_height = 480;
  172         sc->fb_info.fb_width = 720;
  173         sc->fb_info.fb_stride = sc->fb_info.fb_width*4;
  174         sc->fb_info.fb_size = sc->fb_info.fb_height * sc->fb_info.fb_stride;
  175         sc->fb_info.fb_bpp = sc->fb_info.fb_stride / sc->fb_info.fb_width * 8;
  176 
  177         /*
  178          * The loader puts the FB at 0x10000000, so use that for now.
  179          */
  180 
  181         sc->fb_info.fb_vbase = 0x10000000;
  182 
  183         /* 32-bit VGA palette */
  184         vt_generate_cons_palette(sc->fb_info.fb_cmap, COLOR_FORMAT_RGB,
  185             255, 0, 255, 8, 255, 16);
  186 
  187         /* Set correct graphics context */
  188         lv1_gpu_context_attribute(sc->sc_fbcontext,
  189             L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 0, 0, 0, 0);
  190         lv1_gpu_context_attribute(sc->sc_fbcontext,
  191             L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 1, 0, 0, 0);
  192 
  193         vt_fb_init(vd);
  194         sc->fb_info.fb_flags &= ~FB_FLAG_NOMMAP; /* Set wrongly by vt_fb_init */
  195 
  196         return (CN_INTERNAL);
  197 }
  198 

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