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# Begin Target

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# End Source File
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NODEP_CPP_FILTE=\
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# End Source File
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# End Source File
################################################################################
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# End Source File
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	".\bbitstream.h"\
	".\./d3dtypes.h"\
	".\./ddraw.h"\
	
NODEP_CPP_MPEGL=\
	".\subwtype.h"\
	

"$(INTDIR)\mpeglayer1.obj" : $(SOURCE) $(DEP_CPP_MPEGL) "$(INTDIR)"\
 "$(INTDIR)\M1.pch"

"$(INTDIR)\mpeglayer1.sbr" : $(SOURCE) $(DEP_CPP_MPEGL) "$(INTDIR)"\
 "$(INTDIR)\M1.pch"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\mpeglayer2.cpp
DEP_CPP_MPEGLA=\
	".\StdAfx.h"\
	".\mpegsound.h"\
	".\dsound.h"\
	".\bbitstream.h"\
	".\./d3dtypes.h"\
	".\./ddraw.h"\
	
NODEP_CPP_MPEGLA=\
	".\subwtype.h"\
	

"$(INTDIR)\mpeglayer2.obj" : $(SOURCE) $(DEP_CPP_MPEGLA) "$(INTDIR)"\
 "$(INTDIR)\M1.pch"

"$(INTDIR)\mpeglayer2.sbr" : $(SOURCE) $(DEP_CPP_MPEGLA) "$(INTDIR)"\
 "$(INTDIR)\M1.pch"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\mpeglayer3.cpp
DEP_CPP_MPEGLAY=\
	".\StdAfx.h"\
	".\mpegsound.h"\
	".\dsound.h"\
	".\bbitstream.h"\
	".\./d3dtypes.h"\
	".\./ddraw.h"\
	
NODEP_CPP_MPEGLAY=\
	".\subwtype.h"\
	

"$(INTDIR)\mpeglayer3.obj" : $(SOURCE) $(DEP_CPP_MPEGLAY) "$(INTDIR)"\
 "$(INTDIR)\M1.pch"

"$(INTDIR)\mpeglayer3.sbr" : $(SOURCE) $(DEP_CPP_MPEGLAY) "$(INTDIR)"\
 "$(INTDIR)\M1.pch"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\mpegtable.cpp
DEP_CPP_MPEGT=\
	".\StdAfx.h"\
	".\mpegsound.h"\
	".\dsound.h"\
	".\bbitstream.h"\
	".\./d3dtypes.h"\
	".\./ddraw.h"\
	
NODEP_CPP_MPEGT=\
	".\subwtype.h"\
	

"$(INTDIR)\mpegtable.obj" : $(SOURCE) $(DEP_CPP_MPEGT) "$(INTDIR)"\
 "$(INTDIR)\M1.pch"

"$(INTDIR)\mpegtable.sbr" : $(SOURCE) $(DEP_CPP_MPEGT) "$(INTDIR)"\
 "$(INTDIR)\M1.pch"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\mpegtoraw.cpp
DEP_CPP_MPEGTO=\
	".\StdAfx.h"\
	".\mpegsound.h"\
	".\M1.h"\
	".\M1Dlg.h"\
	".\dsound.h"\
	".\bbitstream.h"\
	".\./d3dtypes.h"\
	".\./ddraw.h"\
	
NODEP_CPP_MPEGTO=\
	".\subwtype.h"\
	

"$(INTDIR)\mpegtoraw.obj" : $(SOURCE) $(DEP_CPP_MPEGTO) "$(INTDIR)"\
 "$(INTDIR)\M1.pch"

"$(INTDIR)\mpegtoraw.sbr" : $(SOURCE) $(DEP_CPP_MPEGTO) "$(INTDIR)"\
 "$(INTDIR)\M1.pch"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\output.cpp

!IF  "$(CFG)" == "M1 - Win32 Release"

DEP_CPP_OUTPU=\
	".\StdAfx.h"\
	".\bbitstream.h"\
	
NODEP_CPP_OUTPU=\
	".\Bufferoutputbitstream"\
	

"$(INTDIR)\output.obj" : $(SOURCE) $(DEP_CPP_OUTPU) "$(INTDIR)"\
 "$(INTDIR)\M1.pch"

"$(INTDIR)\output.sbr" : $(SOURCE) $(DEP_CPP_OUTPU) "$(INTDIR)"\
 "$(INTDIR)\M1.pch"


!ELSEIF  "$(CFG)" == "M1 - Win32 Debug"

DEP_CPP_OUTPU=\
	".\bbitstream.h"\
	".\StdAfx.h"\
	

"$(INTDIR)\output.obj" : $(SOURCE) $(DEP_CPP_OUTPU) "$(INTDIR)"\
 "$(INTDIR)\M1.pch"

"$(INTDIR)\output.sbr" : $(SOURCE) $(DEP_CPP_OUTPU) "$(INTDIR)"\
 "$(INTDIR)\M1.pch"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\rawplayer.cpp
DEP_CPP_RAWPL=\
	".\StdAfx.h"\
	".\mpegsound.h"\
	".\dsound.h"\
	".\bbitstream.h"\
	".\./d3dtypes.h"\
	".\./ddraw.h"\
	
NODEP_CPP_RAWPL=\
	".\subwtype.h"\
	

"$(INTDIR)\rawplayer.obj" : $(SOURCE) $(DEP_CPP_RAWPL) "$(INTDIR)"\
 "$(INTDIR)\M1.pch"

"$(INTDIR)\rawplayer.sbr" : $(SOURCE) $(DEP_CPP_RAWPL) "$(INTDIR)"\
 "$(INTDIR)\M1.pch"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\rawtofile.cpp
DEP_CPP_RAWTO=\
	".\StdAfx.h"\
	{$(INCLUDE)}"\sys\Stat.h"\
	".\mpegsound.h"\
	{$(INCLUDE)}"\sys\Types.h"\
	".\dsound.h"\
	".\bbitstream.h"\
	".\./d3dtypes.h"\
	".\./ddraw.h"\
	
NODEP_CPP_RAWTO=\
	".\subwtype.h"\
	

"$(INTDIR)\rawtofile.obj" : $(SOURCE) $(DEP_CPP_RAWTO) "$(INTDIR)"\
 "$(INTDIR)\M1.pch"

"$(INTDIR)\rawtofile.sbr" : $(SOURCE) $(DEP_CPP_RAWTO) "$(INTDIR)"\
 "$(INTDIR)\M1.pch"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\wavetoraw.cpp
DEP_CPP_WAVET=\
	".\StdAfx.h"\
	".\mpegsound.h"\
	".\dsound.h"\
	".\bbitstream.h"\
	".\./d3dtypes.h"\
	".\./ddraw.h"\
	
NODEP_CPP_WAVET=\
	".\subwtype.h"\
	

"$(INTDIR)\wavetoraw.obj" : $(SOURCE) $(DEP_CPP_WAVET) "$(INTDIR)"\
 "$(INTDIR)\M1.pch"

"$(INTDIR)\wavetoraw.sbr" : $(SOURCE) $(DEP_CPP_WAVET) "$(INTDIR)"\
 "$(INTDIR)\M1.pch"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\M1.rc
DEP_RSC_M1_RC=\
	".\res\M1.ico"\
	".\res\icon1.ico"\
	".\res\ico00001.ico"\
	".\res\ico00002.ico"\
	".\res\ico00003.ico"\
	".\res\ico00004.ico"\
	".\res\ico00005.ico"\
	".\res\ico00006.ico"\
	".\res\ico00007.ico"\
	".\res\M1.rc2"\
	

"$(INTDIR)\M1.res" : $(SOURCE) $(DEP_RSC_M1_RC) "$(INTDIR)"
   $(RSC) $(RSC_PROJ) $(SOURCE)


# End Source File
################################################################################
# Begin Source File

SOURCE=.\global.h

!IF  "$(CFG)" == "M1 - Win32 Release"

!ELSEIF  "$(CFG)" == "M1 - Win32 Debug"

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\dsoundctl.cpp
DEP_CPP_DSOUN=\
	".\StdAfx.h"\
	".\dsound.h"\
	".\mpegsound.h"\
	".\M1.h"\
	".\M1Dlg.h"\
	".\OptionsDlg.h"\
	".\PlaylistDlg.h"\
	".\ConfigDlg.h"\
	".\./d3dtypes.h"\
	".\./ddraw.h"\
	".\bbitstream.h"\
	
NODEP_CPP_DSOUN=\
	".\subwtype.h"\
	

"$(INTDIR)\dsoundctl.obj" : $(SOURCE) $(DEP_CPP_DSOUN) "$(INTDIR)"\
 "$(INTDIR)\M1.pch"

"$(INTDIR)\dsoundctl.sbr" : $(SOURCE) $(DEP_CPP_DSOUN) "$(INTDIR)"\
 "$(INTDIR)\M1.pch"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\OptionsDlg.cpp
DEP_CPP_OPTIO=\
	".\StdAfx.h"\
	".\M1.h"\
	".\OptionsDlg.h"\
	

"$(INTDIR)\OptionsDlg.obj" : $(SOURCE) $(DEP_CPP_OPTIO) "$(INTDIR)"\
 "$(INTDIR)\M1.pch"

"$(INTDIR)\OptionsDlg.sbr" : $(SOURCE) $(DEP_CPP_OPTIO) "$(INTDIR)"\
 "$(INTDIR)\M1.pch"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\PlaylistDlg.cpp
DEP_CPP_PLAYL=\
	".\StdAfx.h"\
	".\M1.h"\
	".\PlaylistDlg.h"\
	

"$(INTDIR)\PlaylistDlg.obj" : $(SOURCE) $(DEP_CPP_PLAYL) "$(INTDIR)"\
 "$(INTDIR)\M1.pch"

"$(INTDIR)\PlaylistDlg.sbr" : $(SOURCE) $(DEP_CPP_PLAYL) "$(INTDIR)"\
 "$(INTDIR)\M1.pch"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\Scopes.cpp
DEP_CPP_SCOPE=\
	".\StdAfx.h"\
	".\M1.h"\
	".\Scopes.h"\
	

"$(INTDIR)\Scopes.obj" : $(SOURCE) $(DEP_CPP_SCOPE) "$(INTDIR)"\
 "$(INTDIR)\M1.pch"

"$(INTDIR)\Scopes.sbr" : $(SOURCE) $(DEP_CPP_SCOPE) "$(INTDIR)"\
 "$(INTDIR)\M1.pch"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\ConfigDlg.cpp
DEP_CPP_CONFI=\
	".\StdAfx.h"\
	".\M1.h"\
	".\ConfigDlg.h"\
	

"$(INTDIR)\ConfigDlg.obj" : $(SOURCE) $(DEP_CPP_CONFI) "$(INTDIR)"\
 "$(INTDIR)\M1.pch"

"$(INTDIR)\ConfigDlg.sbr" : $(SOURCE) $(DEP_CPP_CONFI) "$(INTDIR)"\
 "$(INTDIR)\M1.pch"


# End Source File
# End Target
# End Project
################################################################################
################################################################################
# Section M1 : {B6805000-A509-11CE-A5B0-00AA006BBF16}
# 	1:10:IDR_MENU11:103
# End Section
################################################################################
