/*-
 * Copyright (c) 2004 Poul-Henning Kamp
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 *
 * $FreeBSD: src/sys/kern/subr_unit.c,v 1.7 2005/03/14 06:51:29 phk Exp $
 *
 *
 * Unit number allocation functions.
 *
 * These functions implement a mixed run-length/bitmap management of unit
 * number spaces in a very memory efficient manner.
 *
 * Allocation policy is always lowest free number first.
 *
 * A return value of -1 signals that no more unit numbers are available.
 *
 * There is no cost associated with the range of unitnumbers, so unless
 * the resource really is finite, specify INT_MAX to new_unrhdr() and
 * forget about checking the return value.
 *
 * If a mutex is not provided when the unit number space is created, a
 * default global mutex is used.  The advantage to passing a mutex in, is
 * that the the alloc_unrl() function can be called with the mutex already
 * held (it will not be released by alloc_unrl()).
 *
 * The allocation function alloc_unr{l}() never sleeps (but it may block on
 * the mutex of course).
 *
 * Freeing a unit number may require allocating memory, and can therefore
 * sleep so the free_unr() function does not come in a pre-locked variant.
 *
 * A userland test program is included.
 *
 * Memory usage is a very complex function of the the exact allocation
 * pattern, but always very compact:
 *    * For the very typical case where a single unbroken run of unit
 *      numbers are allocated 44 bytes are used on i386.
 *    * For a unit number space of 1000 units and the random pattern
 *      in the usermode test program included, the worst case usage
 *	was 252 bytes on i386 for 500 allocated and 500 free units.
 *    * For a unit number space of 10000 units and the random pattern
 *      in the usermode test program included, the worst case usage
 *	was 798 bytes on i386 for 5000 allocated and 5000 free units.
 *    * The worst case is where every other unit number is allocated and
 *	the the rest are free.  In that case 44 + N/4 bytes are used where
 *	N is the number of the highest unit allocated.
 */

#include <sys/types.h>
#include <sys/queue.h>
#include <sys/bitstring.h>

#ifdef _KERNEL

#include <sys/param.h>
#include <sys/malloc.h>
#include <sys/kernel.h>
#include <sys/systm.h>
#include <sys/limits.h>
#include <sys/lock.h>
#include <sys/mutex.h>

/*
 * In theory it would be smarter to allocate the individual blocks
 * with the zone allocator, but at this time the expectation is that
 * there will typically not even be enough allocations to fill a single
 * page, so we stick with malloc for now.
 */
static MALLOC_DEFINE(M_UNIT, "Unitno", "Unit number allocation");

#define Malloc(foo) malloc(foo, M_UNIT, M_WAITOK | M_ZERO)
#define Free(foo) free(foo, M_UNIT)

static struct mtx unitmtx;

MTX_SYSINIT(unit, &unitmtx, "unit# allocation", MTX_DEF);

#else /* ...USERLAND */

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#define KASSERT(cond, arg) \
	do { \
		if (!(cond)) { \
			printf arg; \
			abort(); \
		} \
	} while (0)

static int no_alloc;
#define Malloc(foo) _Malloc(foo, __LINE__)
static void *
_Malloc(size_t foo, int line)
{

	KASSERT(no_alloc == 0, ("malloc in wrong place() line %d", line));
	return (calloc(foo, 1));
}
#define Free(foo) free(foo)

struct unrhdr;


struct mtx {
	int	state;
} unitmtx;

static void
mtx_lock(struct mtx *mp)
{
	KASSERT(mp->state == 0, ("mutex already locked"));
	mp->state = 1;
}

static void
mtx_unlock(struct mtx *mp)
{
	KASSERT(mp->state == 1, ("mutex not locked"));
	mp->state = 0;
}

#define MA_OWNED	9

static void
mtx_assert(struct mtx *mp, int flag)
{
	if (flag == MA_OWNED) {
		KASSERT(mp->state == 1, ("mtx_assert(MA_OWNED) not true"));
	}
}

#define CTASSERT(foo)

#endif /* USERLAND */

/*
 * This is our basic building block.
 *
 * It can be used in three different ways depending on the value of the ptr
 * element:
 *     If ptr is NULL, it represents a run of free items.
 *     If ptr points to the unrhdr it represents a run of allocated items.
 *     Otherwise it points to an bitstring of allocated items.
 *
 * For runs the len field is the length of the run.
 * For bitmaps the len field represents the number of allocated items.
 *
 * The bitmap is the same size as struct unr to optimize memory management.
 */
struct unr {
	TAILQ_ENTRY(unr)	list;
	u_int			len;
	void			*ptr;
};

struct unrb {
	u_char			busy;
	bitstr_t		map[sizeof(struct unr) - 1];
};

CTASSERT(sizeof(struct unr) == sizeof(struct unrb));

/* Number of bits in the bitmap */
#define NBITS	((int)sizeof(((struct unrb *)NULL)->map) * 8)

/* Header element for a unr number space. */

struct unrhdr {
	TAILQ_HEAD(unrhd,unr)	head;
	u_int			low;	/* Lowest item */
	u_int			high;	/* Highest item */
	u_int			busy;	/* Count of allocated items */
	u_int			alloc;	/* Count of memory allocations */
	u_int			first;	/* items in allocated from start */
	u_int			last;	/* items free at end */
	struct mtx		*mtx;
};


#if defined(DIAGNOSTIC) || !defined(_KERNEL)
/*
 * Consistency check function.
 *
 * Checks the internal consistency as well as we can.
 * 
 * Called at all boundaries of this API.
 */
static void
check_unrhdr(struct unrhdr *uh, int line)
{
	struct unr *up;
	struct unrb *ub;
	u_int x, y, z, w;

	y = uh->first;
	z = 0;
	TAILQ_FOREACH(up, &uh->head, list) {
		z++;
		if (up->ptr != uh && up->ptr != NULL) {
			ub = up->ptr;
			KASSERT (up->len <= NBITS,
			    ("UNR inconsistency: len %u max %d (line %d)\n",
			    up->len, NBITS, line));
			z++;
			w = 0;
			for (x = 0; x < up->len; x++)
				if (bit_test(ub->map, x))
					w++;
			KASSERT (w == ub->busy,
			    ("UNR inconsistency: busy %u found %u (line %d)\n",
			    ub->busy, w, line));
			y += w;
		} else if (up->ptr != NULL) 
			y += up->len;
	}
	KASSERT (y == uh->busy,
	    ("UNR inconsistency: items %u found %u (line %d)\n",
	    uh->busy, y, line));
	KASSERT (z == uh->alloc,
	    ("UNR inconsistency: chunks %u found %u (line %d)\n",
	    uh->alloc, z, line));
}

#else

static __inline void
check_unrhdr(struct unrhdr *uh, int line)
{

}

#endif


/*
 * Userland memory management.  Just use calloc and keep track of how
 * many elements we have allocated for check_unrhdr().
 */

static __inline void *
new_unr(struct unrhdr *uh, void **p1, void **p2)
{
	void *p;

	uh->alloc++;
	KASSERT(*p1 != NULL || *p2 != NULL, ("Out of cached memory"));
	if (*p1 != NULL) {
		p = *p1;
		*p1 = NULL;
		return (p);
	} else {
		p = *p2;
		*p2 = NULL;
		return (p);
	}
}

static __inline void
delete_unr(struct unrhdr *uh, void *ptr)
{

	uh->alloc--;
	Free(ptr);
}

/*
 * Allocate a new unrheader set.
 *
 * Highest and lowest valid values given as paramters.
 */

struct unrhdr *
new_unrhdr(int low, int high, struct mtx *mutex)
{
	struct unrhdr *uh;

	KASSERT(low <= high,
	    ("UNR: use error: new_unrhdr(%u, %u)", low, high));
	uh = Malloc(sizeof *uh);
	if (mutex != NULL)
		uh->mtx = mutex;
	else
		uh->mtx = &unitmtx;
	TAILQ_INIT(&uh->head);
	uh->low = low;
	uh->high = high;
	uh->first = 0;
	uh->last = 1 + (high - low);
	check_unrhdr(uh, __LINE__);
	return (uh);
}

void
delete_unrhdr(struct unrhdr *uh)
{

	check_unrhdr(uh, __LINE__);
	KASSERT(uh->busy == 0, ("unrhdr has %u allocations", uh->busy));
	KASSERT(uh->alloc == 0, ("UNR memory leak in delete_unrhdr"));
	Free(uh);
}

static __inline int
is_bitmap(struct unrhdr *uh, struct unr *up)
{
	return (up->ptr != uh && up->ptr != NULL);
}

/*
 * Look for sequence of items which can be combined into a bitmap, if
 * multiple are present, take the one which saves most memory.
 * 
 * Return (1) if a sequence was found to indicate that another call
 * might be able to do more.  Return (0) if we found no suitable sequence.
 *
 * NB: called from alloc_unr(), no new memory allocation allowed.
 */
static int
optimize_unr(struct unrhdr *uh)
{
	struct unr *up, *uf, *us;
	struct unrb *ub, *ubf;
	u_int a, l, ba;

	/*
	 * Look for the run of items (if any) which when collapsed into
	 * a bitmap would save most memory.
	 */
	us = NULL;
	ba = 0;
	TAILQ_FOREACH(uf, &uh->head, list) {
		if (uf->len >= NBITS)
			continue;
		a = 1;
		if (is_bitmap(uh, uf))
			a++;
		l = uf->len;
		up = uf;
		while (1) {
			up = TAILQ_NEXT(up, list);
			if (up == NULL)
				break;
			if ((up->len + l) > NBITS)
				break;
			a++;
			if (is_bitmap(uh, up))
				a++;
			l += up->len;
		}
		if (a > ba) {
			ba = a;
			us = uf;
		}
	}
	if (ba < 3)
		return (0);

	/*
	 * If the first element is not a bitmap, make it one.
	 * Trying to do so without allocating more memory complicates things
	 * a bit
	 */
	if (!is_bitmap(uh, us)) {
		uf = TAILQ_NEXT(us, list);
		TAILQ_REMOVE(&uh->head, us, list);
		a = us->len;
		l = us->ptr == uh ? 1 : 0;
		ub = (void *)us;
		ub->busy = 0;
		if (l) {
			bit_nset(ub->map, 0, a);
			ub->busy += a;
		} else {
			bit_nclear(ub->map, 0, a);
		}
		if (!is_bitmap(uh, uf)) {
			if (uf->ptr == NULL) {
				bit_nclear(ub->map, a, a + uf->len - 1);
			} else {
				bit_nset(ub->map, a, a + uf->len - 1);
				ub->busy += uf->len;
			}
			uf->ptr = ub;
			uf->len += a;
			us = uf;
		} else {
			ubf = uf->ptr;
			for (l = 0; l < uf->len; l++, a++) {
				if (bit_test(ubf->map, l)) {
					bit_set(ub->map, a);
					ub->busy++;
				} else {
					bit_clear(ub->map, a);
				}
			}
			uf->len = a;
			delete_unr(uh, uf->ptr);
			uf->ptr = ub;
			us = uf;
		}
	}
	ub = us->ptr;
	while (1) {
		uf = TAILQ_NEXT(us, list);
		if (uf == NULL)
			return (1);
		if (uf->len + us->len > NBITS)
			return (1);
		if (uf->ptr == NULL) {
			bit_nclear(ub->map, us->len, us->len + uf->len - 1);
			us->len += uf->len;
			TAILQ_REMOVE(&uh->head, uf, list);
			delete_unr(uh, uf);
		} else if (uf->ptr == uh) {
			bit_nset(ub->map, us->len, us->len + uf->len - 1);
			ub->busy += uf->len;
			us->len += uf->len;
			TAILQ_REMOVE(&uh->head, uf, list);
			delete_unr(uh, uf);
		} else {
			ubf = uf->ptr;
			for (l = 0; l < uf->len; l++, us->len++) {
				if (bit_test(ubf->map, l)) {
					bit_set(ub->map, us->len);
					ub->busy++;
				} else {
					bit_clear(ub->map, us->len);
				}
			}
			TAILQ_REMOVE(&uh->head, uf, list);
			delete_unr(uh, ubf);
			delete_unr(uh, uf);
		}
	}
}

/*
 * See if a given unr should be collapsed with a neighbor.
 *
 * NB: called from alloc_unr(), no new memory allocation allowed.
 */
static void
collapse_unr(struct unrhdr *uh, struct unr *up)
{
	struct unr *upp;
	struct unrb *ub;

	/* If bitmap is all set or clear, change it to runlength */
	if (is_bitmap(uh, up)) {
		ub = up->ptr;
		if (ub->busy == up->len) {
			delete_unr(uh, up->ptr);
			up->ptr = uh;
		} else if (ub->busy == 0) {
			delete_unr(uh, up->ptr);
			up->ptr = NULL;
		}
	}

	/* If nothing left in runlength, delete it */
	if (up->len == 0) {
		upp = TAILQ_PREV(up, unrhd, list);
		if (upp == NULL)
			upp = TAILQ_NEXT(up, list);
		TAILQ_REMOVE(&uh->head, up, list);
		delete_unr(uh, up);
		up = upp;
	}

	/* If we have "hot-spot" still, merge with neighbor if possible */
	if (up != NULL) {
		upp = TAILQ_PREV(up, unrhd, list);
		if (upp != NULL && up->ptr == upp->ptr) {
			up->len += upp->len;
			TAILQ_REMOVE(&uh->head, upp, list);
			delete_unr(uh, upp);
			}
		upp = TAILQ_NEXT(up, list);
		if (upp != NULL && up->ptr == upp->ptr) {
			up->len += upp->len;
			TAILQ_REMOVE(&uh->head, upp, list);
			delete_unr(uh, upp);
		}
	}

	/* Merge into ->first if possible */
	upp = TAILQ_FIRST(&uh->head);
	if (upp != NULL && upp->ptr == uh) {
		uh->first += upp->len;
		TAILQ_REMOVE(&uh->head, upp, list);
		delete_unr(uh, upp);
		if (up == upp)
			up = NULL;
	}

	/* Merge into ->last if possible */
	upp = TAILQ_LAST(&uh->head, unrhd);
	if (upp != NULL && upp->ptr == NULL) {
		uh->last += upp->len;
		TAILQ_REMOVE(&uh->head, upp, list);
		delete_unr(uh, upp);
		if (up == upp)
			up = NULL;
	}

	/* Try to make bitmaps */
	while (optimize_unr(uh))
		continue;
}

/*
 * Allocate a free unr.
 */
int
alloc_unrl(struct unrhdr *uh)
{
	struct unr *up;
	struct unrb *ub;
	u_int x;
	int y;

	mtx_assert(uh->mtx, MA_OWNED);
	check_unrhdr(uh, __LINE__);
	x = uh->low + uh->first;

	up = TAILQ_FIRST(&uh->head);

	/*
	 * If we have an ideal split, just adjust the first+last
	 */
	if (up == NULL && uh->last > 0) {
		uh->first++;
		uh->last--;
		uh->busy++;
		return (x);
	}

	/*
	 * We can always allocate from the first list element, so if we have 
	 * nothing on the list, we must have run out of unit numbers.
	 */
	if (up == NULL)
		return (-1);

	KASSERT(up->ptr != uh, ("UNR first element is allocated"));

	if (up->ptr == NULL) {	/* free run */
		uh->first++;
		up->len--;
	} else {		/* bitmap */
		ub = up->ptr;
		KASSERT(ub->busy < up->len, ("UNR bitmap confusion"));
		bit_ffc(ub->map, up->len, &y);
		KASSERT(y != -1, ("UNR corruption: No clear bit in bitmap."));
		bit_set(ub->map, y);
		ub->busy++;
		x += y;
	}
	uh->busy++;
	collapse_unr(uh, up);
	return (x);
}

int
alloc_unr(struct unrhdr *uh)
{
	int i;

	mtx_lock(uh->mtx);
	i = alloc_unrl(uh);
	mtx_unlock(uh->mtx);
	return (i);
}

/*
 * Free a unr.
 *
 * If we can save unrs by using a bitmap, do so.
 */
static void
free_unrl(struct unrhdr *uh, u_int item, void **p1, void **p2)
{
	struct unr *up, *upp, *upn;
	struct unrb *ub;
	u_int pl;

	KASSERT(item >= uh->low && item <= uh->high,
	    ("UNR: free_unr(%u) out of range [%u...%u]",
	     item, uh->low, uh->high));
	check_unrhdr(uh, __LINE__);
	item -= uh->low;
	upp = TAILQ_FIRST(&uh->head);
	/*
	 * Freeing in the ideal split case
	 */
	if (item + 1 == uh->first && upp == NULL) {
		uh->last++;
		uh->first--;
		uh->busy--;
		check_unrhdr(uh, __LINE__);
		return;
	}
	/*
 	 * Freeing in the ->first section.  Create a run starting at the
	 * freed item.  The code below will subdivide it.
	 */
	if (item < uh->first) {
		up = new_unr(uh, p1, p2);
		up->ptr = uh;
		up->len = uh->first - item;
		TAILQ_INSERT_HEAD(&uh->head, up, list);
		uh->first -= up->len;
	}

	item -= uh->first;

	/* Find the item which contains the unit we want to free */
	TAILQ_FOREACH(up, &uh->head, list) {
		if (up->len > item)
			break;
		item -= up->len;
	}

	/* Handle bitmap items */
	if (is_bitmap(uh, up)) {
		ub = up->ptr;
		
		KASSERT(bit_test(ub->map, item) != 0,
		    ("UNR: Freeing free item %d (bitmap)\n", item));
		bit_clear(ub->map, item);
		uh->busy--;
		ub->busy--;
		collapse_unr(uh, up);
		return;
	}

	KASSERT(up->ptr == uh, ("UNR Freeing free item %d (run))\n", item));

	/* Just this one left, reap it */
	if (up->len == 1) {
		up->ptr = NULL;
		uh->busy--;
		collapse_unr(uh, up);
		return;
	}

	/* Check if we can shift the item into the previous 'free' run */
	upp = TAILQ_PREV(up, unrhd, list);
	if (item == 0 && upp != NULL && upp->ptr == NULL) {
		upp->len++;
		up->len--;
		uh->busy--;
		collapse_unr(uh, up);
		return;
	}

	/* Check if we can shift the item to the next 'free' run */
	upn = TAILQ_NEXT(up, list);
	if (item == up->len - 1 && upn != NULL && upn->ptr == NULL) {
		upn->len++;
		up->len--;
		uh->busy--;
		collapse_unr(uh, up);
		return;
	}

	/* Split off the tail end, if any. */
	pl = up->len - (1 + item);
	if (pl > 0) {
		upp = new_unr(uh, p1, p2);
		upp->ptr = uh;
		upp->len = pl;
		TAILQ_INSERT_AFTER(&uh->head, up, upp, list);
	}

	/* Split off head end, if any */
	if (item > 0) {
		upp = new_unr(uh, p1, p2);
		upp->len = item;
		upp->ptr = uh;
		TAILQ_INSERT_BEFORE(up, upp, list);
	}
	up->len = 1;
	up->ptr = NULL;
	uh->busy--;
	collapse_unr(uh, up);
}

void
free_unr(struct unrhdr *uh, u_int item)
{
	void *p1, *p2;

	p1 = Malloc(sizeof(struct unr));
	p2 = Malloc(sizeof(struct unr));
	mtx_lock(uh->mtx);
	free_unrl(uh, item, &p1, &p2);
	mtx_unlock(uh->mtx);
	if (p1 != NULL)
		Free(p1);
	if (p2 != NULL)
		Free(p2);
}

#ifndef _KERNEL	/* USERLAND test driver */

/*
 * Simple stochastic test driver for the above functions
 */

static void
print_unr(struct unrhdr *uh, struct unr *up)
{
	u_int x;
	struct unrb *ub;

	printf("  %p len = %5u ", up, up->len);
	if (up->ptr == NULL)
		printf("free\n");
	else if (up->ptr == uh)
		printf("alloc\n");
	else {
		ub = up->ptr;
		printf("bitmap(%d) [", ub->busy);
		for (x = 0; x < up->len; x++) {
			if (bit_test(ub->map, x))
				printf("#");
			else 
				printf(" ");
		}
		printf("]\n");
	}
}

static void
print_unrhdr(struct unrhdr *uh)
{
	struct unr *up;
	u_int x;

	printf(
	    "%p low = %u high = %u first = %u last = %u busy %u chunks = %u\n",
	    uh, uh->low, uh->high, uh->first, uh->last, uh->busy, uh->alloc);
	x = uh->low + uh->first;
	TAILQ_FOREACH(up, &uh->head, list) {
		printf("  from = %5u", x);
		print_unr(uh, up);
		if (up->ptr == NULL || up->ptr == uh)
			x += up->len;
		else
			x += NBITS;
	}
}

/* Number of unrs to test */
#define NN	10000

int
main(int argc __unused, const char **argv __unused)
{
	struct unrhdr *uh;
	u_int i, x, m, j;
	char a[NN];

	setbuf(stdout, NULL);
	uh = new_unrhdr(0, NN - 1, NULL);
	print_unrhdr(uh);

	memset(a, 0, sizeof a);

	fprintf(stderr, "sizeof(struct unr) %d\n", sizeof (struct unr));
	fprintf(stderr, "sizeof(struct unrb) %d\n", sizeof (struct unrb));
	fprintf(stderr, "sizeof(struct unrhdr) %d\n", sizeof (struct unrhdr));
	fprintf(stderr, "NBITS %d\n", NBITS);
	x = 1;
	for (m = 0; m < NN * 100; m++) {
		j = random();
		i = (j >> 1) % NN;
#if 0
		if (a[i] && (j & 1))
			continue;
#endif
		if (a[i]) {
			printf("F %u\n", i);
			free_unr(uh, i);
			a[i] = 0;
		} else {
			no_alloc = 1;
			i = alloc_unr(uh);
			if (i != -1) {
				a[i] = 1;
				printf("A %u\n", i);
			}
			no_alloc = 0;
		}
		if (1)	/* XXX: change this for detailed debug printout */
			print_unrhdr(uh);
		check_unrhdr(uh, __LINE__);
	}
	for (i = 0; i < NN; i++) {
		if (a[i]) {
			printf("C %u\n", i);
			free_unr(uh, i);
			print_unrhdr(uh);
		}
	}
	print_unrhdr(uh);
	delete_unrhdr(uh);
	return (0);
}
#endif
